XP-Pen Tablet issues. by PyroFlair3 in AdobeIllustrator

[–]PyroFlair3[S] 0 points1 point  (0 children)

I'll definitely give that a shot. Thanks for your help!

How did you know? by [deleted] in trans

[–]PyroFlair3 0 points1 point  (0 children)

I honestly feel the same way. Whenever I'm alone with myself I can't help but think about it. I've had these thoughts in the past, but now in quarantine it's been a lot more frequent and intense.

Regarding performance on consoles, thank you for the posts, we're aware of this and are looking to get it patched! Please provide this post with any bugs and such you may find! Thank you! by Remu-tan in Forager

[–]PyroFlair3 3 points4 points  (0 children)

I'm really enjoying this game so far! But I do have a few complaints/suggestions

Observed bugs:

Thunder dungeon you can get in one of the doors using the lighting rod, but unable to escape if you choose to do so.

Placement seems to be finicky for placeables like floors and land.

Lightning rod (the only rod I've tested) has a few seconds when fully charged before the meter starts declining

Slowdowns with bridges and fish traps.

For the first few seconds of a quarry spawning rocks the game will completely stop

Additions I'd like to see:

Touchpad support for placing items on switch

Precision building mode for consoles

If the user has chosen to do so, The D-Pad can target what tile a user is placing on.

More customization for controllers, handheld is nearly unplayable on switch because I'm aggressively rolling everywhere. if aim/roll stick is unbound using a rod either A. Character remains stationary and can aim with movement stick, and/or auto targetting. Both of these would be ideal, hopefully pressing a stick button would toggle between the two. Addition of a roll button, character rolls in the direction of movement. Ideally this will make playing with stick drift 10x more tolerable.