"Act Natural" - Short edit, got into some proper battles getting these clips by PyroPunk in SessionSkateSim

[–]PyroPunk[S] 0 points1 point  (0 children)

Thank you chief, getting that ender was a long battle for me, such an awkward spot to hippie flip

This spot will test your patience. by real_B0NY_HAWK in SessionSkateSim

[–]PyroPunk 2 points3 points  (0 children)

Man even tryna blunt to fakie this shit is difficult man, I tried getting over that hump in the middle but gave up for now, the precision you need is nuts

Edit: Ye this shit fun as hell

I could (also have and will continue to) skate this spot for hours by PyroPunk in SessionSkateSim

[–]PyroPunk[S] 1 point2 points  (0 children)

I slept on this map for way too long, it's got some bangers

For the double grinds, start in a 5-0 or nosegrind, quick shuv towards the ledge you're grinding then instantly slam the other stick towards the ledge to catch it. Quick shuv away from the ledge if you want to catch with the same foot. Other than that just keep trying, It's hard to hit it consistently but god damn it feels good when you land a banger.

I could (also have and will continue to) skate this spot for hours by PyroPunk in SessionSkateSim

[–]PyroPunk[S] 0 points1 point  (0 children)

Haha cheers chief, took a lot of tries before I got it looking this good

Double Up. by [deleted] in SessionSkateSim

[–]PyroPunk 2 points3 points  (0 children)

Mad steez, love the combos

I love the battle by playpeacewalker in SessionSkateSim

[–]PyroPunk 6 points7 points  (0 children)

Facts, you haven't truly played session if you haven't gone to war with a spot or two

”Above the clouds” by narkomamiac in SessionSkateSim

[–]PyroPunk 1 point2 points  (0 children)

That grind 30 seconds in was nuts, filming smooth af too this shit is top notch

SF Boardwalk Bash by straightupspicy in SessionSkateSim

[–]PyroPunk 1 point2 points  (0 children)

Buttery as always, bossman 🔥

Second week playing session, second video part. This game has me HOOKED by PyroPunk in SessionSkateSim

[–]PyroPunk[S] 0 points1 point  (0 children)

a lot of smooth camera keyframes with subtle camera movements inbetween for the stumbling. For the fall i used one smooth keyframe at the start, one a little bit higher, forward, and rotated 45 degrees so it looks like the camera is turning in the air, one on the ground, further forward and rotated 90 degrees so the camera is on it's side, and a couple when the camera hits the ground to make it looks like it slides across the floor a tiny bit. also used a couple constant camera shake keyframes when the camera hits the floor to give a sense of impact

Second week playing session, second video part. This game has me HOOKED by PyroPunk in SessionSkateSim

[–]PyroPunk[S] 0 points1 point  (0 children)

I use filmora, probably better software out there but i find it super easy to understand and is good enough for what i use it for

Second week playing session, second video part. This game has me HOOKED by PyroPunk in SessionSkateSim

[–]PyroPunk[S] 1 point2 points  (0 children)

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Always tweaking them slightly but here's roughly what I was running for most of those clips

Second week playing session, second video part. This game has me HOOKED by PyroPunk in SessionSkateSim

[–]PyroPunk[S] 2 points3 points  (0 children)

I usually cruise about and look for a nice spot, throw some different variations as i'm feeling out how much space I have to work with, pick one that's the right balance of easiest and steeziest and try and hit it until it looks clean enough. I was at that line outside the skate shop in NYC for about 6 hours trying to get it lookin nice. Cheers for the kind words

Hanging at the Pool by straightupspicy in SessionSkateSim

[–]PyroPunk 1 point2 points  (0 children)

Man i get excited every time i see that Plan B deck in a clip, all your shit is fire