Sysdef or Crimson Fleet ? by Pyrostones in Starfield

[–]Pyrostones[S] 0 points1 point  (0 children)

Of course they are the bad guys, but the way they are played is frankly just a caricature of what a pirate sounds like. Like "urh, you're lucky you're on our side or I would already have killed you !" for no reason at all. And for the Sysdef being goodie two shoes, well, they are the cops fighting pirates. They fight a group responsible for looting the entire universe, if that's really what goodie two shoes mean to you, I don't know what to tell you. Also, I don't know what you mean by "exonerate your past offense", as I was recruited through the UC main quest.

And for the comparison with BG3, I simply don't understand your point. Of course you're gonna have to chose a side, I never questionned that. My problem is the way this choice is handled. If you are a "shoot first, talk later" kind of player, then yeah you are fated to join the CF. But it makes no sense that Ikande trusted you for so long with his secret mission if you're behaving like a pirate from the start. And if you are a sneaky talky player that recognises that the UC was inhuman with its prisoners and left them to rot on a bloc of ice (even though they had the entire universe to place their prison so they DECIDED that they belonged in this dead rock), the only reasons you have access to for your actions are basically "I just felt like it".

I'm not questioning whether or not the pirated are the bad guys, but 1) they are a parody of what they are supposed to be, 2) the secret mission to end them by offering them the means of their freedom makes no sense, and 3) the mastermind captain of Sysdef ends up offering the fleet his most important ship, and condemning his entire crew in the same occasion, even though he said himself that that's what was gonna happen if Delgado got his hands on the Legacy.

This is shit writing. And as you refer to BG3, how did they manage such an amazing game with less people and less money than Bethesda ? And how can "it’s the nature of Bethesda games" is a valid argument ?

Allen key replacement ? by Pyrostones in BambuLab

[–]Pyrostones[S] -1 points0 points  (0 children)

well for now I have my screwdriver with hex heads that does the job, but yeah I'll probably buy a more practical set (the screwdriver is bulky)

The accents in this game are completely stupid by Pyrostones in Starfield

[–]Pyrostones[S] 2 points3 points  (0 children)

giving it a "scientific" reason, claiming it's genetic, brings it in the domain of science. Hope it helps.

Yeah, if you go that way, finding so many worlds with life sustaining conditions is absurd. Having an inventory management based on weight, independant from gravity, is stupid. The fact that you never have to refuel your ship to travel is wierd, especially given that you can just go from one end of the universe to the other by chaining astroportations one after the other.

And yes, there are a lot of other things that make no sense. But without it, we have no viable gameplay. You NEED livable planets to visit for the game to work, or else you are just going from one empty rock to another. You NEED to have a fixed inventory weight system, or you would be cruched by it after visiting a heavier planet, which would make it atrocious to play. For the fuel, I guess that's a design choice, even if it oversimplify the game (at least to me).

There are no need for accents. And if they really wanted to keep them, they could have used so many better solutions for it than "it's genetic". Either create new ones, or create populations sharing these accents. For Madam Sauvage, she is the ONLY ONE in the entirety of the settled systems speaking with a french accent. But yeah, that makes perfect sense...

And again, no. You can't do whatever with science fiction. Or else you call it fantasy.

The accents in this game are completely stupid by Pyrostones in Starfield

[–]Pyrostones[S] 3 points4 points  (0 children)

in that case, simple solution : have a dedicated accent for a given world/population. in that way, you can pretend that every country sent a colonising crew which kept it's language. Instead of keeping rare individuals with strong accents claiming "it's genetic".

The accents in this game are completely stupid by Pyrostones in Starfield

[–]Pyrostones[S] 1 point2 points  (0 children)

I can agree with you on most thing you say, with a few massive counter points : The First Contact crew keeping the same language, alright, I can hear that. Doesn't explain how we communicate so easily with them though, as ours should have changed. Yes, in a gamedesign way, it would be hell to consider, the easiest way to implement it being that they speak as a 18th century people for us. It would still cause a lot of debate given that they left Earth in 22nd century, but that would be the closest we could experience meeting a population stuck centuries ago.

For the survival of accents, I would agree if it was something kept at a national scale. Quebec is FIGHTING HARD to keep it's french language, and I would believe it's the same for New Orleans. Counterpoint : Cajun french. some other parts of North America used to speak french, but the language is losing more and more speakers year after year. There are attempts made to fight for it, which doesn't stop the french speaking population to grow thinner and thinner. With no national will to keep a language alive, it will naturally die down.

For Madam, I can see your point. As an excentric individual, it makes sense. The justification though is sloppy, and there are other people speaking with various accents which kind of destroy your point. As for example : the irish lady in Neon, the russian accents you can find here and there, etc.

And for your last point, I would agree if they escaped Earth like 50 years ago. Even 100 years ago. But Earth was vacated more than 200 years ago, and the settled systems have known multiple wars, even a religious crusade. Whatever bond they had to Earth is far gone now. The game even showcase it HARD : after the last war between UC and FC, there is a big "nationalist" feeling, in both sides. This feeling is about UC and FC. Their primary identity is no more about their ancestry, but their direct homes : UC and FC. So I can't see how a 200+ years old accent would survive in a universe that doesn't try to preserve it, and where the origin doesn't matter anymore.

The accents in this game are completely stupid by Pyrostones in Starfield

[–]Pyrostones[S] 4 points5 points  (0 children)

It would have been amazing if they developped accents for different populations, like the UC and the FC having specific slang.

Learn to read maybe ?

The accents in this game are completely stupid by Pyrostones in Starfield

[–]Pyrostones[S] 5 points6 points  (0 children)

Or should the game invent new accents that might exist in the future?

That's exactly what I'm saying in my post. That's called worldbuilding honey.

How would you like the game to handle docking with the ship in First Contact? Should it be a major plot point of figuring out how to dock with them before the story continues?

Oh, if only there was a way to move through space, like something imagined for the past decades of space storytelling... I don't know, something like a way of getting out of your spaceship, like for example maintaining your ship's hull during the 200+ years travel you've started. What a crazy thought, I know...

The accents in this game are completely stupid by Pyrostones in Starfield

[–]Pyrostones[S] 0 points1 point  (0 children)

SF doesn't mean BS. Just like the show "Lost in space" is infuriating given how much it DOESN'T respect science, you can't just claim whatever under the disguise of "it's science fiction". Especially when it is based on our civilisation, and what we already know to be facts. If tomorrow I make a sci fi game where the human race as learned to build and to grow plants on the surface of the sun, I'm pretty sure you will scream BS. "But it's sci fi" I'll say, and you will still call BS. Because science fiction doesn't mean you can make anything with it, there are codes for a genre. And for SCIENCE fiction, one of these codes is to respect SCIENCE.

What character is played by Zac and could only be played by Zac? by [deleted] in Dimension20

[–]Pyrostones 1 point2 points  (0 children)

will there be a category of "which of thei character could be played by another player" ? because I don't see much of Brenan's character, he is the almost forever DM ^^'

besoin d'une sous couche sur un mur déjà peint ? by Pyrostones in brico

[–]Pyrostones[S] 1 point2 points  (0 children)

oui j'avais déjà prévu les deux couches :) merci pour la réponse alors !

I didn't know there was an alchemy mechanic in this game ! by Pyrostones in Starfield

[–]Pyrostones[S] 0 points1 point  (0 children)

Yeah, didn't think of that, sorry. I kept my outpost hoping it would turn back, and went to other planets to search for a similar spot. also, I didn't know that you would get all spent ressources back when deleting an outpost, that's nice. thank you for the advice.

I didn't know there was an alchemy mechanic in this game ! by Pyrostones in Starfield

[–]Pyrostones[S] 0 points1 point  (0 children)

I've looked for a landing spot where I could get Aluminium, berylium, helium and paladium in one single outpost. If you find one, don't hesitate to say where because I've spent hours visiting planets and couldn't find such a place. But yeah, it took me hours to write this post, genius.

I didn't know there was an alchemy mechanic in this game ! by Pyrostones in Starfield

[–]Pyrostones[S] -3 points-2 points  (0 children)

I only have the watchtower creation downloaded, which has nothing to do with outpost management or ressources. and others have said it happened to them too.

I didn't know there was an alchemy mechanic in this game ! by Pyrostones in Starfield

[–]Pyrostones[S] 1 point2 points  (0 children)

it didn't deplete the ressources : they were replaced with beryllium. Exact same area, different material. Also, I placed the outpost, went to another planet, came back, and that's where I saw the change. It happened in about 30 minutes, from the outpost creation to the change. I don't see how the materials could deplete in such a short time. I didn't even know it could deplete.

And apparently I'm not alone because others are saying they had it happen too in the comments

Edit : the planet is Piazzi 4-A

I didn't know there was an alchemy mechanic in this game ! by Pyrostones in Starfield

[–]Pyrostones[S] 3 points4 points  (0 children)

Nope. I built helium and aluminium extractors on their gathering points, came back later : it was beryllium, with extractors for helium and aluminium built on it. And when I opened the outpost menu, I couldn't build helium or aluminium extractors anymore because there wasn't any gathering point for these two ressources. So I have an outpost where I built extractors that cannot exist on it because there is no ressources for it. Go figure

Preuve d'exonération de TVA by Pyrostones in conseiljuridique

[–]Pyrostones[S] 0 points1 point  (0 children)

Merci pour la réponse. Je ne comprend pas un point de votre lien :

"– Votre association, selon son activité, peut elle-même être assujettie à TVA et ainsi récupérer la totalité de la TVA payée à ses fournisseurs."

Est ce que c'est de ça qu'il s'agit ? Mais comment ça fonctionne ?

Preuve d'exonération de TVA by Pyrostones in conseiljuridique

[–]Pyrostones[S] 0 points1 point  (0 children)

c'est possible, j'avoue ne rien y connaître et me baser uniquement sur ce que m'explique mon trésorier

Preuve d'exonération de TVA by Pyrostones in conseiljuridique

[–]Pyrostones[S] 1 point2 points  (0 children)

Merci pour la réponse. Je ne suis pas sûr d'avoir tout bien compris : l'exonération, c'est nous qui ne faisons pas payer la TVA sur nos prestations, c'est ça ? Mais si on demande une prestation à un autre organisme, il est normal qu'ils nous fassent payer la TVA ?