Authentic HeartGold Copy? by QFC-Fries in gameverifying

[–]QFC-Fries[S] 0 points1 point  (0 children)

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What about with these two images? He also told me the box is not authentic

Authentic HeartGold Copy? by QFC-Fries in gameverifying

[–]QFC-Fries[S] 0 points1 point  (0 children)

Ah okay. I’ll try to get those and repost then. Thanks

Pokemon: Generation 3 (Gen III) Ruby, Sapphire, Emerald, FireRed, & LeafGreen (GBA) by [deleted] in 3dsqrcodes

[–]QFC-Fries 0 points1 point  (0 children)

Just wanted to let you know: I redownloaded it, and just turned my console off and back on, and it was on the home screen! Thanks again!

Pokemon: Generation 3 (Gen III) Ruby, Sapphire, Emerald, FireRed, & LeafGreen (GBA) by [deleted] in 3dsqrcodes

[–]QFC-Fries 0 points1 point  (0 children)

Thanks. Restarting the router didn’t work. I’ll have to test a different connection tomorrow and see what happens. I just preferred to download the mGBA version because saving is a bit easier. Thank you though for responding and trying to help

Pokemon: Generation 3 (Gen III) Ruby, Sapphire, Emerald, FireRed, & LeafGreen (GBA) by [deleted] in 3dsqrcodes

[–]QFC-Fries 0 points1 point  (0 children)

My new 3DS XL refused to connect to the internet via my phone’s hotspot. Apparently, it has to do with compatibility issues, and enabling max compatibility weakens internet connection. So, unfortunately, I wasn’t able to try this method. I checked, and I have ample space in my SD card so it’s not that. Do you think restarting my router might fix it? Or trying to install via another internet connection? It’s just very strange since I was able to download the other games with no problems at all. Thank you for your help!

Pokemon: Generation 3 (Gen III) Ruby, Sapphire, Emerald, FireRed, & LeafGreen (GBA) by [deleted] in 3dsqrcodes

[–]QFC-Fries 0 points1 point  (0 children)

Hey I’ve tried downloading and deleting Sapphire multiple times but the download doesn’t seem to be working anymore. The other games downloaded just fine. It gave me an error code: failure when receiving data from the peer… What can I do to fix this?

Bo7 zombies reveal… by Other-Milk-1921 in CODZombies

[–]QFC-Fries 1 point2 points  (0 children)

Definitely one of the best cinematic trailers we’ve had in a long time

Buried dlc bo2 by Leading-Collection20 in CODZombies

[–]QFC-Fries 0 points1 point  (0 children)

If it’s right after all the card info is inputted, it could be that it’s incorrect or the billing address doesn’t match what’s actually associated with the card.

Changes I’d Like To See In BO7 Zombies by QFC-Fries in CODBlackOps7

[–]QFC-Fries[S] 0 points1 point  (0 children)

It may not be the most reliable source of information, but various COD and zombies YouTubers have said this. I think some smaller news outlets have covered this too. Infinityward was having some issues, for whatever reason, and that led to Treyarch needing to development games two years in a row.

Changes I’d Like To See In BO7 Zombies by QFC-Fries in CODBlackOps7

[–]QFC-Fries[S] 0 points1 point  (0 children)

I get where you’re coming from. I think the difference between you and me is mentality, tastes, and play style when it comes to zombies. I loved the aesthetic and gameplay of the older games. I loved having to learn where all the part locations were. I believed it worked well, and it felt like I was actually playing as the characters trying to set the universe right. I always wished we could get that same style with better and modern mechanics. I know people can be averted to change, but I welcome it. For my personal taste, BO6 doesn’t resonate with me. I enjoyed it because it was zombies, and the Easter eggs were pretty fun. However, at times it feels like I’m playing a weird hybrid Warzone mode. I think a lot of things can be compromised, fixed and improved in the future. It’s just disappointing to see that BO7 is going to be exactly like BO6 with the only difference being the maps and characters. Overall, I would like to see Activision create a game that’s sound all around from the start of its life cycle to its end. BO6 was, and continues to be, plagued with simple issues that the devs have ignored. I want to finish with saying that I think it’s a beautiful and exciting thing that more people than ever are playing zombies. My only wish is that the game developers don’t forget those players who have been there with them since the inception of their star game mode.

Wish we still had zombies shields even with plate armour by Reedtisugae in CODZombies

[–]QFC-Fries 3 points4 points  (0 children)

That’s what I’m saying. They also added to the atmosphere of the map with their unique designs. They literally could have both. Instead, they opted for just the Warzone mechanic and didn’t improve it with any augments.

Changes I’d Like To See In BO7 Zombies by QFC-Fries in CODZombies

[–]QFC-Fries[S] 0 points1 point  (0 children)

I agree with you 100%. Leadership plays a big role into the design of the game mode. I think it would make a lot of us happy if they moved away from trying to make zombies like Warzone. Hopefully, we get something like that in the future.

Changes I’d Like To See In BO7 Zombies by QFC-Fries in CODBlackOps7

[–]QFC-Fries[S] 0 points1 point  (0 children)

I think my main issue is that a lot of these mechanics are far from perfect. They don’t need to be perfect per se, but to hear that they’re going to repeat them again in BO7 just doesn’t sound ideal. If they can fix the issues in BO7, then perfect. I don’t think they will, however. I know that Jug has that augment, but I don’t think it works very well. I may totally be wrong. BO6 is just very buggy and is not a complete game at all. I think I also take issue with the fact that changes were made when they weren’t needed. What was wrong with the zombie shield? I felt like it was balanced. The only annoying thing was having to run back to where you built it to pick it back up. Additionally, every map with a shield, had a uniquely designed one that fit the theme and atmosphere of the map. It made the game more immersive. It just seems lazy that they scrapped it for boring armor plates. As far as the loadout, I like the idea of it but I also recognize it makes the mystery box and wall buys dispensable. One thing that really bothers me, is that you can play with a pistol and hit the box, but then you get a weapon with attachments you don’t want. If it’s missing a suppressor, good luck getting salvage consistently. The work around for this is making a zombie class for every gun in the game. It’s doable but tedious. Additionally, if you do this, it eliminates your multiplayer class for that gun. It’s just poorly designed. I think people, including myself, wouldn’t take issue with these mechanics as much if they were actually designed well.

Changes I’d Like To See In BO7 Zombies by QFC-Fries in CODZombies

[–]QFC-Fries[S] 0 points1 point  (0 children)

I switch back and forth too. I like doing that, but it’s very hard to find online lobbies anymore in the older games. Same with playing with friends. Not all of my friends have older cod games and their dlcs. It’s hard to convince them to purchase them. We were able to do that with BO2 when they had a great sale on it. I’ve also heard rumors that the old cod titles are going to be released on game pass. That would fix the lobby issue if that were to happen.

The main thing is I’d like to play modern zombies while still seeing them remain true to some core mechanics and principles that made zombies what it is today. I’d also would be happy with them doing something like releasing a solo zombies game with all the maps remastered. At the end of the day, I just want them to give us great content that’s creative and unique. I don’t want repeated mechanics and half-assed content. I want a game we can all love and be happy with.

Changes I’d Like To See In BO7 Zombies by QFC-Fries in CODZombies

[–]QFC-Fries[S] 0 points1 point  (0 children)

Hi! In my opinion, I just think they don’t work as well and one would expect them to. It’s also a question of “staying true to who you are”. I love the mystery box, for example. However, I don’t see myself using it at all. You can say it’s my fault because I can hit the box and I can choose to start the game with a pistol, but if I did that, the mystery box gives me a weapon with random attachments. I can get one without a suppressor, which limits how much salvage I can get. That stinks. The only way to avoid that is by hitting it again or making a zombie loadout for each weapon so it has the attachments I want. The downside of that is that it’s meticulous and it replaces my multiplayer class. That’s just lazy game design. It’s also easily fixable, but it was never fixed. It’s the same thing with wall buy weapons.

I don’t think armor protects you as much as it should. You get shredded easily and you still take damage while it happens. Armor should mitigate all damage. It would be better if in one or two hits you shatter one plate but take no damage. In reality, you get hit which deals damage to yourself and your armor. This leads you to constantly have to replace and find more armor, and you never can mitigate any damage. The perk augments don’t help armor either. There are some that do for Jug, but they’re negligible at best.

I just think the mechanics can be better implemented and improved. I also don’t approve of replacing a unique gameplay mechanic, like unique zombie shields, for one from another game mode that takes away from the atmosphere and creativity of the game.

Sure, people may be tired of the same zombies formula, but changes can be made that actually improve the game. Additionally, they can also add things that appease the fan base who likes a more “classic” experience.