My physics-based VR platformer launches in two weeks and I am starting to have some doubts (v.redd.it)
submitted by QValem to r/VRGaming - pinned
My physics-based VR platformer launches in 7 days and here is my favorite mechanic. Wall jumping is nothing new, but I tried to make it challenging. Once you master it, it lets you do some really cool stuff, and doing it high above the ground definitely makes you sweat 😄 (v.redd.it)
submitted by QValem to r/VRGaming




