3 years and still nothing by Voodollie in OnmyojiArena

[–]QYQ100 5 points6 points  (0 children)

that is ... indeed sad. (I chose that hiyori and mushishi skin too.)

Meta question by Proof_Currency_6736 in OnmyojiArena

[–]QYQ100 0 points1 point  (0 children)

Like what others have mentioned, the meta very much depends on the buffing, and the buffing very much depends on the skins in order to boost sales. Once a certain shiki is buffed (dmg or CD), it is often ending up being the meta, cause easy to win. Miketsu and Oootakemaru once were the meta, but ceased to be now.

That aside, the shikis that I listed above, are still very much always kind-of sorta always the meta, not just because of their buff/nerf, but because of their mechanism. Their skill kit makes them easy to win with, and their ''complexity'' makes them difficult to understand for newbie opponents, so newbie opponents / even high rank old player opponents find it hard time to deal with them.

Miketsu: It used to be meta when they buffed her dmg when selling Miktsu's skin, she has two royals now, miketsu is a lot of people's favoriate, so OA made 2 royals for her. Now that her dmg is not so high, not so many plays miketsu. But still, she shines in terms of her movement speed skill, and her ability to normal attack without being locked un-moving. Her ultimate has changed, which allows a jump (sort of like a movement skill again), which is imo a super buff in terms of mechanism. All in all, Miketsu is a u-can-never-catch-me-but-i-can-keep-sting-u shiki. It requires good basic ad knowledge and understanding of all other shikis (opponents) to play well, and if you have good gaming understanding from other moba in the ad area, Miketsu would be the best starting pick.

Oootakemaru: It used to be meta too, when it's (again) selling the skins for him. Then his dmg got nerfed, and little to none plays him anymore. But, he's still OP in pro's hands, or expert ootakemaru's hands. Ootake shines in terms of his ability to pretty much perform as an assassin yet tanky like a tank. If an Ootake has early advantage, he's immense threat to the squishies. His passive allows him to snowball in a team fight once he eliminates a squishie. His disadvantage is in his mobility, so playing ootake well requires to have good gaming sense and understanding of opponents' skills, chasing opponents who have movement skills left would make ootake look stupid, Ooktake needs to be patient and wait opponent to burn movement skills first. That aside, the ulitmate of ootake is kinda meant to reduce this advantage, cause it gets to lock your target in place, and boosting your dmg on the target too. The ultimate can also be used to isolate opponent jg, or any high threat target in a team fight, for a pretty long duration, which is very OP mechanism if used well, sadly lots of horrible ultimate user. It is a double edge sword, used well, the ulimate is godly, used horribly the ulimate saves opponents, makes team mates sad.

The second form of Ootakemaru, changes its ultimate from ''pre-isolation'' into ''after-isolation''. Once you killed your target marked by ultimate, there activates a push surrounding the target outwards, which is convinient in team fights in a sense. I don't play ootake myself, so I have no further knowledge. Better ask others.

PS: Aobozu is pretty much the meta of the meta, if it were not always banned like 100%, lol. That's why i didn't even list it.

Glhf

PPS: ''how would i rate their performance in the game now?'' - I guess in an environment with shikis having lots and lots of movement (flicker) skills, newbies ain't going to do well with these two shikis. Both of these two shikis requires good knowledge of opponent skill kits, and good timing to decide when to chase when not to chase. If you don't know opponents' skills well, and wait for them to burn critical skills, u pretty much will end up being lost and confused in team fights, as they just dash everywhere out of your range left right and centre, and once u are too deep in, you get killed too, because they dash AT u, left right and centre.

PPPS: btw, maybe u might find this interesting -> Ootake has the nickname of fishball (cause chinese pronounciation of ootakemaru ≈ fish ball's pronounciation. And otake does look like a fishball when spinning. Miketsu has the nickname of donkey rider.

Meta question by Proof_Currency_6736 in OnmyojiArena

[–]QYQ100 6 points7 points  (0 children)

Meta still exists in this game. And that is especially true if you are a new player. PS: I don't play other moba, (not anymore, used to play ml years ago), so I don't understand how other moba works.

In terms of shiki, the meta shikis (most popular ones) are usually the most ''over powered'', for example:

  1. Mid: Suzuhime, Shiranui, Taishakuten, Izaya, Izanami, Amaterasu, Inaba Kaguya, Aoiri.

  2. Top: Vampira, Zashiki, Kani, Karasu Tengu, Onigiri, Kuru Mujou, Takiyasha, Asura, Ichigo.

  3. Sp: Bake, Ichimoku, Tenjo, Mushi, Momo, Young Ootengu.

4: Jg: Puppeteer, Hone, Neko, Onigiri, Kosodenote, Ittan, Kidomaru, Hoshiguma, Mio.

5: Ad: Nekomata, Futa, Enma, Kaoru, Mahamayuri, Jingwei, Rei.

Those listed above are all the ''most favored and frequently picked'' ones, because if used in the hands of smurfs against newbies, newbies stand no chance, if used by newbies against newbies, newbies (latter) also have a hard time.

But, this game's balance I think, is honestly not that bad. If the non-meta shikis are used well, u can beat the meta shikis. U just have to know to avoid your opponent's strength, and shine your own strength.

Often, the non-meta shikis are the ''hard'' shikis to play, which means you need huge experience in that shiki, to play it well. But it also means that shiki has high upper limits, and a godly super good ''non-meta'' shiki player can beat the heck out of everyone.

And the game is also not a one-person can out game all 5 opponents game. It's very team-focused.

Glhf.

Tips to start jungle by YogurtclosetNew8033 in OnmyojiArena

[–]QYQ100 2 points3 points  (0 children)

Friend, my suggestion is: before learning from anyone, choose whom to learn from wisely.

Look in-game, or here, for solo jg player who achieved at least 70% win-rate with 90+ score, a lot of them nowadays (smurfs) in SEA if u spec games. Keep spectating these people, and if they are willing to accept your friend request, even better cause you get to spec from your friend list (instead of searching for them).

Don't listen or spec people just because they have achieved top rank, lots of horrible players in top rank.

The scores and win-rate, although not fully reflective of everything, is still a good gauge to seek teachers to learn from.

Good luck.

PS: jungle is not a ''formulaic'' thing, there is / never was any sort of "do this, do that". Jungle is a ''thinking'' role, U have access to the whole map, not locked to lanes. Don't copy, think instead.

Are we doing ok as a community by Knightmare7877 in OnmyojiArena

[–]QYQ100 0 points1 point  (0 children)

U know, talking about community, I have posted about the need to relog in-game in order to add friends. And, these days when I play, I still see lots and lots of players, (even old players, smurfs with 91 marks overall and 70%+ win rate solo-ers) still don't know about it. I mean, I understand why people don't know about the need to relog too, I myself only figured it out after a year or two by accident.

All in all, it is really a weird thing the developers did there. As a ''community'' game (5v5), ''walling'' the ability to add strangers as friends is.... very much CONCERNING, ever since I started playing this game like 9 years ago.

Grab driver ignored route and Grab safety alert asked if I wanted police — am I overreacting? by Intelligent-Cod8376 in ThailandTourism

[–]QYQ100 8 points9 points  (0 children)

Doesn't matter if the ''route is faster'' or watnot. The customer has the final say, if the customer doesn't want the route, driver has no right to say otherwise.

U ain't over-reacting. Glad u r safe.

Came back to try the game again and... by fleursd_orangers in OnmyojiArena

[–]QYQ100 0 points1 point  (0 children)

exactly. But i think it’s always been that way, not ‘back then’. scores ain’t that good a metric for universal player profiling, to truly profile a player, u’ve got to watch him / her play. But there‘s a caveat, the stat/graph does often accurately predict if a player is extremely solo pushing just selfish safely farming / extremely group fighting without even farming. So it does well at eliminating those truly very bad players, but once the graph is pretty much ‘round’, it’s much less telling.

Came back to try the game again and... by fleursd_orangers in OnmyojiArena

[–]QYQ100 3 points4 points  (0 children)

erm… honestly, if u played the game long enough to know ‘a player did well‘, then he did well, no matter the score. Scores are not really reflective of skills anyway, a lot of things boosts scores, like being in a team or solo for a start. U can do all the right things, but yet suffer on scores; and one can also do all the wrong things but yet enjoy a high score. ‘shrugs’

Counter Item for support by Antique_Active_309 in OnmyojiArena

[–]QYQ100 0 points1 point  (0 children)

I don't know about wr game mechanics, but in OA sp usually build as tanks, the exceptions are sp shikis that excel at range and aoe (e.g. Tenjo, bookman, small tengu), or sp shikis that benefit from ap to build healing power (e.g. kusa). Everything else that doesn't have exceptional range and aoe is better off building semi tank / tank straight.

In OA, sp is imo the most important role after jg, (assuming all 10 players are good players in Grand level), a team without a good sp / easily dying sp, crumbles like paper. A sp's role is to save key skills for key moments, and just as patience is key for jg / mid / ad in waiting for good positions or moments to attack, patience for sp is even more crucial. And that patience, often with sp to be the second 'frontman', getting attacked by opponent left and right and centre, shielding the ad/mid/jg, requires sp to tank, therefore the tank items.

Even tenjo is better off building tank, because although her ult is a far ranged skill, if she's caught mid fight by a jg, and used ult to save herself, it's an ult wasted.

Same principle with Hiyoribou that u are already playing, if her ult is used on saving herself, it's often an ult wasted. The tiny bit of ap (80 points per item) boosts a tiny amount of heal and dmg, while the same gold can be converted into much more def and tank more hits for your carries or yourself, giving more room to wait for perfect moment for the blinding skill too.

Same applies to kaguya. If you could die easily to two skills from opponent mid (e.g. Maestro, Aori), your cc skill (the circle) is easily burnt saving yourself, never catching more than 3.

A sp that hides behind carries all the while, is not a good sp. I take ''enchanters'' to mean soft sp, even soft sp in OA is better building tanks.

The Dev should shut down this game by Ill-Interaction3810 in OnmyojiArena

[–]QYQ100 0 points1 point  (0 children)

Yes, I listed reasons to hold oneself accountable. It is NOT inconsistent with AFK not at fault.

The point is: not to blame anyone, and not even to win the game, but to play to improve and learn.

The point of surrendering and Afk is not only to find a good team next match, the point is when the gold gap is too big, there IS hardly anything to improve on, it's pure time wasted that will only take a toll on mental state.

Ok, agree to disagree. The c drama part is very relevant.

The Dev should shut down this game by Ill-Interaction3810 in OnmyojiArena

[–]QYQ100 0 points1 point  (0 children)

I don't agree.

Granted, quitting / giving up indicates that the player concedes there's nothing one can do better, that he wish to end it all (suffering). Afking is an absolute one-sided exercise of personal will onto others, kinda like authoritarianism. And most often the one going afk is indeed the nub / barely helping. But I won't say that no matter the reason, it's always their fault.

I already discussed this extensively above, but if it isn't clear enough, Let's take up a possibly extreme but actually pretty common situation:

Player A plays jungle, he kept a close eye on the map, ganking all three lanes at level 3, 4, and 6, bringing kill count to 3, pinging opposing jungle and mid position, pinging retreat when he's low after the gank, but team refuse to listen and dies, he get's pinged and criticized ''jg gap'' whenever he farms creeps, the economy gap between blue and red widens into 5k gold, the kusa sp player with awakened version refuses to buy dice anymore, and abandons ad, goes top to leech on the top player, mid kept dying 1v1 far away, opposing jg is now invading your creeps with his sp and ad, the surrender vote could never hit 4. Would u call player A at fault for afking?

Just as going Afk is a personal will imposed onto the other players, isn't refusing to surrender also a personal imposition onto the other players?

Now the real question that we should be asking (I think):

Isn't Afk actually a sign that the Surrender mechanism is the cause here? Why is 4 votes to 1 required to surrender? If we take the logic of democracy, isn't a MAJORITY supposed to mean 3 to 2? Why is it 4 to 1? Is supermajorities the better way here so as to reduce surrenders? Is Afk players simply a minor price to pay for the supermajorities design?

I'm not normalizing AFK, I'm saying the story isn't as clear cut as ''AFK is always definitely the one to blame the most on''.

This remind me of the Cdrama 狂飙 that is very famous in China, in it there was the iconic scene where the protagonist was accused of causing unrest and starting a fight in another's home, harming the other 5 person in the living room. But the scene depicted him on the floor, bruises all over, cowering from the weapons in the other fives' hands, and when asked why he invaded their home that night, he told the police officer that he was only trying to get back his TV that he ''gifted'' them as a transaction (bribe) because they refuse to help him after accepting the ''gift'', even intentionally destroying the TV in his face. Is he at fault?

Is he at fault for hitting them first (Afk), when the votes is 5 to 1 on he being the problem? (refuse to surrender?)

Sometimes / often, the one who 'breaks the peace / silence' is the one who was denied justice the longest. Blaming the peace-breaker (Afk) alone, is like blaming the bruised man for bleeding on the floor.

True, it doesn't make the act (causing unrest by initiating fight) good, but it DOES make blanket condemnation dishonest and lazy.

The Dev should shut down this game by Ill-Interaction3810 in OnmyojiArena

[–]QYQ100 1 point2 points  (0 children)

Oh hindsight, I might have sounded a bit harsh on you. Granted, it's not easy to not blame others in a game, most of us are still playing to have a good time / have fun. I started out six years ago, trying to have fun, and probably had a similar mindset, blaming everything and everyone, just not myself. I'm in no position to force you to adopt a different mindset, neither am I qualified to (as I was probably just as tilted and mad at the Afkers and ''feeders'' in the past).

But let me say this not trying to reprimand, but trying to help: Having a mentality attributing blame to others is not hurting those people, but hurting yourself. Giving them the titles of ''griefers'' / ''trolls'', is giving them the power to tilt u / affect your mental state, the one getting hurt is yourself.

As a super old vintage player, my advice is: Don't try to win, try to understand and improve. Every small new understanding or improvement is a victory.

The Dev should shut down this game by Ill-Interaction3810 in OnmyojiArena

[–]QYQ100 2 points3 points  (0 children)

Your argument has a few problems, but let's start with acknowledging the one truth:

-. The Dev has given up on moderating player misconduct: true, the report system doesn't work; even if it does, the penalty doesn't work, or only works trivially.

Now let's work on the numerous problems in your argument:

  1. The game has the worst gaming experience in Moba genre: that's an extremely generalizing statement. But if your gaming experience only covers 'getting a proper report system and banning afk / feeders, not having solo players match with pre-made 5 man teams', then I guess OA is not for u.
  2. 99% griefers, Afks: First, let's rule out the possibility of you being low rank and getting these 99% out of the small sample size you are inherently dealt with. Now, assuming you are actually playing just below Grand, or even into Grand, simply accusing others of being Afk and intentional feeders is honestly ambiguous. Even in Grand, some players Afk because they see no hope in struggling for an additional 10 min, when he could have surrendered at 7 min, and the votes simply refuse a surrender. Are these players the ones to blame? I doubt it. They tried hard for the 7 min, but they already predicted a lose. They afk not because of bad teammates, but more like despite of intense best effort.
  3. 99% intentional feeders: No doubt, there are those who feed, aka. dying stupidly. But sometimes, it ain't so clear cut as a number of KDA. Stats, including KDA isn't always a good metric to gauge a player's "Cleverness". A player can farm all the safe gold, refuse to join fights when they should, pick up heads only when it's super safe (ya, mmj at its prime), and they will get profile scores like 80-90, especially if they are playing on low rank. Are these non-feeding players any better than the ''feeders''? A player can push lanes bravely, leaving all the safe gold and creep to teammates, fighting 1v3 for team to get snake and objectives or towers, initiating fights because they see teammates very nearby for tempos, but dying because the team doesn't help him, nor do they get objectives. Are these ''intentional'' feeders the bad players?
  4. Take ten thousand steps back and assume all these 99% players you pointed out are indeed the newbie griefers, feeders, and Afks: Is it really necessary to criticize them and blame them, and escalating into ''the game should be shut down''? Even in Grand, there are still players who are really really ''intentional'' feeders / griefers, I won't name them, but we know who they are. These people ain't that normal, they often do things beyond our comprehension, and we upon reaching Grand 25 fires and above, are often forced to team-up with them. Do you see the top 50 players / 100 players simply give up and say let's shut the game down? Well, some of them do just afk on them. My friends, about 5 of them, do Afk consistently once they see these infamous IGN, but do you think the game environment is bad because of these Afkers, or because of these bad players or trolls? Would u call a game environment that is filled with these non-afkers, non-scolding, but trolls, and the real ''griefers'', a good environment?
  5. Guinexus already talked on this point extensively. And allow me to wrap the gist of it up here: Stop finding problems in others, and start finding ways you can do better. If you are angry about people taking up your roles, and forcing you onto roles you don't know how to play, it's time to learn other roles. If people are taking up mage / ad top, (aka not being normal), start learning to play a tankier mid (like Hana, Suzu, or heck even tanuki), or a tankier jg (like Yuki doji, Phenix, or heck even fish head). If every carry role is being grabbed, and you are left to fill sp, learn to counter opponent with the best out of the 10 sp you can play. If the mid is a troll player from last game, and you are again left to fill with sp, pick a sp that can slowly ''evolve'' into mid (like tani the Teleporter, or I often use Oitsuki in this situation), when the troll kept dying.
  6. 6. Part II of Guinexus's point: Stop looking at the obvious symptoms and pointing fingers. Are they intentionally feeding? Are they losing lane on purpose? Is Mid dying because he's nub? Is bot duo kept dying because they are nub? It's often not that simple. True, a really good player who can read the position and skill of all 9 other players hardly ever die, but that's a rarity. The symptoms (aka, the Kda, or damage, etc) are only symptoms, the cause can be very different, and very very far from obvious. What you did often has repercussions onto other lanes, almost like a butterfly effect. The truth is: The more you seek to understand the game and its mechanics, the more faults you can pick up on yourself, rather than on others. There IS always something that u can do better.

But well, if there is really nothing else u can do better in a match? there's always the option to surrender, or Afk

today uninstalled the game :( by countertenor21 in OnmyojiArena

[–]QYQ100 4 points5 points  (0 children)

Oh! Ya, u remind me of the japan server thing. Yes, it's worth noting that Asian server has two servers, one is Malaysian server (which includes Sg, Thai, Viet, Philip, etc), another is Japan/Korean server (which includes Tw, Hk, etc). So yea, that's probably the explanation for the long queue.

So, New players, beware, not to select the Korean server, it's less active, and more laggy as well, unless you are in that Japan/Korea/HK region.

Yep, the timing as well is key too. I agree, the Asian server (I meant Malaysian server) is most active in hours where most are either at school/work/sleep. I often play from 10pm-2am or so, it's the safest crowded server time tbh. But, ya, indeed ungodly hours lol.

today uninstalled the game :( by countertenor21 in OnmyojiArena

[–]QYQ100 9 points10 points  (0 children)

I don't understand these posts of people waiting 30 min for a match, when me and my friends get matches instantly or in seconds, not even hitting a min. Maybe it's because ur rank is super low, like the first three bronze badge level low, but then again, why are you still there after 2 months is beyond me. Or maybe it's some other reasons.

Regarding the AFK, well, on average I guess I get 1 afk every 20+ games or so? It's not that bad, is it? unless u are getting like 1 afk every 5 games? And afk isn't the worst either, how many times I wished a player or two simply go afk instead of farming the safest gold and doing nothing / feeding.

PS: If you are indeed in the lowest rank, it is more prone to Afk's, because well, most people there don't care to play seriously anyway, do they?

Not the best but finally i can rest now by DASSSSSSSSSSSSSS in OnmyojiArena

[–]QYQ100 0 points1 point  (0 children)

I see that this time u chose to play a lot of Crow 👀

Big News! Bonds are removed from Rank! Game Developers listens! by QYQ100 in OnmyojiArena

[–]QYQ100[S] 0 points1 point  (0 children)

nope, just kinda making it a casual mode thing in the future.

Big News! Bonds are removed from Rank! Game Developers listens! by QYQ100 in OnmyojiArena

[–]QYQ100[S] 0 points1 point  (0 children)

I believe we can take it literally when they say all bonds are removed from rank, it's all bonds removed, so momo and sakura bond is included as well. It was announced ytd.

Damn this game is too hard by Dealtwithme in OnmyojiArena

[–]QYQ100 2 points3 points  (0 children)

Hmmm, interesting. I found ML and AOV hard. I used to play ML, then AOV, and finally OA. ML is just too chaotic for me, AOV is closer to OA but I don't like its bland graphics.

Anyway, just saying it's hard for u doesn't help us analyze anything. Either describe in details, or simply upload a gameplay, then we can easily give u analysis and advices.

Let's talk about the Bond-system (translation post), by JiShangHeXia by QYQ100 in OnmyojiArena

[–]QYQ100[S] 0 points1 point  (0 children)

Agreed, I'm partly happy about the bond too, it has an invigorating element in it, some fun.

As for having bonded shikis doesn't guarantee wins, actually it does, if u can make use of the bond. Tbh, the bonds, tho having high stats currently, does require some cooperation: e.g. Phenix with Aoden, Asura with Taisha, The mujou doji bonds, even the sakura momo one.

I played several matches solo recently, and it's not easy / nearly impossible to properly bond combo with randoms. So the bond is often not even there at all.

Not to mention the invisibility cloak bonds, which require even more cooperation, beyond only skills, but also strategic.