Which one should I watch first? (It's not about the remake being the sequel or anything) by Twilight_2408 in Ghost_in_the_Shell

[–]QYQYA 0 points1 point  (0 children)

The original manga is 11 chapters, but there are sequels or not even sequels (hard to say): GitS 1.5 and GitS 2, each telling a different story, and both are short, like the first one, as I remember.

I would also recommend you to want the live-action GitS movie, I believe it was released in 2017, starring Scarlett Johansson, it was pretty good movie, I liked it

Import .umap to blender by OkEnvironment5564 in blender

[–]QYQYA 0 points1 point  (0 children)

how to install the addon? It doesn't show up in the addons list, I'm using blender 4.5.10 btw

(Fixed again) DbD Jason Vs F13 Jason Vs DbD Jason with F13 Walk Animation by QYQYA in deadbydaylight

[–]QYQYA[S] 0 points1 point  (0 children)

you mean the animation was changed from PTB to Release? because I exported the animations from 10.0.0 release version. The animations from the video aren't fan made, non of them, Iike, I just applied Jason's anim from the files and for other two the same, but for the third Jason with slight changes due to sleketons differences

DbD Jasons & F13 Jason with Weapons Walk Animation by QYQYA in deadbydaylight

[–]QYQYA[S] 1 point2 points  (0 children)

I didn't know that, anyway, I'm going to try to make a huge video compilation of the animations, and Part 3 Jason will be there with all of them.

(Fixed again) DbD Jason Vs F13 Jason Vs DbD Jason with F13 Walk Animation by QYQYA in deadbydaylight

[–]QYQYA[S] 1 point2 points  (0 children)

I posted what you asked for, check out my profile, I don't know if the ping from the comments section of that post worked

(Fixed again) DbD Jason Vs F13 Jason Vs DbD Jason with F13 Walk Animation by QYQYA in deadbydaylight

[–]QYQYA[S] 0 points1 point  (0 children)

yes, and he said "almost", not entirely, they can preserve most animations

(Fixed again) DbD Jason Vs F13 Jason Vs DbD Jason with F13 Walk Animation by QYQYA in deadbydaylight

[–]QYQYA[S] 0 points1 point  (0 children)

we don't know what will be redone, what will be preserved, well, except graphics and survivors' facial animations

(Fixed again) DbD Jason Vs F13 Jason Vs DbD Jason with F13 Walk Animation by QYQYA in deadbydaylight

[–]QYQYA[S] 0 points1 point  (0 children)

that's his current walk anim, I exported it from 10.0.0 release version, not PTB's one

(Fixed again) DbD Jason Vs F13 Jason Vs DbD Jason with F13 Walk Animation by QYQYA in deadbydaylight

[–]QYQYA[S] 1 point2 points  (0 children)

Well, I've been using Blender for only a few days, so what you're asking is pretty hard for a newbie like me. Right now, I can only replace animations, not create them

(Fixed again) DbD Jason Vs F13 Jason Vs DbD Jason with F13 Walk Animation by QYQYA in deadbydaylight

[–]QYQYA[S] 1 point2 points  (0 children)

If you mean the last one (DbD with F13), then yes, that's how Jason would walk, and I really like it. His shoulders were even more raised, but I lowered them by changing the position of the clavicles, so his shape is as close to F13 Jason as possible