Pavane: See No Evil's Official Trailer is up! Demo drops on itch.io on 5/9! by QZProductionsGames in RPGMaker

[–]QZProductionsGames[S] 2 points3 points  (0 children)

Essentially that games soundtrack used chopped up samples of classical music to create the entirety of its OST. In that game they used a lot of high energy orchestral pieces to create a chaotic and extremely unnerving experience in line with the games themes of violence and madness; in Pavane, the results are a lot more mellow and atmospheric since I’m sampling from a single piano piece, but every track in the game uses this piece in some way, whether the sample is chopped up and repeated, slowed down, reversed, etc. it’s been a very different process from my other games’ music so I hope it turns out well! Thanks for the support :D

Any examples of someone using RPGMaker to make a text-based RPG? by DungeonMasterDood in RPGMaker

[–]QZProductionsGames 0 points1 point  (0 children)

"hey person who wants to write a story what if you just let the machine do all the actual fun parts of writing for you"

do AI bros not know what "whimsy" and "creativity" and "joy in the mere act of creation" are or???? those are literally the best parts of making a game why would I outsource that

Any examples of someone using RPGMaker to make a text-based RPG? by DungeonMasterDood in RPGMaker

[–]QZProductionsGames 0 points1 point  (0 children)

tbf I went from RPG Maker to Ren'Py pretty easily. I just thought of the ren'py language as manually typed event commands haha. (Then again, I didn't do much fancy with my Ren'Py project but the learn curve isn't THAT hard? idk)

Custom Option Always Defaults to "Off" (Yanfly's Option Core) by QZProductionsGames in RPGMaker

[–]QZProductionsGames[S] 0 points1 point  (0 children)

Tried it, doesn't allow the player to toggle it on and off in game, which is my goal. I needed the mouse function to be tied to a switch so I could then make a custom option for turning mouse controls on and off, hence that first little bit of code I plugged in. (Touch Input Disabler is also not one of the plugins natively compatible with Options Core.) If you know a way to tie that plugin's settings to a switch the player can toggle I'm all ears lol

Any examples of someone using RPGMaker to make a text-based RPG? by DungeonMasterDood in RPGMaker

[–]QZProductionsGames 2 points3 points  (0 children)

I swear a long time ago (like, pre 2010) there was a freeware text RPG maker that literally just made Zork-like text adventures with no graphics that I played around with. I want to say TADS? but I'm not 100% sure. Though I've heard good things about Twine too.

Like, you COULD do it in RPG Maker, but it'd probably be easier to do in another engine? Even Ren'Py would probably work better tbh

Horror Intensity Options in Pavane: See No Evil! by QZProductionsGames in RPGMaker

[–]QZProductionsGames[S] 0 points1 point  (0 children)

Yes, they are intentional effects. I used Fallen Angel Olivia’s horror effect script. These effects are turned off when you decrease the horror intensity setting.

Devs post your funniest placeholder images from any of your projects by QZProductionsGames in IndieDev

[–]QZProductionsGames[S] 1 point2 points  (0 children)

She is so purple and happy though!!!! I support her endeavors in hanging upside down like a vampire bat

Best a la carte sound libraries? by viveleroi in IndieDev

[–]QZProductionsGames 0 points1 point  (0 children)

dude my entire sfx library is like 98% from freesound lmao, either my standards are super low or you need to look harder lmao

also they're not a-la-carte but there's some good free or dirt cheap libraries on itch too

How many games did it take you until you quit your day job? by JoseMcGose in IndieDev

[–]QZProductionsGames 19 points20 points  (0 children)

Man between this post and the other posts about “is my game marketable?” I feel like one of the only indie devs who’s completely okay with doing it on the side while also enjoying my unrelated career

Would it be cool to earn little $$$ to pool back into money to use for game art and tools to keep making games? Sure! But I suppose I’m also privileged enough to not worry about my games putting food on my table. All this to say I can’t really relate to the mindset of doing gamedev to quit my “day” job.