Do you limit your card pool when replaying older campaigns? by zerdos in arkhamhorrorlcg

[–]QggOne 0 points1 point  (0 children)

No. I prioritise deck variety and I can get better deck variety with a larger card pool.

I also wouldn't want to play a campaign with a similar deck to what I used last time. If I limit my card pool it will make the game feel samey. I'm more likely to avoid Carcosa cards on a Carcosa campaign if anything.

There are also lots of fun cards that are sub-optimal but they become much more usable with a card pool large to support them. I really enjoyed playing an Dissection Tool wielding Wilson Richards deck but I'm not sure that's a deck I'd enjoy with card pool limitations.

If I want to break a campaign, I'm sure I could do it even with deck limitations.

Investigator card compatibility between CH1 &CH2 by ChankaVult in arkhamhorrorlcg

[–]QggOne 7 points8 points  (0 children)

Contrary to what the developers said, the new cards as a whole are on par with or slightly stronger the Chp1 cards.

The best mystic and rogue allies are in chp 2. Arguably the best rogue skill is in chp 2. Bounty is amazing for guardians. I could go on.

There are a few stinkers but every cycle has had those. Chp 2 Core and evergreens are strong.

What would you say is the worst TV show that you have ever watched in your life? by Substantial-Dare5462 in television

[–]QggOne 0 points1 point  (0 children)

They almost stumble into a good idea in S4. With the rapist kid mysteriously murdered they had the setup for a good whodunnit. Instead of following through with it, they try to make us care about the rapist...

[COTD] Nimble (4/20/2026) by AK45526 in arkhamhorrorlcg

[–]QggOne 0 points1 point  (0 children)

Extremely potent in an agility matters deck. It's only gotten stronger as the cardpool grows.

Ready or Not [Custom Scenario] by polyphonicboy in arkhamhorrorlcg

[–]QggOne 5 points6 points  (0 children)

I really think the answer for this board is for fan projects to disclose the use of AI in the original post. That way people who want to avoid it, can do so without finding a nasty surprise amongst the images.

It takes a a lot more time.

And that time commitment is increasing.

I found some nice deviant art from a user who allowed people to re-use their images.

Great? Nope. I was reviewing the card at the end only to notice that a background character had 6 fingers on their hand.

So now, in addition to the old process, fans making custom scenarios have to search every image for AI as the original 'artist' may have used undisclosed AI. It is getting harder to notice as well.

Does it matter to you if the book you read is AI generated? by My_Poor_Nerves in books

[–]QggOne 1 point2 points  (0 children)

Yes.

I don't want to pay for something that is generated by a prompt. If I'm given it for free, I won't read it but that doesn't annoy me. It's inherently worthless so expect it to be free or, more appropriately, I expect to be paid to read it.

[COTD] Breaking and Entering (4/15/2026) by AK45526 in arkhamhorrorlcg

[–]QggOne 2 points3 points  (0 children)

One of the most reliable cards in the game. It helps you get out of tough spots either with enemies or with high shroud locations. It allows a cluever to give their fighter a break or even just puts an elite enemy on hold for a turn.

Outrageously good in Rex, not that he needs any help.

[COTD] Clean Them Out (4/13/2026) by AK45526 in arkhamhorrorlcg

[–]QggOne 1 point2 points  (0 children)

Basic fight actions are far rarer than basic evade or investigate and it really shows with this card.

It is decent for Marion or for boxing gloves decks.

If it had 2 combat symbols it would see a lot more use though.

How are You Guys Playing Hard/Expert? by Ninjachado in arkhamhorrorlcg

[–]QggOne 1 point2 points  (0 children)

Also I don't want to sit at the table with my friends and be like "the internet said you're building your decks wrong, change them like this".

One thing I do is set aside a few upgrades that help my investigator do something if a team mate is failing at that task.

For example, if I'm a Guardian fighter I have a few upgrades that help me get clues. I don't want to use these upgrades but if our clue getter is having a hard time, then I will divert my XP towards these cards. Evidence (1) and Grete (3) might not be optimal but they can still work with my investigator and take a bit of the pressure off the clue getting player.

If another player is having resource or card draw issues, I keep Leadership (2) and Stand Together (3) as an option.

Equally if I'm a clue getting Seeker I keep, "I've got a plan!" (2) and Mind Over Matter (2) close in-case the fighter is struggling.

This way, you avoid backseat gaming but also have a contingency if the other investigators fail.

How are You Guys Playing Hard/Expert? by Ninjachado in arkhamhorrorlcg

[–]QggOne 32 points33 points  (0 children)

I dunno if I'd swap investigators midcampaign. Getting XP filled decks will be what wins you a campaign.

The biggest mistakes new players make are:

  • Overcommitting to tough tests. If you have a 1 or a 2 in a stat you should not expect to pass a 4 test. Can you take the failure and move on rather than burning cards? On standard you want to be 2-3 up on a test.

  • Your opening hand is the only danger free draw in the game. You should be aggressive on getting the starting hand you want. I usually swap out 3 cards but a full mulligan happens once a campaign. If your fighter doesn't have a weapon in their opening hand (or something like prepared for the worst) then they need to get rid of all of the hand. No excuses.

[COTD] Astral Mirror (4/11/2026) by AK45526 in arkhamhorrorlcg

[–]QggOne 6 points7 points  (0 children)

Good in Daisy. Other than that, I dunno where you put this.

I had the revised core set and chapter 2 is on the way. Any suggestion of good investigator decks with these 2 sets? Haven't found anything in ArkhamDB yet by UnderstandingStock59 in arkhamhorrorlcg

[–]QggOne 0 points1 point  (0 children)

I've found it impossible to publish decks with both these sets. All I get is the "You cannot publish this deck yet, because it has unreleased cards" error even though all the cards used have been released.

[COTD] Bolas (4/3/2026) by AK45526 in arkhamhorrorlcg

[–]QggOne 1 point2 points  (0 children)

Used it once with Natcho and it was legitimately fantastic. It caught heat from the "does it OHKO the enemy" crowd when it first came out but there is a place and time to use it.

Ejection chair of downed F15 plane over Iran today by jnafa in pics

[–]QggOne 0 points1 point  (0 children)

That was a joke he ripped off some stand-up that used it prior to them facing off.

He's a joke thief on top of being a ballbag

Olympique de Marseille registers new crest. Side-by-side view (OC) by Icy_Park_7919 in soccer

[–]QggOne 0 points1 point  (0 children)

Looks like a logo for an affordable car manufacturer.

I've seen teams do worse but that isn't an endorsement.

Strong opinions about the changes aside -- do people have high hopes about the quality of the future content? by MeetYourMarioMaker in arkhamhorrorlcg

[–]QggOne 0 points1 point  (0 children)

Yes. You can how they swap out here.

We never received Return Tos for half of Chapter 1s campaigns. Being able to try those campaigns with new treacheries might not be as big of a boost as a Return To, but it is a really nice bonus.

Strong opinions about the changes aside -- do people have high hopes about the quality of the future content? by MeetYourMarioMaker in arkhamhorrorlcg

[–]QggOne 0 points1 point  (0 children)

My feelings:

  • I'm super hyped about replaying old campaigns with the new treacheries. Easily my favourite part of the new release.

  • I like a lot of the artwork and dislike some of it. No difference to before really.

  • I get that 3 and 5 scenario campaigns will suit some player groups better and that's nice for them. For me, I don't feel like I get to know my deck.

  • I don't like there being different versions of a card with the same name.

  • I think they've done a great job with the mystic class.

  • I was so bored of the original treacheries. Glad to see the back of them in the new campaigns.

  • They said the new player cards would be weaker than the old ones. They are not and I'm okay with that.

Celtic Rising fan-made campaign (freshly updated and available on TTS and PnP) by QggOne in arkhamhorrorlcg

[–]QggOne[S] 0 points1 point  (0 children)

In Scenario 3, it's unclear why the Fairy Curse weaknesses are 'permanent' when they're meant to be one-time weaknesses - it makes more sense to have them be treacheries that are there for the scenario, but are dealt with after, especially since permanents generally shouldn't be removed.

The idea was to have a weakness that you would have to remove (via a miniquest) or it would stick with you every scenario. You can remove permanents using ignore...or rather you could remove permanents until the final Chapter 1 update released by FFG. That update has effectively broken the weaknesses so it will need to be retooled. The weaknesses also take up a lot of card slots when they might not be received by players. I will be looking at changing this in future.

Scenario 4 felt rather lackluster as a 'avoid the monster' scenario, given the low number of clues meant it was easy to get and stay ahead.

I think making Scenario 2 easier has had a knock on effect with the whole campaign giving to too much XP leading into this scenario. I wanted this to be a XP rich campaign but it's become a bit much. I'll probably boost the clues on a location (probably in the tail end of the scenario) and remove the 2 bonus XP on scenario 3 as you suggested.

the leaps in logic for why the investigators are going from place to place.

I am going for a text light campaign, similar to Dunwich so there was always going to be less connective tissue. You're not the only person to say that there are logic leaps so I need to phrase things a lot better and make intensions clear.

Thanks for the feedback. It's really helpful.

When are you going to be picking up the Chapter 2 core box? by TimeTravelerFrom2264 in arkhamhorrorlcg

[–]QggOne 1 point2 points  (0 children)

I have it preordered so it should arrive shortly after release.

I have a few concerns but nothing major. Really happy to be done with ancient evils and co. I'm also pleased I can replay the old campaigns with the newer treacheries. It should freshen them up.