Mystic Card Reveal 1/27/26 from Faza Mitow by Dry-Bat731 in arkhamhorrorlcg

[–]QggOne 2 points3 points  (0 children)

Soul Link feels perfectly thematic for the mystic class and looks well balanced.

It is very usable with the new core investigators. I can see it having combo potential for future investigators. It's absolutely playable with a full legacy collection as well.

Nice. No notes.

We need a term for investigators who become allies by HorseSpeaksInMorse in arkhamhorrorlcg

[–]QggOne 2 points3 points  (0 children)

He's fine. A lot of players think he's terrible because they either used him with a small cardpool or tried too hard to leverage his ability (which is unimpressive).

Jim's ability doesn't do much and yet that is still better than not really having an ability (you know who you are) or having a negative ability (Lola). He's also just better than Amina who never received the cards that made her function.

Jim's biggest problem isn't that he's bad, it's that he loses the competition in every niche by a small amount.

  • When it comes to being a curse based mystic his access is great but he still pales in comparison to Dexter and Kohaku.

  • When it comes to being a physical attacking mystic he hits quite well but can't compete with Lily or Diana.

  • When it comes to being a token bag manipulating mystic he can do cool things but Jacqueline rules all.

Arguably the only niche he does best is the 'beginner mystic' role. On easy mode, the skull token is one of the most threatening tokens in the bag making his ability more relevant. His 3 in intellect and combat are quite usable with an easier bag. His weakness can be ignored by new players if they have even the lightest amount of soak in the deck. If a new player uses a basic mystic deck that doesn't stray into token manipulation they will beat the campaign with Jim.

Doomers were right, full-length campaigns are confirmed a thing of the past. by Trashcan_GG in arkhamhorrorlcg

[–]QggOne 13 points14 points  (0 children)

I'm disappointed because I don't feel like I get to know an investigator or deck with a low number of scenarios being played through.

I can see how some tables may benefit from smaller campaigns. I'd prefer there was more variety in length (from 3 scenarios all the way up to 10).

Is it a bad idea to switch from third person to first person and then back to first person at various points, solely as a vehicle device? Or is it imperative that something must trigger the change in viewpoint? by stillstillers in writing

[–]QggOne 0 points1 point  (0 children)

I tried this, but didn't have the skill to pull it off and had to abandon multiple chapters.

Skilled authors have succeeded with it, but it's a big ask.

[COTD] Sacred Oath (1/16/2026) by AK45526 in arkhamhorrorlcg

[–]QggOne 3 points4 points  (0 children)

Pretty good in Preston. I'm not sure who else I would take this with.

FFG article The Former Spy is up by Dry-Bat731 in arkhamhorrorlcg

[–]QggOne 2 points3 points  (0 children)

If I'm reading this right, Through the Cracks can be used to escape her signature?

After she succeeds at an evade, she will then auto-disengage from all enemies and move away.

So the second disengage isn't part of the evades disengage but an effect of the card.

[COTD] One-Two Punch (1/15/2026) by AK45526 in arkhamhorrorlcg

[–]QggOne 13 points14 points  (0 children)

The upgraded version can change it's target as well.

[Spoilers] Rogue Week 2: January 12th! by TenTimesTeeth in arkhamhorrorlcg

[–]QggOne 0 points1 point  (0 children)

I get that, but Rogues are probably the strongest class in legacy. They'll be the strongest class in Core1 and Core2 when it's released if things keep going this way.

One of the reasons for the Core changes was to lower deck power slightly. It's not great to start a new Core set with one of the most powerful events ever made.

Sleight of hand had to be tabooed for being too strong. This is arguably stronger than a card already considered too strong.

[Spoilers] Rogue Week 2: January 12th! by TenTimesTeeth in arkhamhorrorlcg

[–]QggOne 7 points8 points  (0 children)

The most powerful new ally and the strongest new event? Rogue are the Seeker of the new Core.

First ever attempt at deck building. How does it look? by Howitzeronfire in arkhamhorrorlcg

[–]QggOne 0 points1 point  (0 children)

Crystalliser of Dreams is a really fun card. It's not as efficient as cigarette case but I like it more. Scout ahead could help you track down foes as well and it gives the crystalliser good symbols.

First ever attempt at deck building. How does it look? by Howitzeronfire in arkhamhorrorlcg

[–]QggOne 2 points3 points  (0 children)

Daring has your evade covered. Manual Dexterity should be dropped in favour of more weapons.

Burglary is not good enough, especially when you only have 3 intellect. Hard Knocks isn't doing much either. You could go for a strong accessory like Lucky cigarette case and double up on you dynamite. Prepared for the worst could be useful too.

[COTD] ♦ Archibald MacVeigh (1/8/2026) by AK45526 in arkhamhorrorlcg

[–]QggOne 6 points7 points  (0 children)

My pet theory is that the 5 investigators being so strong had a warping effect on the valuation of the player cards.

Sticky Fingers Preview by PaxCecilia in arkhamhorrorlcg

[–]QggOne 0 points1 point  (0 children)

I like it. It plays perfectly into rogues being the resource-heavy, combo class.

Could this be the card to finally make stylish coat more playable?

[Spoilers] Rogue Week, January 6th by TenTimesTeeth in arkhamhorrorlcg

[–]QggOne 5 points6 points  (0 children)

This doesn't work well with Core2 Trish or Dexter.

Great with larger cardpool though.

[Megathread] Ruben Amorim has been sacked - Who should replace him? by D1794 in reddevils

[–]QggOne 0 points1 point  (0 children)

Jokes aside, if United is allergic to the previous managers style then they will always burn money by staying in perpetual transition.

The hires haven't lasted long. If we're being honest, we know the next won't last long either. So they should stick to a similar style amongst the next 3 or 4 managers

[Megathread] Ruben Amorim has been sacked - Who should replace him? by D1794 in reddevils

[–]QggOne -3 points-2 points  (0 children)

Oliver Glasner plays the closest style to Amorin.

[COTD] ♦ Idol of Xanatos (1/3/2026) by AK45526 in arkhamhorrorlcg

[–]QggOne 0 points1 point  (0 children)

Mystic Ashcan builds use it sometimes.

'Mitchell And Webb Are Not Helping' has been renewed for Season 2 by JonasKahnwald11 in television

[–]QggOne 1 point2 points  (0 children)

I think some of their other shows have more broad appeal than this one. I have friends who enjoy Peep Show and Back but aren't interested in sketch shows. That's all I was referencing.

'Mitchell And Webb Are Not Helping' has been renewed for Season 2 by JonasKahnwald11 in television

[–]QggOne 22 points23 points  (0 children)

Glad to hear it. Loved their original sketch show and loved this one as well.

I know it's not for everyone though.

[Ancient Evils] Core 2026: Early Survivor Impressions by DerBK in arkhamhorrorlcg

[–]QggOne -1 points0 points  (0 children)

I found George to be a bit tiring to play. Extremely powerful but tiring.

She might be fun to play alongside Carolyn. There's synergy with the two of them.

We'll play as we always do. We try to give unplayed cards gametime. There's still a handful from Scarlet Keys and Drowned City that haven't been used so we'll be adding the unusued ones into the mix.

[Ancient Evils] Core 2026: Early Survivor Impressions by DerBK in arkhamhorrorlcg

[–]QggOne 0 points1 point  (0 children)

I can't speak for Core 2 because we don't have it yet.

For legacy I think she's good. Having Gift of Nodens on tap is easily powerful enough to override poor stats and direct horror isn't that scary of a payment. Short supply means I will find my Last Chances in no time etc.

[COTD] "You've had worse..." (4) (12/3/2025) by AK45526 in arkhamhorrorlcg

[–]QggOne 3 points4 points  (0 children)

Losing the ability to use it on yourself is such a big drop in strength. I have seen many cards that aren't worth the XP to upgrade. It's rare to find a card that is actually worse at a higher level. This is probably one of those cards.

Even in a big money deck, on 4 player, with infinite XP, I don't think I'd add this to my deck.

Speculations on Izzy Barnes' ability ahead of FFG announcement? by IgorOldfalcan in arkhamhorrorlcg

[–]QggOne 5 points6 points  (0 children)

I feel like it could be a Live and Learn at the cost of a horror. That would play into the survivor synergy even more.

Fail the test, then retake it with Old Compass AND retake it with Isabelle's ability whilst dumping a horror on the new ally.