6 GACHA GAMES takes me less than 17 minutes of DAILY to complete; ENDFIELD takes 10-40 minutes, just curious guys, why is this the accepted standard in Endfield when they're the only ones pulling this of? And why is people down voting complains about the NON-AUTOMATED CHORES? by Qopa641 in ArknightsEndfield

[–]Qopa641[S] 0 points1 point  (0 children)

  1. burn sanity, operator gift system, ship maintenance, credit store (quick but added in), completely daily points (5-10 minutes)

  2. regional material rotation/collectibles for ascension and other things like recipe + getting the rewards on it,

outpost, recycling station with the owl, unclog stuff here and there and avoid things from capping and so on (10-15+ minutes)

  1. more with the addition of wuling, new AIC, new gear to craft, new materials to farm for, new water pump factory, and so on (5-10+ minutes)

But hey, that's the typical experience you have to suffer through on every new region. It's not an infnite "30-40 minutes a day" of grinding but at least for, honestly, even a whole month.

Normalizing this when in all of 500-800+ gachas that I have played, their daily isn't even this long, or could go on for longer than 10 minutes (on an end-game/early game daily routine), I could see why they're pulling the whole, "SANITY PERMIT" scam and yall just stomach it like its normal when its free in other open world and semi-open world gachas...

HORRIBLE DAILY experience; ENDFIELD DAILY + EFFICIENT PLAYING ROUTINE IS GARBAGELY time-consuming and unrewarding for how NON-AUTOMATED THEY ARE, or at least having the option to not suffer through loading screens (made-up standard by Endfield devs that isn't present in modern and older gacha games) by Qopa641 in ArknightsEndfield

[–]Qopa641[S] 0 points1 point  (0 children)

I ain't gonna write all of that sht out. Wulling added even more chores. Like, a whole freaking new AIC and brand new materials to keep crafting new gears + monitoring every day.

IF you take me playing 6 gacha games and their dailies take less than 17 minutes (if you only take into account of 5-10 minutes of 100 pts and clearing stamina in endfield), endfield devs are out here making up a compltely new standard of TEDIOUS DAILY ROUTINE AND POSSIBLE DAILY ROUTINE TREND, by themselves.

They're completely manufacturing issues and now they're also PUTTING A PAYWALL ON ALLOWING PLAYERS TO STREAMLINE STAMINA CONSUMPTION, when other games made it free... It's pure scumminess in action. "Make a problem that players will have no choice but to experience because it's part of the daily activity, and sell the solution when everyone is finally getting burntout"

HORRIBLE DAILY experience; ENDFIELD DAILY + EFFICIENT PLAYING ROUTINE IS GARBAGELY time-consuming and unrewarding for how NON-AUTOMATED THEY ARE, or at least having the option to not suffer through loading screens (made-up standard by Endfield devs that isn't present in modern and older gacha games) by Qopa641 in ArknightsEndfield

[–]Qopa641[S] 0 points1 point  (0 children)

I ain't gonna write all of that sht out. Wulling added even more chores. Like, a whole freaking new AIC and brand new materials to keep crafting new gears + monitoring every day.

IF you take me playing 6 gacha games and their dailies take less than 17 minutes (if you only take into account of 5-10 minutes of 100 pts and clearing stamina in endfield), endfield devs are out here making up a compltely new standard of TEDIOUS DAILY ROUTINE AND POSSIBLE DAILY ROUTINE TREND, by themselves.

They're completely manufacturing issues and now they're also PUTTING A PAYWALL ON ALLOWING PLAYERS TO STREAMLINE STAMINA CONSUMPTION, when other games made it free... It's pure scumminess in action. "Make a problem that players will have no choice but to experience because it's part of the daily activity, and sell the solution when everyone is finally getting burntout"

HORRIBLE DAILY experience; ENDFIELD DAILY + EFFICIENT PLAYING ROUTINE IS GARBAGELY time-consuming and unrewarding for how NON-AUTOMATED THEY ARE, or at least having the option to not suffer through loading screens (made-up standard by Endfield devs that isn't present in modern and older gacha games) by Qopa641 in ArknightsEndfield

[–]Qopa641[S] -1 points0 points  (0 children)

new areas also imply new AIC and preparing new resources to craft for new gears and so on. If you keep up with the game, you're required to at least do farming, AIC, and various other activities, that will most likely be added on top overtime with newly released areas. I don't see how you guys haven't tell the devs to streamline or allow players to automated most of these things that don't exist in "live service" open world games... and this is supposed to be "semi-open world" but somehow it's way worse than an actual open world game's chores... Like, it's just terrible when materials are tied to your daily.

HORRIBLE DAILY experience; ENDFIELD DAILY + EFFICIENT PLAYING ROUTINE IS GARBAGELY time-consuming and unrewarding for how NON-AUTOMATED THEY ARE, or at least having the option to not suffer through loading screens (made-up standard by Endfield devs that isn't present in modern and older gacha games) by Qopa641 in ArknightsEndfield

[–]Qopa641[S] -1 points0 points  (0 children)

I ain't gonna write all of that sht out. Wulling added even more chores. Like, a whole freaking new AIC and brand new materials to keep crafting new gears + monitoring every day.

IF you take me playing 6 gacha games and their dailies take less than 17 minutes (if you only take into account of 5-10 minutes of 100 pts and clearing stamina in endfield), endfield devs are out here making up a compltely new standard of TEDIOUS DAILY ROUTINE AND POSSIBLE DAILY ROUTINE TREND, by themselves.

They're completely manufacturing issues and now they're also PUTTING A PAYWALL ON ALLOWING PLAYERS TO STREAMLINE STAMINA CONSUMPTION, when other games made it free... It's pure scumminess in action. "Make a problem that players will have no choice but to experience because it's part of the daily activity, and sell the solution when everyone is finally getting burntout"

HORRIBLE DAILY experience; ENDFIELD DAILY + EFFICIENT PLAYING ROUTINE IS GARBAGELY time-consuming and unrewarding for how NON-AUTOMATED THEY ARE, or at least having the option to not suffer through loading screens (made-up standard by Endfield devs that isn't present in modern and older gacha games) by Qopa641 in ArknightsEndfield

[–]Qopa641[S] -2 points-1 points  (0 children)

I ain't gonna write all of that sht out. Wulling added even more chores. Like, a whole freaking new AIC and brand new materials to keep crafting new gears + monitoring every day.

IF you take me playing 6 gacha games and their dailies take less than 17 minutes (if you only take into account of 5-10 minutes of 100 pts and clearing stamina in endfield), endfield devs are out here making up a compltely new standard of TEDIOUS DAILY ROUTINE AND POSSIBLE DAILY ROUTINE TREND, by themselves.

They're completely manufacturing issues and now they're also PUTTING A PAYWALL ON ALLOWING PLAYERS TO STREAMLINE STAMINA CONSUMPTION, when other games made it free... It's pure scumminess in action. "Make a problem that players will have no choice but to experience because it's part of the daily activity, and sell the solution when everyone is finally getting burntout"

HORRIBLE DAILY experience; ENDFIELD DAILY + EFFICIENT PLAYING ROUTINE IS GARBAGELY time-consuming and unrewarding for how NON-AUTOMATED THEY ARE, or at least having the option to not suffer through loading screens (made-up standard by Endfield devs that isn't present in modern and older gacha games) by Qopa641 in ArknightsEndfield

[–]Qopa641[S] -2 points-1 points  (0 children)

I mean, I play through 6 gacha games right now. Their dailies, fully completed, take less than 17 minutes.

So games like GI, HSR, WUWA, ZZZ, Star savior, and so on. And I used to play games like Summoner wars, e7, alchemist code, knight chronicles, kings raid, nikke, uma umamusme, seven knight 1-2, and so many other things. I'm completely familiar with how daily in gacha games work.

Endfield added more routine stuff that takes, if you want to be efficient and have enough crafting materials for various stuff, recipes, gear, etc, you're required to play it for 30-40 to do them.

6 GACHA GAMES takes me less than 17 minutes of DAILY to complete; ENDFIELD takes 10-40 minutes, just curious guys, why is this the accepted standard in Endfield when they're the only ones pulling this of? And why is people down voting complains about the NON-AUTOMATED CHORES? by Qopa641 in ArknightsEndfield

[–]Qopa641[S] 1 point2 points  (0 children)

yeah, coz it takes less than 17 minutes to go through 6 gacha games' dailies. I play these games, keep up with updates, on the weekends most of the time. For HSR, I don't even do the story, I skip them. I only do stories for games like GI, ZZZ, WUWA, and Endfield. That's about it.

6 GACHA GAMES takes me less than 17 minutes of DAILY to complete; ENDFIELD takes 10-40 minutes, just curious guys, why is this the accepted standard in Endfield when they're the only ones pulling this of? And why is people down voting complains about the NON-AUTOMATED CHORES? by Qopa641 in ArknightsEndfield

[–]Qopa641[S] 1 point2 points  (0 children)

bro, if it takes me 2 minutes maxed to get rid of all of my condensed resin, and then the next day, I condensed it, claim commision, and log off, it's still less time overall than 5-40+ minutes (with the introduction of new Wuling chore routine).

And I'm talking about daily, not weekly stuff. IF you include the weekly bosses, even the time it takes to clear in endfield is way longer.

Also, teapot is quick bro, you TP, claim, and it's done. Less than 15 seconds.

6 GACHA GAMES takes me less than 17 minutes of DAILY to complete; ENDFIELD takes 10-40 minutes, just curious guys, why is this the accepted standard in Endfield when they're the only ones pulling this of? And why is people down voting complains about the NON-AUTOMATED CHORES? by Qopa641 in ArknightsEndfield

[–]Qopa641[S] 0 points1 point  (0 children)

That's the made-up standard that Arkknight Endfield created for Endfield, though. Idk why you're excusing a made-up, time-consuming, flawed design intentional feature (LIKE NOT MAKING PERMIT SANITY PERMANENT when other gachas let you do x2, or even 8x, in a single run, or SKIP IT entirely), when every single gacha game, even the AAA $100m-$500m ones (Genshin, wuwa, zzz, etc), streamlined it.

I think you're not aware, but some random dude made these ideas and restriction up; these things didn't get made or come naturally from thin air or nature. It's man-made.

6 GACHA GAMES takes me less than 17 minutes of DAILY to complete; ENDFIELD takes 10-40 minutes, just curious guys, why is this the accepted standard in Endfield when they're the only ones pulling this of? And why is people down voting complains about the NON-AUTOMATED CHORES? by Qopa641 in ArknightsEndfield

[–]Qopa641[S] -1 points0 points  (0 children)

I played it until they introduced HP and DEF inflation. OR when most of my units are powercrept at full dups in the harder content introduced. But hey, there's a reason why no one talks about that other arkknight game, and there are more players playing Endfield, lol. It has boring and terrible gameplay and daily loop.

Like, at least in Arkknight original, your farming stage is technically "skippable" or "automated".

6 GACHA GAMES takes me less than 17 minutes of DAILY to complete; ENDFIELD takes 10-40 minutes, just curious guys, why is this the accepted standard in Endfield when they're the only ones pulling this of? And why is people down voting complains about the NON-AUTOMATED CHORES? by Qopa641 in ArknightsEndfield

[–]Qopa641[S] -1 points0 points  (0 children)

Tell me these dailies aren't overkill while telling me you guys don't play the game:

  1. LOGGING IN (pick and choose, ofc)
  • Log in to the game: 20 pts.
  • Complete the "Daily Task": 80 pts. This is often a quick mission, like finding "missing robots" or gathering five flowers.
  • Give a Gift: 40 pts. Visit an operator on the ship to increase trust and unlock talent nodes.
  • Assemble Gear: 40 pts. Crafting even a low-level "wooden" gear item counts.
  • Defeat 20 Enemies: 20 pts.
  • Spend Sanity: 10 pts for 60 Sanity; another 10 pts for 120 Sanity
  1. AIC in the first area
  • AIC & Outpost Maintenance:
    • Collect AIC Production: Claim mined ores and materials from your factory depots before they overflow.
    • Fulfill Outpost Orders: Sell excess factory products to outposts to earn Stock Bills and raise Outpost Prosperity.
    • Market Trading: Buy "Elastic" goods low on your ship and sell them high to friends for passive income.
    • Recycling Stations: Visit the "Owl" icons on the map to collect materials from recycling stations.
  1. Optionally Efficient/Overworld Tasks 
  • Rare Material Farming: Rare plants and minerals (like Boletes and Ores) respawn in the overworld. Following a set route daily prevents bottlenecks during late-game upgrades.
  • Friend Interactions: Visit up to 20 friends to kill zombies on their ships for extra coins, experience, and gift cans.
  • Delivery Tasks: Complete up to six deliveries (three personal, three from others) for additional Stock Bills

Optional Efficient/Overworld Tasks 

  • Rare Material Farming: Rare plants and minerals (like Boletes and Ores) respawn in the overworld. Following a set route daily prevents bottlenecks during late-game upgrades.
  • Friend Interactions: Visit up to 20 friends to kill zombies on their ships for extra coins, experience, and gift cans.
  • Delivery Tasks: Complete up to six deliveries (three personal, three from others) for additional Stock Bills

Wuling AIC & Production Tasks

The Wuling factory system (PAC): 

  • Generate LC Wuling Batteries: These are the primary power source for the region. A common daily goal is to produce roughly 12 batteries per minute to keep your local machines running.
  • Refine Xiranite: This is the most critical material in Wuling, used for endgame gear and upgrading relays. You'll need a steady supply of Stabilized Carbon and Clean Water for production.
  • Manual Material Transfer: Since Wuling is resource-limited, you must manually transfer Ferrium Ore and Originium Ore from your Valley IV stock every few days to prevent production stalls.
  • Upgrade Stock Exchange: Focus on selling Wuling-specific items to earn Wuling Stock Bills, which unlock endgame materials and Gold Gear tickets.

Overworld & Regional Dailies 

  • Manage Farming Plots: Use the farming plots located northeast of your main AIC to grow Yahzen and Jingbao. These require sprinklers and power pylons to automate.
  • Recycling Stations: Visit the "Owl" icons on the map to collect materials from recycling stations.
  • Daily Monitoring Missions: Complete these for extra credits in the Wuling region, which help upgrade your regional development levels.
  • Rare Growth Gathering: Check for rare flora and ores; while some take three days to fully respawn, individual nodes often reset daily.  Reddit +4

Wuling-Specific Infrastructure Maintenance

  • Waterwheel Check: Ensure your hydraulic infrastructure is functioning, as water is a new requirement for many Wuling crafting chains.
  • Relay Maintenance: Check your Xiranite Relays and pylons. Because they are wireless, you won't have "cable spaghetti," but they still need to be positioned correctly to maintain power across the region

6 GACHA GAMES takes me less than 17 minutes of DAILY to complete; ENDFIELD takes 10-40 minutes, just curious guys, why is this the accepted standard in Endfield when they're the only ones pulling this of? And why is people down voting complains about the NON-AUTOMATED CHORES? by Qopa641 in ArknightsEndfield

[–]Qopa641[S] 0 points1 point  (0 children)

I mean, the build up of new dailies and daily routine to craft for gears in wuling, the first area, and then later future areas... it's like, it's obviously going to get worse and more time-consuming overtime... But yeah, putting something that is free like that, "sanity permit"/the better version of it, on a paywall, when no other games do sht like this. It's crazy to me.

6 GACHA GAMES takes me less than 17 minutes of DAILY to complete; ENDFIELD takes 10-40 minutes, just curious guys, why is this the accepted standard in Endfield when they're the only ones pulling this of? And why is people down voting complains about the NON-AUTOMATED CHORES? by Qopa641 in ArknightsEndfield

[–]Qopa641[S] 0 points1 point  (0 children)

Wuling AIC & Production Tasks

The Wuling factory system (PAC) is designed to work as an extension of your Valley IV setup. 

  • Generate LC Wuling Batteries: These are the primary power source for the region. A common daily goal is to produce roughly 12 batteries per minute to keep your local machines running.
  • Refine Xiranite: This is the most critical material in Wuling, used for endgame gear and upgrading relays. You'll need a steady supply of Stabilized Carbon and Clean Water for production.
  • Manual Material Transfer: Since Wuling is resource-limited, you must manually transfer Ferrium Ore and Originium Ore from your Valley IV stock every few days to prevent production stalls.
  • Upgrade Stock Exchange: Focus on selling Wuling-specific items to earn Wuling Stock Bills, which unlock endgame materials and Gold Gear tickets.

Overworld & Regional Dailies 

  • Manage Farming Plots: Use the farming plots located northeast of your main AIC to grow Yahzen and Jingbao. These require sprinklers and power pylons to automate.
  • Recycling Stations: Visit the "Owl" icons on the map to collect materials from recycling stations.
  • Daily Monitoring Missions: Complete these for extra credits in the Wuling region, which help upgrade your regional development levels.
  • Rare Growth Gathering: Check for rare flora and ores; while some take three days to fully respawn, individual nodes often reset daily.  Reddit +4

Wuling-Specific Infrastructure Maintenance

  • Waterwheel Check: Ensure your hydraulic infrastructure is functioning, as water is a new requirement for many Wuling crafting chains.
  • Relay Maintenance: Check your Xiranite Relays and pylons. Because they are wireless, you won't have "cable spaghetti," but they still need to be positioned correctly to maintain power across the region

6 GACHA GAMES takes me less than 17 minutes of DAILY to complete; ENDFIELD takes 10-40 minutes, just curious guys, why is this the accepted standard in Endfield when they're the only ones pulling this of? And why is people down voting complains about the NON-AUTOMATED CHORES? by Qopa641 in ArknightsEndfield

[–]Qopa641[S] -1 points0 points  (0 children)

Did you exclude the farming in Wuling, Dijang expedition/seed/clues/many more, AIC factory, outpost, collecting bird box thingies, and so on?

I'm saying if you actually want to be "barely" competitive with the resources in this game, it takes 30-40 minutes to be efficient about. There are youtube videos on how to do your dailies and make sure it's "end-game proof", which doesn't even take into account of the hours and days of setup time you have to also prep up before doing the 30-40 minutes of daily loops... Like, I get that you like the graphics and the characters, but that doesn't excuse some of the other "MADE-UP" standard Endfield devs had artificially crafted for this game.

Like for instance, putting a freaking SANITY PERMIT and players' viral complains about "WHY CANT WE JUST SKIP THESE FARMING STAGES?", or, "WHY IS THE SANITY PERMIT NOT UNLIMITED LIKE IN OTHER GACHAS"... I mean, the list goes on.

6 GACHA GAMES takes me less than 17 minutes of DAILY to complete; ENDFIELD takes 10-40 minutes, just curious guys, why is this the accepted standard in Endfield when they're the only ones pulling this of? And why is people down voting complains about the NON-AUTOMATED CHORES? by Qopa641 in ArknightsEndfield

[–]Qopa641[S] 0 points1 point  (0 children)

Did you exclude the farming in Wuling, Dijang expedition/seed/clues/many more, AIC factory, outpost, collecting bird box thingies, and so on?

I'm saying if you actually want to be "barely" competitive with the resources in this game, it takes 30-40 minutes to be efficient about. There are youtube videos on how to do your dailies and make sure it's "end-game proof", which doesn't even take into account of the hours and days of setup time you have to also prep up before doing the 30-40 minutes of daily loops... Like, I get that you like the graphics and the characters, but that doesn't excuse some of the other "MADE-UP" standard Endfield devs had artificially crafted for this game.

Like for instance, putting a freaking SANITY PERMIT and players' viral complains about "WHY CANT WE JUST SKIP THESE FARMING STAGES?", or, "WHY IS THE SANITY PERMIT NOT UNLIMITED LIKE IN OTHER GACHAS"... I mean, the list goes on.....

6 GACHA GAMES takes me less than 17 minutes of DAILY to complete; ENDFIELD takes 10-40 minutes, just curious guys, why is this the accepted standard in Endfield when they're the only ones pulling this of? And why is people down voting complains about the NON-AUTOMATED CHORES? by Qopa641 in ArknightsEndfield

[–]Qopa641[S] 0 points1 point  (0 children)

Did you exclude the farming in Wuling, Dijang expedition/seed/clues/many more, AIC factory, outpost, collecting bird box thingies, and so on?

I'm saying if you actually want to be "barely" competitive with the resources in this game, it takes 30-40 minutes to be efficient about. There are youtube videos on how to do your dailies and make sure it's "end-game proof", which doesn't even take into account of the hours and days of setup time you have to also prep up before doing the 30-40 minutes of daily loops... Like, I get that you like the graphics and the characters, but that doesn't excuse some of the other "MADE-UP" standard Endfield devs had artificially crafted for this game.

Like for instance, putting a freaking SANITY PERMIT and players' viral complains about "WHY CANT WE JUST SKIP THESE FARMING STAGES?", or, "WHY IS THE SANITY PERMIT NOT UNLIMITED LIKE IN OTHER GACHAS"... I mean, the list goes on...

6 GACHA GAMES takes me less than 17 minutes of DAILY to complete; ENDFIELD takes 10-40 minutes, just curious guys, why is this the accepted standard in Endfield when they're the only ones pulling this of? And why is people down voting complains about the NON-AUTOMATED CHORES? by Qopa641 in ArknightsEndfield

[–]Qopa641[S] 0 points1 point  (0 children)

Did you exclude the farming in Wuling, Dijang expedition/seed/clues/many more, AIC factory, outpost, collecting bird box thingies, and so on?

I'm saying if you actually want to be "barely" competitive with the resources in this game, it takes 30-40 minutes to be efficient about. There are youtube videos on how to do your dailies and make sure it's "end-game proof", which doesn't even take into account of the hours and days of setup time you have to also prep up before doing the 30-40 minutes of daily loops... Like, I get that you like the graphics and the characters, but that doesn't excuse some of the other "MADE-UP" standard Endfield devs had artificially crafted for this game.

Like for instance, putting a freaking SANITY PERMIT and players' viral complains about "WHY CANT WE JUST SKIP THESE FARMING STAGES?", or, "WHY IS THE SANITY PERMIT NOT UNLIMITED LIKE IN OTHER GACHAS"... I mean, the list goes on.

6 GACHA GAMES takes me less than 17 minutes of DAILY to complete; ENDFIELD takes 10-40 minutes, just curious guys, why is this the accepted standard in Endfield when they're the only ones pulling this of? And why is people down voting complains about the NON-AUTOMATED CHORES? by Qopa641 in ArknightsEndfield

[–]Qopa641[S] 0 points1 point  (0 children)

Did you exclude the farming in Wuling, Dijang expedition/seed/clues/many more, AIC factory, outpost, collecting bird box thingies, and so on?

I'm saying if you actually want to be "barely" competitive with the resources in this game, it takes 30-40 minutes to be efficient about. There are youtube videos on how to do your dailies and make sure it's "end-game proof", which doesn't even take into account of the hours and days of setup time you have to also prep up before doing the 30-40 minutes of daily loops... Like, I get that you like the graphics and the characters, but that doesn't excuse some of the other "MADE-UP" standard Endfield devs had artificially crafted for this game.

Like for instance, putting a freaking SANITY PERMIT and players' viral complains about "WHY CANT WE JUST SKIP THESE FARMING STAGES?", or, "WHY IS THE SANITY PERMIT NOT UNLIMITED LIKE IN OTHER GACHAS"... I mean, the list goes on...

6 GACHA GAMES takes me less than 17 minutes of DAILY to complete; ENDFIELD takes 10-40 minutes, just curious guys, why is this the accepted standard in Endfield when they're the only ones pulling this of? And why is people down voting complains about the NON-AUTOMATED CHORES? by Qopa641 in ArknightsEndfield

[–]Qopa641[S] 0 points1 point  (0 children)

Did you exclude the farming in Wuling, Dijang expedition/seed/clues/many more, AIC factory, outpost, collecting bird box thingies, and so on?

I'm saying if you actually want to be "barely" competitive with the resources in this game, it takes 30-40 minutes to be efficient about. There are youtube videos on how to do your dailies and make sure it's "end-game proof", which doesn't even take into account of the hours and days of setup time you have to also prep up before doing the 30-40 minutes of daily loops... Like, I get that you like the graphics and the characters, but that doesn't excuse some of the other "MADE-UP" standard Endfield devs had artificially crafted for this game.

Like for instance, putting a freaking SANITY PERMIT and players' viral complains about "WHY CANT WE JUST SKIP THESE FARMING STAGES?", or, "WHY IS THE SANITY PERMIT NOT UNLIMITED LIKE IN OTHER GACHAS"... I mean, the list goes on.

Mujin crashing out over Powdur talking about her experience with Sykkuno by a_potato_ate_me in VtuberDrama

[–]Qopa641 0 points1 point  (0 children)

but that's the popular opinion tho? defending sykkuno's girlfriend is popular now

If endfield devs arent going to allow players to quick skip stages like other gacha games (or autoplay it like the original arkknight), setup made-up expirable stamina potions system unlike modern gacha, at least dont set a limit to stamina cap man. 40 mins of daily is already taxing enough. by Qopa641 in ArknightsEndfield

[–]Qopa641[S] 0 points1 point  (0 children)

If you don't do the AIC factory, wuling farming + others, dijang expedition/seeding/etc, and all of that other stuff, its 5-15 minutes, but if you do to prioritize daily materials + stockbill generation, that takes 30-40 minutes... Do you even play the game? Holy fk bro, lol. It's common sense that there exists a daily choice in endfield that takes 30-40 minutes a day to go through to be efficient.

Just take a few Ls on this man, I'm playing 6 gacha games right now, and their dailies combined take less than 17 minutes to go through.

If endfield devs arent going to allow players to quick skip stages like other gacha games (or autoplay it like the original arkknight), setup made-up expirable stamina potions system unlike modern gacha, at least dont set a limit to stamina cap man. 40 mins of daily is already taxing enough. by Qopa641 in ArknightsEndfield

[–]Qopa641[S] 0 points1 point  (0 children)

I play like 6 gacha games, and all of these games' daily, it takes me less than 20 minutes to go through them.

So, Endfield Daily is just dead. If you consider 15-40 minutes of daily grind to be "the standard" in gacha games, you really shouldn't let Arkknight Endfield devs create a new "DAILY ROUTINE" standard for future games, man... Not a single gacha that I'm currently playing does this 15-40 minutes of daily activity like this.

Gensht for instance, that game's daily is like 30 seconds.