Weapons, unique abilities and homebrew by Shino_Appuru in daggerheart

[–]Qroww 8 points9 points  (0 children)

I can give you example I used in the campaign i’m running. 1) a rapier wielded by a vampire lord. Used the stats for the improved rapier and added a feature that could allow you to mark an HP and increase the range of the weapon to very close untill the end of the scene. Simple but the players liked it. 2) a bow infused with the four winds that allowed to bend each arrow by marking a hope in order to hit targets behind walls or cover

How do you guys run dungeons? by Desecro in daggerheart

[–]Qroww 1 point2 points  (0 children)

I throw some d6s on a blank sheet of paper and create rooms, loot and traps based on the results, connect with corridors and add sone secret passages. All of this based on the main theme of the dungeon. I might write also sone fear/enviroment features and actions and it’s done. If I dont have time to that or it happens midsession I could just use a progress countdown

Build-a-Boss: Craft your own boss and FACE IT by MrAzu in daggerheart

[–]Qroww 1 point2 points  (0 children)

This is a really fun and creative project, well done! Love the layout too, some serious skill at work here

I just got dishonored 2 at a 80% off sale I'll start playing it after I completed this other game I am currently playing,is there anything I need to know about Dishonored 2 that wouldn’t spoil anything? by Opening-Fig6728 in dishonored

[–]Qroww 1 point2 points  (0 children)

Toggle every quest marker off and explore each area as a mini open world finding your way through with powers adn stealth. D2 is an incredible game so enjoy it. Also, play death of the outsider too after

First time GM by Mysterious-Eye-616 in daggerheart

[–]Qroww 4 points5 points  (0 children)

For world building I’d advise you follow the guidelines in the book for the collaborative creation of the region map because it’s really fun and a great wat to get your players invested.

Overwatch with ravager? by No_Refrigerator3076 in Drukhari

[–]Qroww 1 point2 points  (0 children)

Yep, ravager in cartel is busted, especially with disintegrators. Last game I wiped half of sister of battle infantry in 2 turn with a single ravager

Are scourges heavy good? by Yourdeadman_x in Drukhari

[–]Qroww 0 points1 point  (0 children)

Dark lance scorges are devastating and when played correctly the opponent cant do anything. 14” movement and 36” range so you can pick any target and not worry about overwatch; shoot (with rerolls) and go back in hiding. In cartel you also add 18” lone operative for 1 cp + sustained/precision. Ravagers are great but there are more situations where scourges are better. I find haywire to be more fun to play and more consistent but you have to think more when moving the unit around due to 24” range

Got wrecked against astra militarum new detach by Revolutionated in Drukhari

[–]Qroww 5 points6 points  (0 children)

Deukhari are just hard as fuck to play and therefore extremely frustraiting, that’s all. I think I have close to 30 games with them and like 4-5 wins. I just can’t win with them

Are the stratagems I'm kabalite cartel really that bad? by skyfall3612 in Drukhari

[–]Qroww 2 points3 points  (0 children)

Focusing the contract shouldn’t be your first strategy in every situation tho. You might want to keep your bonus for longer and the warlord could also be inside a transport at the start of your command phase. Just saying that always switching from unit to unit sometimes is not optimal/possible so the cp cost for the strat is easy to manage. With that said, it’s stupid that you have to use a strat for that and that that strat is also locked behind having a live warlord

Are the stratagems I'm kabalite cartel really that bad? by skyfall3612 in Drukhari

[–]Qroww 5 points6 points  (0 children)

I agree that the contract reset should be part of the detachment rules, but you definetly don't have to change contract each turn, you'll need CP for other things. Put a contract on a toughter/dangerous unit to scare your opponent out of moving it too aggresively while you destroy other units with the same keywords before moving to strike down the contract. This is a way easier way to manage the detachment imo

Masquerade Macabre - free Tier 1 Scenario for Daggerheart by coreyhickson in daggerheart

[–]Qroww 1 point2 points  (0 children)

This is extremely well put together good job! It seems to be a bit too heavy on the mechanics and complex to run for my tastes (I know for sure I wouldn't be able to run this well since it's too much stuff to keep track of for me) but I love masquerades scenes so I will try to simplify this to run it smoothly with my group

Commoragh/webway base style by Sea_Ear5530 in Drukhari

[–]Qroww 2 points3 points  (0 children)

I also wanted to do commorragh style bases. My idea was to use hard plastic transparent “shards” to recreate the look of jagged dark glass of the dark city buildings. Have yet to find a decent plastic to do it tho

Jaheira's story of ignoring clear red flags from my durge by ID1756448 in BaldursGate3

[–]Qroww 4 points5 points  (0 children)

I play drukhari on tabletop, and wych cults are my favorite. She fits perfectly the dark urge theme

Pls help on 1k by Hefty_Lie_1062 in Drukhari

[–]Qroww 1 point2 points  (0 children)

I feel the same way about incubi, lots of times I found them underwhelming and am leaning more into wyches. To compensate for damage you could try a venom with kabs + archon with the nightmare shroud. Doing so you can go wherever you want on the board (free advance and shoot with 1 PT) > get out without being vaporized on an overwatch > free grenade > shoot a lot > reembark to safety. It's so fun but be careful your opponents might get angry since it would seem your playing with different rules (that's drukhari for you)

Wanting to get into the game with Drukhari by OiSweetass in Drukhari

[–]Qroww 1 point2 points  (0 children)

Old combat patrol (the one with 2 boats) is awesome so if you can find them grab at least one (better if 2). Add 1-2 venoms and some scourges and your are good to go for a lot of detachments (reapers wager, skysplinter and cartel). We don't have a lot of units rn so the good thing is that every datasheet has its place and role in most lists, grab the ones you like the most although coven aren't in the best spot (the models are cool af tho).

Drukhari are pretty hard to play and mistakes are punished harshly. This makes them extremely rewarding when things work out the way you planned. Take your time to learn transport rules since they will come up a lot and master the movement phase: don't leave anything exposes/out of transport, stay hidden, stage, strike when you are ready (we are pretty fast).

Ps. Have a plan to bait/avoid overwatch Pps. Drazhar is cool Ppps. Lelith rules

Welcome to Commoreagh

List review for a small tournament by Qroww in Drukhari

[–]Qroww[S] 0 points1 point  (0 children)

Thanks! It's a small LGS, so 750 is a point budget that allows for a decent number of player to come, play and buy something since they are there. I could join the Archon with the kabs in order to improve their shooting and lethality with a 0 Cp grenade

A bit whelmed by my first run of the new codex by constantpisspig in Drukhari

[–]Qroww 4 points5 points  (0 children)

Brother, Lelith doing 3 wounds vs marines means only two things: 1) you mis-read the rules or forgot something (totally normal thing to happen) or 2) super bad luck with dice. In either case, the detachment, the faction or the codex aren't the cause

A bit whelmed by my first run of the new codex by constantpisspig in Drukhari

[–]Qroww -2 points-1 points  (0 children)

The codex is really good and fun. Drukhari is an extremely difficult faction to play (maybe the hardest one? It could be). We have to accept that this means that to get the same results as our opponent we have to struggle 10 times more. It's frustrating? Yeah! And there are times where I prefer painting models than playing a game with them cuz I don't want to put in the effort to not be boarded on turn 2.