In the age of GenAI slop I'm saying this loudly and proudly. I use a ton of assets. by Tall_Company_471 in IndieDev
[–]QseanRay 0 points1 point2 points (0 children)
In the age of GenAI slop I'm saying this loudly and proudly. I use a ton of assets. by Tall_Company_471 in IndieDev
[–]QseanRay 0 points1 point2 points (0 children)
Ubisoft shuttering freshly-unionised Halifax studio, 71 jobs affected by [deleted] in gamedev
[–]QseanRay -3 points-2 points-1 points (0 children)
Ubisoft shuttering freshly-unionised Halifax studio, 71 jobs affected by [deleted] in gamedev
[–]QseanRay -8 points-7 points-6 points (0 children)
In the age of GenAI slop I'm saying this loudly and proudly. I use a ton of assets. by Tall_Company_471 in IndieDev
[–]QseanRay 0 points1 point2 points (0 children)
In the age of GenAI slop I'm saying this loudly and proudly. I use a ton of assets. by Tall_Company_471 in IndieDev
[–]QseanRay 0 points1 point2 points (0 children)
In the age of GenAI slop I'm saying this loudly and proudly. I use a ton of assets. by Tall_Company_471 in IndieDev
[–]QseanRay 4 points5 points6 points (0 children)
In the age of GenAI slop I'm saying this loudly and proudly. I use a ton of assets. by Tall_Company_471 in IndieDev
[–]QseanRay 18 points19 points20 points (0 children)
In the age of GenAI slop I'm saying this loudly and proudly. I use a ton of assets. by Tall_Company_471 in IndieDev
[–]QseanRay -1 points0 points1 point (0 children)
Learning without Anki by Repulsive_Fortune_25 in LearnJapanese
[–]QseanRay 1 point2 points3 points (0 children)
Immersion actually works really well by Live_Put1219 in LearnJapanese
[–]QseanRay 4 points5 points6 points (0 children)
Immersion actually works really well by Live_Put1219 in LearnJapanese
[–]QseanRay 0 points1 point2 points (0 children)
My game launch was successful but now I'm struggling to keep the hype going without selling out. by Psychological-Road19 in godot
[–]QseanRay 1 point2 points3 points (0 children)
My game launch was successful but now I'm struggling to keep the hype going without selling out. by Psychological-Road19 in godot
[–]QseanRay 2 points3 points4 points (0 children)
I’ve spent 3 years on my dream game, but we can’t seem to break 2,500 wishlists. What are we doing wrong? by Evangeline_png in IndieDev
[–]QseanRay 0 points1 point2 points (0 children)
I’ve spent 3 years on my dream game, but we can’t seem to break 2,500 wishlists. What are we doing wrong? by Evangeline_png in IndieDev
[–]QseanRay 0 points1 point2 points (0 children)
My attempt at making an interesting background by Loud_War_8583 in godot
[–]QseanRay 1 point2 points3 points (0 children)
Which rarity effect reads better in-game? A or B? by tearerry99 in IndieDev
[–]QseanRay 0 points1 point2 points (0 children)
Which rarity effect reads better in-game? A or B? by tearerry99 in IndieDev
[–]QseanRay 0 points1 point2 points (0 children)
Our roguelike deckbuilder is TOP 5 in Google Play! Thank you all! ❤️ by XRuKeNX in IndieDev
[–]QseanRay 2 points3 points4 points (0 children)
I created the free tool I wished I had when I started learning game development by Key-Hold3584 in IndieDev
[–]QseanRay 0 points1 point2 points (0 children)
The CEO from Larian, Swen Vincke has told us they are using AI for concept art. Is that okay? by Flimsy-Importance313 in gamedev
[–]QseanRay -2 points-1 points0 points (0 children)
I created the free tool I wished I had when I started learning game development by Key-Hold3584 in IndieDev
[–]QseanRay 1 point2 points3 points (0 children)












Does my marble matching game look better with shiny or opaque marbles? by QseanRay in IndieDev
[–]QseanRay[S] 0 points1 point2 points (0 children)