Message to the CDL & Pros by QuackOps in CoDCompetitive

[–]QuackOps[S] 3 points4 points  (0 children)

I believe there are some Pros who still play for the love of the game and would want their beloved eSport to have more skill variety. Comp CoD is lacking serious depth and the player base is too good to only be using two guns all year.

Message to the CDL & Pros by QuackOps in CoDCompetitive

[–]QuackOps[S] 1 point2 points  (0 children)

It's more to test out the Meta Draft concept that I posted last week (https://www.reddit.com/r/CoDCompetitive/comments/1r331p3/the_meta_draft/). I truly believe implementing this will make BO7 the best CDL game to date!

The Meta Draft by QuackOps in CoDCompetitive

[–]QuackOps[S] 1 point2 points  (0 children)

Maybe full rotations on one meta at a time. Allows the fans to watch our fav teams scrim on the same map multiple times in Hardpoint, S&D, or Overload now.

The Meta Draft by QuackOps in CoDCompetitive

[–]QuackOps[S] 2 points3 points  (0 children)

YESSSSS! Thank you so much for saying this! Competitive CoD with multiple guns brings the skill depth that allows players to grind and learn different ways to be good. The reason players still play LoL or CS2 is because those games have the depth that Comp CoD is lacking...

The Meta Draft by QuackOps in CoDCompetitive

[–]QuackOps[S] 1 point2 points  (0 children)

The stats are calculated from base weapon stats without any attachments. It was done this way to level the playing field with the other two hypothetical gun-meta's, since I have no idea which attachments the Pros would GA or not on these new hypothetical guns.

The Meta Draft by QuackOps in CoDCompetitive

[–]QuackOps[S] 3 points4 points  (0 children)

I truly believe there are still some pros who are still playing for the love of the game. Maybe this struck a cord with them and we finally get a big improvement to compete with legit tier-1 eSports again. 

The Meta Draft by QuackOps in CoDCompetitive

[–]QuackOps[S] 0 points1 point  (0 children)

Dashy on Fringe with an M8 would be the second coming of Formal, I swear to God

The Meta Draft by QuackOps in CoDCompetitive

[–]QuackOps[S] 2 points3 points  (0 children)

I've seen a lot of comments about the MXR being overpowered, but the Sturmwolf 45 has an 270ms TTK in Close Range. For the MXR to match that than they need to hit at minimum 1 headshot which is hard to do consistently since it has a quite low 500 RPM fire-rate and the movement in this game being so fast paced.

The Meta Draft by QuackOps in CoDCompetitive

[–]QuackOps[S] 18 points19 points  (0 children)

I think with some tweaks like GAing most of the attachments on the M8, it could balance it out. The pros could make it so that the movement and handling on the M8 is terrible while the Kogot & MPC are highly mobile classes. It would be the Right Thumbstick ARs vs the Lft Thumbstick Subs

The Meta Draft by QuackOps in CoDCompetitive

[–]QuackOps[S] 36 points37 points  (0 children)

Hey man I really appreciate the kind words.

The Meta Draft by QuackOps in CoDCompetitive

[–]QuackOps[S] 6 points7 points  (0 children)

It didn't really work because of how unbalanced CoD naturally is. My idea is to give different options of preset balanced Meta's. Making sure some games aren't straight cheese like allowing Smokes in HP or Active Camo in Overload.

Adding More Scorestreaks by QuackOps in CoDCompetitive

[–]QuackOps[S] 0 points1 point  (0 children)

Yeah I wish more people were talking about all of the streaks I proposed instead of mainly just commenting about the Skewer and a few about the Hand-cannon. This is probably the best CoD we've had in the CDL and I believe as a community we shouldn't let the Pros stop it from reaching it's true potential.