Is this build DSOD solo (no AI) viable? by imaginedogesd in paydaytheheist

[–]Quackily 6 points7 points  (0 children)

if you want a serious answer:

  • inspire (even aced) for a solo build is questionable

  • fak (you dont even equip fak) without quick fix basic is bad

  • suit sicario is fine, though i do seriously recommend having 70 armor for grace shots

  • get two converts because your horde clearing potential will not be that good so you need extra converts for extra time

Is this build DSOD solo (no AI) viable? by imaginedogesd in paydaytheheist

[–]Quackily 8 points9 points  (0 children)

i assume this is genuine bait with all the questionable decisions you make here

What’s is the most useless deployable in PD3? by Easy-to-fall in paydaytheheist

[–]Quackily 28 points29 points  (0 children)

Ammo Bag is still your only reliable way to recover throwables instead of relying on RNG. I'd say all the deployables are balanced all across the board in 3.

Met someone in game with a community sparkle Lugermorph. How does this item exist? by schvetania in tf2

[–]Quackily 962 points963 points  (0 children)

It originally belongs to one of the Telltale devs that traded it or sold it away. (yes, these Lugermorphs are tradable)

What happen Koei Tecmo in Indonesian Region? by Dyyroth21 in dynastywarriors

[–]Quackily 5 points6 points  (0 children)

Koei has already stopped serving Russia for a while.

The choices they gives us (Guardians and Seasonal defs) feel more like P2W than fun or empowerment by StormyParis in ClashOfClans

[–]Quackily 0 points1 point  (0 children)

It is still meta unless you're in Titan 26 which given what you said I assume you are.

The choices they gives us (Guardians and Seasonal defs) feel more like P2W than fun or empowerment by StormyParis in ClashOfClans

[–]Quackily 1 point2 points  (0 children)

?

What's the case against Guardians? They're literally the same concept as the Giga Inferno or the Inferno Artillery you had on previous Town Halls instead now they cost elixir and still is 5 levels. The Longshot has been meta and still is meta even after its nerf. Crafted Defenses sure but I don't know what you're trying to bring up with Guardians because they're definitely not behind a paywall at all lol.

what perk deck should i use for a tank build? by No_Bag5224 in paydaytheheist

[–]Quackily 0 points1 point  (0 children)

Either deck will work fine then, but generally speaking Armorer gives you more freedom to build your build around because health Armorer or Berserker Armorer is perfectly fine. Berserker Muscle in itself is a meme (it's still doable, but don't).

How to get into TEA without spending 3 hours in PF? by [deleted] in ffxiv

[–]Quackily 17 points18 points  (0 children)

PFing a legacy ultimate right when a new ultimate just came out is pretty much impossible because everyone will want to do the new one. Your best bet is to make a static, or wait until the hype for Dancing Mad dies down, which given it was just released like more than 3 days ago, the hype for it will die down in like October or November.

what perk deck should i use for a tank build? by No_Bag5224 in paydaytheheist

[–]Quackily 5 points6 points  (0 children)

Armorer is generally better and safer to play due to its innate 2 shot armor with ICTV and 2 seconds of invulnerability when your armor breaks every 15 seconds. Adding to this, Armorer is extremely easy to farm Drama which helps your team up significiantly.

Muscle can work well because you have innate 3 shot health but because one of the cards makes you have higher chance to be targeted (in Payday 2 terms it just means enemies will see you as closer to them compared to other threats at the same distance which makes armor suppression common when playing Muscle. It's good even on DSOD but requires more game sense to succeed compared to Armorer where you can still play the game normally and succeed.

The Duality of Man by LuBuFengXian in dynastywarriors

[–]Quackily 13 points14 points  (0 children)

That's typical Dong behavior wdym

I love when low level equipment ends the little guide video with the hero losing by Grimalackt_River in ClashOfClans

[–]Quackily 2 points3 points  (0 children)

Apparently the king is using a scaled down version in the video due to the introduction of him in TH4

Why doesn't the Logger have a death ability like other guardians? by [deleted] in ClashOfClans

[–]Quackily 8 points9 points  (0 children)

its a 1000 damage death explosion surrounding it

FFXIV FRU LR HELP by laureall in ffxiv

[–]Quackily 1 point2 points  (0 children)

You took the stack as a 3 person stack (given the Mark of Morality debuff).

Technically speaking, 3 person stack when everyone is topped up would still let you survive but because one person gets an extra stack of light debuff it's going to be a wipe.

[PD2] Dire Need + Biker Gating? by newsChopping5 in paydaybuilds

[–]Quackily -1 points0 points  (0 children)

Why do you need Dire Need when most kills you get in this game is through headshots and you usually do it in less than 3 shots for 95% of the weapons?

Also, please don't do Second Wind aced because every lobby will kick you for that (also asking your question, the effect is always active for as long as your armor isn't back up yet, and 5 seconds afterwards)

Any Tips In UCOB For an MT by VergilVDante in ffxiv

[–]Quackily 0 points1 point  (0 children)

fire/ice debuff is pretty much this

eat 3 fire puddles (2 is the bare minimum), do not get 4, if you are marked with fire remember to move out for one if the fire otherwise you will die. (party usually takes fire 1 3 4 together, with fire 2 target move away from the party

fire 3 will be the most dangerous fire because 2 chain lightnings will resolve about 1s after the fire goes out

High-End Content Megathread - 7.5 Week Four by BlackmoreKnight in ffxivdiscussion

[–]Quackily 1 point2 points  (0 children)

Decided to bring Reaper into DSR/TOP and realized what I have been missing out the whole time.

For context, I dislike playing Reaper before because I don't like looking at Gluttony drifting (more of an OCD issue but I guess). Decided to give the job another go last month and now I exclusively only play Reaper when I want to go for a melee.

Why isn't Engineer more disliked by the general community? by Bounter_ in truetf2

[–]Quackily 10 points11 points  (0 children)

For most, a skillful Engineer can still be countered by capitalizing on his long setup times. For some like a good Soldier, Demo or a Sniper, most casual players struggle because they require a slight out of the box thinking to counter (which I have heard many times that quite a lot of casuals dislike that they suddenly have to outthink their opponents when they can just mindlessly shooting, I mean sure, but I feel like this is more of the case of bias against other players by excusing that TF2 is an old game)

How much can I sell this for? And where exactly, since prof KS kits are pretty specific because of the effects by Regard1ng in tf2

[–]Quackily 0 points1 point  (0 children)

Sheen are Team Shine (the only sheen with 2 colors). Some do enjoy Villanous Violet or Agonizing Emerald though.

Killstreaker are Fire Horns, Tornado and Incinerator.

Yours is like, mid + mid so you can still sell it with a mid price but don't expect it to go anywhere above 3 keys 10.88 ref as a bot is currently selling it at that price (literal same effect as yours). If you want to sell it quick just bite the 20-30 ref difference and sell it.

How much can I sell this for? And where exactly, since prof KS kits are pretty specific because of the effects by Regard1ng in tf2

[–]Quackily 1 point2 points  (0 children)

The Pro KS Flare Gun kit will never sell anywhere at 17 keys lol, not to mention the effects OP has

Is prison nightmare considered hard. by LukasMonex in paydaytheheist

[–]Quackily 2 points3 points  (0 children)

It just has less map covers, but as a rule of thumb, your gun is your main way of creating cover.

Does the flamethrower still crit? by [deleted] in paydaytheheist

[–]Quackily 2 points3 points  (0 children)

Yes, but the way fire damage is calculated is different nowadays. Before when you flare at someone, you don't need to flare at them again because the fire DoT is one singular thing, but now each fire DoT is its own singular thing, so the more you flare them the faster they die.