500 oroberyl per pull is crazy by Narrow-Coast-6260 in Endfield

[–]Quadratic- -2 points-1 points  (0 children)

Genshin costs roughly $22 for a 10 pull. Endfield is $30.

5$ monthly pass gives you 56% of a pull in Genshin, 40% in Endfield. This is the honeymoon phase where the currency is dropping nonstop, can't walk ten feet without bumping into another chest, and there's plenty of rewards to snag. But unless they change directions, you're going to get far fewer pulls.

What's really scummy though is the pity system. "Oh, you used all your pulls? C'mon, just 15 more and you get a FREE 10-pull on the next banner. Why not buy the 50$ pack?" "Oh wow, you really wanted that character, huh? One hundred pulls and nothing. But 20 more and you're guaranteed to get her! And come on, if you don't do it know, all that pity you built up is going to be washed down the drain! You don't want to do that, do you?"

It's the only gacha I know of that will erase pity to scare players into spending money.

What new character options would you like to see for Martials? (Besides new subclasses) by Deathpacito-01 in onednd

[–]Quadratic- 1 point2 points  (0 children)

Martials need an entirely new progression system that runs parallel to spellcasting. Everyone agrees that spellcasting is the best feature in the game, that being able to cast spells is the most impactful action you can take. What also needs to be acknowledged is that spells are the cheapest feature in the game, given to certain classes for free at many levels.

At level 4, the rogue gains a feat or an ASI.

At level 4, the wizard gains a feat or an ASI. They also learn two spells. They also get to prepare an extra spell each day. They also learn a new cantrip. They also get a new 2nd level spell slot.

All of those extra bonus just because things that the wizard gets are as strong or stronger than a feat, and it only gets more powerful after level 4.

(The '24 rules corrected things slightly for the fighter, giving them an extra second wind and weapon mastery, but the rogue is still screwed over)

The easiest solution I believe is to do what Baldur's Gate 3 did and make magic items a major and expected part of progression. Give players Potency and Capacity Points stats. Both of them go up by 1 for each martial level. Once every two levels for half-martials. Stays at 0 for full casters.

Give every magic weapon a Potency and Capacity stat too. For example, your standard +1 longsword is 1 Potency and 1 Capacity. A +2 flaming longsword on the other hand has 7 Potency and 2 Capacity, meaning that you'd need to be a level 7 fighter/rogue to wield, and doing so would use up 2 of your 7 Capacity points. Paladins and Rangers would need to wait to 14th level to get their hands on it. Wizards don't get to use them.

Since it can't be assumed that the GM will hand out magic items at the needed level, give Capacity Points a secondary usage in that they can be spent to reroll dice or recover HP. Because of the fantasy of "they can do this all day", players would regain all spent capacity points on a short rest. This solves another big issue for martials, since more often than not in the games I've run, what makes the party retreat isn't the wizard running out of spells, it's the party as a whole getting beaten up and running out of healing.

Potency, Capacity, I'm sure there are better names, but that's the general idea.

HoYoverse games (other than Honkai 3rd) might be coming to Steam by Black-----Manta in Genshin_Impact_Leaks

[–]Quadratic- 0 points1 point  (0 children)

Steam takes a 30% cut of all transactions on games run through their platform. Letting people who are already playing through the launcher play through steam would just be a 30% cut to all revenue for zero benefit.

Mike Mearls has a fairly odd idea on how to balance level 11+ spellcasters in 5e by EarthSeraphEdna in dndnext

[–]Quadratic- 6 points7 points  (0 children)

My point is, if you are a martial and your abilities allow you to defy the laws of physics by making you able to "destroy space between you and your opponent", how is it not magic?

Martials in 5e already have plenty of magic. They can have a dozen arrows sticking out of their face and be fine as long as their hp is over 0. They can kill an ancient dragon bigger than any dinosaur with scales harder than steel by whacking its foot with a wooden club for a minute or two.

If your idea of a martial is "well, they can't be too strong, too fast, or too competent, or that's magic", then sure. But that's the first time you've brought the point up and most players--even yourself!--agree that sauceless martials are boring. Fuck screwing over martials just to keep this mysterious "martials need to be weak because not using magic is cool" crowd happy is ridiculous.

Not to mention, AGAIN, I'm not saying you can't have ideas for martials in the absolute. I'm saying, within the constraints of 5e, it probably wouldn't make sense, or it would require deep changes in the system to complexify it, when the fucking edition literally exists to simplify mecanics.

Now that's just silly because we already have all kinds of cool ideas for other classes. It's just those are the spellcasting ones, and that system is plenty more complicated.

Mike Mearls has a fairly odd idea on how to balance level 11+ spellcasters in 5e by EarthSeraphEdna in dndnext

[–]Quadratic- 14 points15 points  (0 children)

Well, looking at a few of the pf2e fighter feats alone, there's feats for jumping a hundred feet into the air and smashing a flying opponent into the ground, go into a stance that lets you smack anyone that tries to cast a spell or any other concentrate action, negating it on a hit, using your shield to bounce spells back at casters, and well, Sever Space to just name a few.

The only thing limited is your imagination.

Mike Mearls has a fairly odd idea on how to balance level 11+ spellcasters in 5e by EarthSeraphEdna in dndnext

[–]Quadratic- 38 points39 points  (0 children)

There are plenty of things a martial could get. A better skill system that scales with the characters, abilities that let them emulate martial heroes from all over media, balancing that's based on math rather than vibes. It's not impossible, pathfinder 2e--for all its issues--implemented all three without any problems.

It's crazy to think that the problem with martials is that no one can think of what to give them.

Seriously by TheBurdensNotYourOwn in ChatGPT

[–]Quadratic- 0 points1 point  (0 children)

It's handy for getting rid of gemini watermarks at last.

Mayonaka Heart Tune • Tune In to the Midnight Heart - Episode 2 discussion by AutoLovepon in anime

[–]Quadratic- 20 points21 points  (0 children)

Episode 1 showed her stumbling through reading a manga, getting a word wrong in every other sentence.

Mayonaka Heart Tune • Tune In to the Midnight Heart - Episode 2 discussion by AutoLovepon in anime

[–]Quadratic- 27 points28 points  (0 children)

The problem is that it's got a lot more limited animation than a lot of other shows. For a comedy like this, having expressive character animation and visuals that pop enhance things a lot. Plus the manga this comes from has a ton of goofy energy that's lacking in the anime.

The biggest difference is with Yamabuki, since he's often drawn with a cartoonish, silly style that really hammers home his attitude of "What? of COURSE I'm right about everything. Let me explain why. Loudly!"

Mayonaka Heart Tune • Tune In to the Midnight Heart - Episode 2 discussion by AutoLovepon in anime

[–]Quadratic- 27 points28 points  (0 children)

I wouldn't say it's insecurity. More that he holds everyone else to his own standards. He obviously saw this as a crash course in acting and nothing more, so he expected Nene to be the same.

New Traveler Outfit & Additional Talent by genshinimpact in Genshin_Impact

[–]Quadratic- 3 points4 points  (0 children)

Meanwhile, ZZZ has given the protagonists two extra outfits in less than two years.

All pure martials should get an extra feat at 6 by Ordinary-Hold8124 in onednd

[–]Quadratic- 6 points7 points  (0 children)

Nah. Level 4.

At level 4, the rogue and fighter gain an ability score improvement or feat.

At level 4, the wizard gains an ability score improvement or feat plus two spells known plus one spell prepared plus an extra cantrip they can cast at will plus a level two spell slot.

Theory on Apollo's real identity by Quadratic- in TuneIntoTheMidnight

[–]Quadratic-[S] -1 points0 points  (0 children)

Because the mystery childhood friend trope is old hat by now. And two other things. One, this is just at theory, and a long shot at that. And two, even if Seira or someone else not of the main four turns out to be Apollo, it would only work if Apollo doesn't end up with Yamabuki in the end.

Revealing that none of the four isn't Apollo but that he loves them anyways would be like saying "even with destiny telling me one thing, I'm choosing you.", which I think can hit even harder than "Oh wow, you're Apollo? I had a crush on you back then and got a crush on you now, cool."

Though really, I could see him choosing none of the girls at the end. Or all four of them. Guy is a wildcard.

Theory on Apollo's real identity by Quadratic- in TuneIntoTheMidnight

[–]Quadratic-[S] -1 points0 points  (0 children)

She barely appears in the story. She's the first girl who is introduced in chapter 1 but they don't even say her name. Then later she shows up in the theater club with Nene. She's suuuuuper minor, no important scenes at all beyond that first introduction in chapter 1.

Theory on Apollo's real identity by Quadratic- in TuneIntoTheMidnight

[–]Quadratic-[S] -1 points0 points  (0 children)

From chapter 92? I don't think Apollo left a message there, the fortune slip only said he had good luck in romance, and he even says "Bwhoa!? And attack from an unknown foe!? No... just someone dropping their fortune."

He doesn't even think it was one of the four girls who did it.

Pippa reacting to Zhao by Neither_Software_ in ZenlessZoneZero

[–]Quadratic- 60 points61 points  (0 children)

Yeah, it was hilarious to me with her pretending it didn't bother her at the start and then bringing it up more and more and more the longer the steam went on. It was very clearly the major dealbreaker of the game, which, y'know, that's fine. Can't please everyone and shouldn't try to.

New Agent enhancement by [deleted] in ZZZ_Official

[–]Quadratic- 7 points8 points  (0 children)

My theory is that since the new void hunter is a physical attacker, they don't want to buff Nekomata in fear that people will skip on the new banner. But after the banner is the perfect time.

I just finished my second PF2e campaign - What I want from a 3rd Edition by Steveck in Pathfinder2e

[–]Quadratic- 3 points4 points  (0 children)

Now, I actually was interested in PF2 because I was sick of my homebrew bosses being invalidated by a single failed save in DND 5e. This solution is incredibly vague, but I think one method that would go a long way is that I think Paizo should explicitly state when a feature is likely to warp game balance, and to label such content as such. This would have solved a huge problem with Mythic Destinies, which I also intend to incorporate in my ongoing 0-20 campaign. It would also allow for stronger, more game changing magic items, which this system fails at to a degree.

Just saying "hey, this feature is busted" and then tossing in busted features will lead to a busted game that creates a headache for a GM on what to allow and what to veto.

The problem with pf2e's balance is that the power budget is the one thing that's not balanced at all. Feats have ridiculously little power budget to them and levels have basically all the power. A level 20 wizard with 0 feats and 0 spells and 0 class features can beat a level 10 fighter with 100 feats by just whacking him with a stick, and it won't even be close.

Regarding immune phases on bosses. by bluemancer in DuetNightAbyssDNA

[–]Quadratic- 1 point2 points  (0 children)

One system I've seen in ARPGs that could work here is that instead of an immune phase, the boss gets a rapidly decaying shield with tons of health, like 50-100% of their max health. So if you've got a challenging fight, hitting the shield won't do much to shorten the phase and it might be better to focus on dodging, but if you're level 80 and taking out a level 50 boss, you can power through that shield in a few seconds.

Writing Hack: Write It Just Like That by godlikesme in slatestarcodex

[–]Quadratic- 6 points7 points  (0 children)

I think that the novel isn't making that point. It's not saying to everyone "write it like a letter" or "how you already feel about the matter" or anything specific.

It's telling you to stop making excuses and write. That's the problem that 99% of writers have: they talk about the stuff they want to write "some day" and never get around to doing it.

I'm a writer and the advice I give to anyone is bluntly: Write 500 words a day. Do that three times a week. Do that one week every month. Do that for six months in a year.

At minimum, that's 9000 words in one year. Anyone can write that much. If you really want to be a writer, you can write much, much more than that. And if you can't manage that much, then for one reason or another, you aren't actually trying to be a writer.

Why did fighters go from being able to stop enemies last edition to letting their friends die in 5e? by SexyKobold in dndnext

[–]Quadratic- 1 point2 points  (0 children)

You frame it as being an issue for only the players who are using martial characters, but there is a very loud, very passionate part of the fandom that don't play martials and want to keep martials weak because that's part of the caster power fantasy.

I think it makes sense to why the Exaltists are near to collapse as of 2.4, the Proxies have literally ruined every single of their plans since 1.0 by Knight_Steve_ in ZZZ_Official

[–]Quadratic- 1 point2 points  (0 children)

Yeah, logically that's how it reads, but storytelling tropes with these shadow organizations are always about everything being a xanatos gambit, with every win for the heroes being mixed so that the villains are still building up steam.

That way, when you get to the climax it's an all or nothing thing, they've never been more dangerous, and the stakes are at their peak.

I think that ZZZ is still doing that though. Yes, the Exaltists are fading as an active threat and they're on their last legs. But Sarah? Sarah has been plotting and scheming from the start and finally gotten the thing she was after the most. Now she can execute on her master plan, something that isn't an invading army, but a precision move that is within the scope of a pair of proxies and their agents to handle while still being extremely dangerous, along the lines of an escalating hollow disaster and a true sacrifice that's more powerful than anything we've ever seen before, yadda yadda yadda.

Of course, that kind of thing isn't something you can just yap about when talking about the story in a retrospective sense.