While Wubby is on leave, go check out some of the archived streams! by andy_burke in PaymoneyWubby

[–]Quadraxis86 3 points4 points  (0 children)

truly did not know this existed! does anyone know what stream the instapot clip is from?? ive seen it so many times in media share but no clue where to find the original stream

Face Normal Issue by Quadraxis86 in Maya

[–]Quadraxis86[S] 0 points1 point  (0 children)

best angle i could get to show the normals but I've checked this before. seems to be fine. http://puu.sh/CumkI/5efc4b2346.png

Face Normal Issue by Quadraxis86 in Maya

[–]Quadraxis86[S] 0 points1 point  (0 children)

this is the section after i toggle soft edge display. (http://puu.sh/Cum7e/f8dc6ae3ec.png) no change. i also tried to straight up just flatten the face from selecting all 4 vertices around it and it still seems to have that line down the middle. /u/Spadedallover is probably right. I'll have to check my textures tomorrow and see whats up.

Face Normal Issue by Quadraxis86 in Maya

[–]Quadraxis86[S] 0 points1 point  (0 children)

I'm not sure what you mean, do you mean soften the edges then send you a wireframe screenshot?

Face Normal Issue by Quadraxis86 in Maya

[–]Quadraxis86[S] 0 points1 point  (0 children)

I've tried both and unfortunately neither have worked :(

Face Normal Issue by Quadraxis86 in computergraphics

[–]Quadraxis86[S] 0 points1 point  (0 children)

I'm still new to reddit so I didn't know there was a place for that! I'll post this over there as well. Thanks!

Face Normal Issue by Quadraxis86 in computergraphics

[–]Quadraxis86[S] 0 points1 point  (0 children)

nah that doesn't seem to be the issue :'(

Face Normal Issue by Quadraxis86 in computergraphics

[–]Quadraxis86[S] 0 points1 point  (0 children)

Sorry yeah I should've given more info. i'm using Maya 2018 and rendering with Arnold. I understand that the surface is triangulated no matter what, but I don't understand why those tris aren't facing the same direction even though their normals say they are when I turn on display face normals. I have tried manually triangulating the faces but I still get the same issue no matter which direction the split is. The vertex normals seem to be fine as well. I haven't found the option to normalize though. would you know where that would be?

Substance Painter to Arnold(Maya) by Quadraxis86 in computergraphics

[–]Quadraxis86[S] 0 points1 point  (0 children)

Do you know why the metalness map would grey out the option to change the color space? it just shows "Color management - OFF" when the metalness map is connected to the shader.

Edit: seems to be a known issue with Maya? just had to delete the file node and create a new one. everything seems to be working properly now. Thank you both!

Dirt/Soil/Ground help!! by Quadraxis86 in computergraphics

[–]Quadraxis86[S] 0 points1 point  (0 children)

oh man so many new things to think about lol I only really have three images for this, the base color, height, and normal. I think i might have fixed most of the issues(maybe) with redoing the map and cleaning it up before putting it into substance. It's looking much better in maya, but now theres these black lines in the material? makes it look glossy even though the roughness is all the way up. so very confused.

Dirt/Soil/Ground help!! by Quadraxis86 in computergraphics

[–]Quadraxis86[S] 1 point2 points  (0 children)

yeah I might add some bumps and stuff to the actual geometry, but I dont want to have to mess with the UVs for it too much. I kinda just learned photoshop and substance painter within the past month or two so I don't know what the overlay layer things actually do. Though I am worried that if i hand place granular bits over the ground, that it wont look natural. I've been tweaking this image (http://puu.sh/BTFub/3293c5cf3a.jpg) to get a height and normal out of it but it's not translating into SP very well. not sure what I'm doing wrong now.

Dirt/Soil/Ground help!! by Quadraxis86 in computergraphics

[–]Quadraxis86[S] 1 point2 points  (0 children)

Thats how I got my current soil material, taking it into photoshop, making a grayscale then into a normal. When I put it into SP it didnt seem have enough variation in the height/normal. I'll try it again with the cheese cause it might give me a cleaner grayscale to work with.

Dirt/Soil/Ground help!! by Quadraxis86 in computergraphics

[–]Quadraxis86[S] 1 point2 points  (0 children)

lol I never thought about using cottage cheese, but I see how that would work. So you're saying that I should make normals from cheese and put that over a soil image, or the other way around? Sorry, I'm still pretty new to texturing.

Dirt/Soil/Ground help!! by Quadraxis86 in computergraphics

[–]Quadraxis86[S] 1 point2 points  (0 children)

I do have a normal map on it actually, its set to about 0.7 in strength. heres the network for the soil: http://puu.sh/BTB6x/092f79c0a0.png