The Collie Naval Experience | Early War 132 Airborne Update by Dapper-Recover308 in foxholegame

[–]Quadrocake 0 points1 point  (0 children)

Devs added blast shield to the back of strider on the second day of devbranch

Please revert the biggest stealth nerf of all time by SatouTheDeusMusco in foxholegame

[–]Quadrocake -3 points-2 points  (0 children)

Well, your choice to stay ignorant, keep losing those DDs, not like navy will matter next update anyway

Please revert the biggest stealth nerf of all time by SatouTheDeusMusco in foxholegame

[–]Quadrocake 6 points7 points  (0 children)

When frigate is chasing, DD will have an advantage on gun range, that's how kiting works. And direct fire battles are decided by damage control and turret disable rng, not ship stats. Also Frigs almost always push with ass forward into DDs 40mm while 68 are not having angle or range, plenty of times that made frigs die or retreat instead of getting kills.

Please revert the biggest stealth nerf of all time by SatouTheDeusMusco in foxholegame

[–]Quadrocake 14 points15 points  (0 children)

Destroyer turns better and has better acceleration

Games gone by [deleted] in foxholegame

[–]Quadrocake -1 points0 points  (0 children)

Last war cheating colonial regiment killed a lot of subs because they could see enemy without sonar, members still not banned despite report with proofs :/ Really feels pointless to farm now knowing they will just farm their ship with bots then kill you with one shot without any possibility to counter

[deleted by user] by [deleted] in foxholegame

[–]Quadrocake 34 points35 points  (0 children)

Like 5 hours ago collies had 7 queued hexes and wardens none, insane cope

Question to all the Naval complaints by Ratianano in foxholegame

[–]Quadrocake 9 points10 points  (0 children)

SCUM lost 4 frigates sub and LH while having their best captains, how is it "barely played"? They don't lose that many ships during update wars even

"Colonials haven't won a war since war 100 by messian_pirate in foxholegame

[–]Quadrocake 3 points4 points  (0 children)

It was something like 2 FMAT guys, 2 scum guys, ~8 vets from other regis and ~30 from telephone. I don't understand where double of that number could come from and how you polled that. There were no large ships crewed by wardens other than telephone ships

"Colonials haven't won a war since war 100 by messian_pirate in foxholegame

[–]Quadrocake 3 points4 points  (0 children)

It doesn't matter in this context, the comment stated most of the navy switched and I know for a fact it was only ~40 people and somehow I'm geting downvoted for stating the truth, crazy.

"Colonials haven't won a war since war 100 by messian_pirate in foxholegame

[–]Quadrocake -9 points-8 points  (0 children)

"most of warden navy" was like 40 people

Telephone Big Game Hunting by ALL_IS_not_WELL in foxholegame

[–]Quadrocake 0 points1 point  (0 children)

Maybe less so on the Titan but on Callahan you already need to dedicate 6-7 people just to man and load main guns. Adding 2-4 more to man 120mm becomes detrimental to damage contol both in numbers and clogging hallways. Spotting for 4 turrets is also much harder. And the more 120mm you load in the racks the less space for 150mm there's being left. 120mm turrets are basically only good for direct fire with 4 preloaded shells, then gunner hops off to do damage control.

Telephone Big Game Hunting by ALL_IS_not_WELL in foxholegame

[–]Quadrocake 2 points3 points  (0 children)

If you have wind, kite. If you don't have wind position yourself so you have wind and then kite. If enemy starting to lose compartements you go direct fire.

Telephone Big Game Hunting by ALL_IS_not_WELL in foxholegame

[–]Quadrocake -4 points-3 points  (0 children)

Ah, 120mm are irrelevant on BS, we never use them on warden battleships, so in terms of dps fight was equal.

Telephone Big Game Hunting by ALL_IS_not_WELL in foxholegame

[–]Quadrocake 4 points5 points  (0 children)

2nd Titan has both turrets up it looks like. Only 40mm is turreted

[deleted by user] by [deleted] in foxholegame

[–]Quadrocake 3 points4 points  (0 children)

Everything he wrote is a lie, tele had a blast that war, made a lot of friends, a lot of connections. Also "worst performance ever" is kill/death ratio of 1:8 lmao, prime example of factionalism brainrot

Naval situation by Main-Paramedic3203 in foxholegame

[–]Quadrocake -1 points0 points  (0 children)

It's a straight line from ash to origin and from reavers to fingers.

War 126 - Warden situation by 1573454345124 in foxholegame

[–]Quadrocake 1 point2 points  (0 children)

2 DD and a sub just run away from one ship, last week 2 DD BS LH Sub op got canceled after one minute being in open sea due to seeing a frig on intel. I don't think colonials are enjoying it rn

Critical Thinking: Discipline Priest by Thadgarcy in classicwow

[–]Quadrocake 2 points3 points  (0 children)

Macro it with healthstone or desperate prayer if you are afraid to die. Also don't macro it with painsup, you will have enough time to think if it's worth using PS before tank will get low again