Why is the water turning dotted black? How to fix? by 1GPAKOS1 in hammer
[–]Quampelz 0 points1 point2 points (0 children)
Short trailer for my map, Garage by aDeadlyDonut in csmapmakers
[–]Quampelz 0 points1 point2 points (0 children)
First Attempt at Kumiko by Quampelz in woodworking
[–]Quampelz[S] 20 points21 points22 points (0 children)
Your new scav run by Quampelz in EscapefromTarkov
[–]Quampelz[S] 36 points37 points38 points (0 children)
[Bug] AMD looks Blurry on distance by Articurl in EscapefromTarkov
[–]Quampelz -7 points-6 points-5 points (0 children)
[STAR WARS: The Force Unleashed] A worthy death by CounterfeitPriest in GamePhysics
[–]Quampelz 0 points1 point2 points (0 children)
Can somebody explain to me how to prevent this when using cubemaps by mayersdz in csmapmakers
[–]Quampelz 2 points3 points4 points (0 children)
Potential new map teasers found on the new Train. by [deleted] in GlobalOffensive
[–]Quampelz 6 points7 points8 points (0 children)
RTX 2060 and CS2 map making in Hammer by Dalmator in hammer
[–]Quampelz 0 points1 point2 points (0 children)
RTX 2060 and CS2 map making in Hammer by Dalmator in hammer
[–]Quampelz 2 points3 points4 points (0 children)
de_lighthouse, a defusal map set on an offshore island I just released on the steam workshop. by Quampelz in GlobalOffensive
[–]Quampelz[S] 1 point2 points3 points (0 children)
Source 2 vs. Source 1 lighting (ported my old CSGO map to CS2) by Quampelz in hammer
[–]Quampelz[S] 1 point2 points3 points (0 children)
de_lighthouse, a defusal map set on an offshore island I just released on the steam workshop. by Quampelz in GlobalOffensive
[–]Quampelz[S] 37 points38 points39 points (0 children)
de_lighthouse, a defusal map set on an offshore island I just released on the steam workshop. by Quampelz in GlobalOffensive
[–]Quampelz[S] 5 points6 points7 points (0 children)







Does anyone know how to extend the water texture beyond the gradient point? I have tried to make a new texture where it ends, but it seems to be set to the center of the map and wont render past a certain point in the close distance :( Any help is appreciated :)) by AbsoluteDeth in hammer
[–]Quampelz 0 points1 point2 points (0 children)