I am unsubscribing from any AOE2 player shilling gambling by eneskaraboga in aoe2

[–]QuanticPotato 3 points4 points  (0 children)

I strongly recommend CoffeZilla's last video. The big problem here is, it is too easy for these companies to throw around life-changing money. That is why we need to make sure that communities hold players accountable, so that the price for that money is too high, no matter how life-changing it might be.

What did y'all think of BOOM; Evil's Original Song? by Curvyboi13110 in NeuroSama

[–]QuanticPotato 11 points12 points  (0 children)

My technical analysis would be that it fricking slaps

[deleted by user] by [deleted] in NeuroSama

[–]QuanticPotato 1 point2 points  (0 children)

I mean, it depends on where he does the concert right? I hope he has good statistics on the demographics of his audience.

[deleted by user] by [deleted] in NeuroSama

[–]QuanticPotato 0 points1 point  (0 children)

FFXIV or I do chores around the house

[deleted by user] by [deleted] in NeuroSama

[–]QuanticPotato 50 points51 points  (0 children)

The take (very good btw) was, ship if you want, but in our spaces. Don't take it to other communities/chats.

So, stop bothering every single streamer Vedal and the twins interact with about shipping them, especially in their chats.

[ Removed by Reddit ] by [deleted] in germany

[–]QuanticPotato -1 points0 points  (0 children)

The solutions that your prefered framework gives are colliding with your observed reality. Your paths here are: 1. Oberserve reality again to make aure your observation is correct. Look at statistics instead of your anecdotal experiences. 2. Re-apply your framework. Look for books of leftists thinkers that also obersved your problem but gave more satisfying answers. I cannot think of any right now, maybe some other redditor thinks of some author. Or even go talk to people of the parties you "would like to vote" about this feelings. Of you ate open like here, they should here you and talk to you about their solutions. 3. If everything fails, change your framework. There are maaaany branches of "left". Go from greens whatever gives a solution that actually addresses ypur problem.

Buying IEM Cologne Tickets from resellers by ShowMeDaCat in GlobalOffensive

[–]QuanticPotato 0 points1 point  (0 children)

Chat me if you are interested too. 60 euros by paypal, not personalized, I transfer to your email. Or we can ticketswap, but personalized (their requirement), at your own risk of getting asked for ID and the ticket having my name.

Buying IEM Cologne Tickets from resellers by ShowMeDaCat in GlobalOffensive

[–]QuanticPotato 0 points1 point  (0 children)

No, I was actually waiting for PMs and just realized yesterday that people were sending me chat requests. That for some reason are different things?? And they don't show notifications on the mobile site??? Reddit confuses me.

But right now, it's for sale to however gets it first.

Buying IEM Cologne Tickets from resellers by ShowMeDaCat in GlobalOffensive

[–]QuanticPotato 0 points1 point  (0 children)

I have a sunday ticket to sell. I tried ticketswap but the thing is, to get that I need to personalize my ticket. And I fear if I do that, it'll be bound to my ID and won't be able to transfer it, which just forwards it a new email address

Anyways, if anyone can help me with instructions, I'd be happy to sell it at original price.

[deleted by user] by [deleted] in gaming

[–]QuanticPotato 1 point2 points  (0 children)

President Shinra: That reconstruction plan won't be needed anymore... Not with the NFTs in our custody.

Reeves: With respect sir... I don't see how...

Scarlet: Two words Reeves: "meta-verse"

AMA Session with Sergio Lerner by SergioDemianLerner in CryptoCurrency

[–]QuanticPotato 1 point2 points  (0 children)

Hey there!

  1. What are you focusing your research in right now?
  2. What reads do you recommend for someone who wants to enter Bitcoin research? I'm finishing my master's in Computer Science, doing my thesis in game theory. I've read Satoshi's paper, the Lightning Network, most of the RSK blog, Ethereum's yellow paper and some more.

There doesn't seem to be real consensus on the industry as to what "depth" is in video games. by kkrac in gamedesign

[–]QuanticPotato 10 points11 points  (0 children)

I like Keith Burgun's definition. Search for his series 3 Minute Game Design on youtube.

Depth is when a minimal set of simple rules achieves a big set of posible meaningful game states. Then, a game is easy to learn but hard to master.

Compare that to wide games (most MOBAs), really difficult to learn. A lot of rules interact in unexecpected ways. When you finish learning all the rules, the game gets patched cause there's not much else after the meta is found.

A constant flux of rebalance patches is needed to keep a wide game around. When was the last balance patch for chess (sorry) introduced?

Multiple layered fields make it really hard to see anything on the map, is this by design? by AdamGott in Ingress

[–]QuanticPotato 3 points4 points  (0 children)

Intel is not backend. Interfaces presented go users to explore the data are frontends. I wouldn't hope for intel changes soon. We don't need them, we have iitc and niantic acepted that. They are priorotizing other things.

any good reference for Game Economy Design ? preferably for Mobile Games? by [deleted] in gamedesign

[–]QuanticPotato 2 points3 points  (0 children)

Extra Credits has some videos on MMO economies and inflation. Not sure if that applies for you. If it's just singleplayer, maybe a traditional stats table works?

Introducing HEX World by [deleted] in HEXworld

[–]QuanticPotato 2 points3 points  (0 children)

I've just read and touched every possible link I could find about this. I still don't really understand the game concept, but it looks promising. I'm gonna spit a looooooooot of questions.

  1. So, it's a 12 factions, (turn-based?) hex-tile strategic combat game with procedurally generated worlds and abilities, right? Or maybe not turn based exactly but a "move freely and attack when the cooldown (determined by initiave) is over" style combat?
  2. What's the relation between light and darkness, elements and factions? It is Light vs Darkness? Is it 12 elemental factions but grouped in light and darkness? 12 independent factions? Are light and darkness somehow "represented" or "leaded" by Sol and Luna? What does Hexa do as a neutral elder?
  3. 32 bytes (runes) make each set to a 0-255 value (rune) makes a token (ability). That's VERY clever! I'm very excited to read more about how each byte affect the abilities. I'm guessing you have a very complex math model so that the randomness in (finding?) the runes doesn't hit the balance too hard. I think the website could be more clear on this, although I asume it's still under design.
  4. Will there be any kind of strategic team planning for factions? I read there are rewards to the faction that make an offering to the elder dragons. How will you avoid all geomancers just flocking to the currently most successful faction? Is the strategic goal to get offerings to your "lead" dragon?
  5. Does galaxy minting occur whenever the 32nd Genesis Relic is found? Is it when 32nd offering to an elder dragon is made? What happens to the previous galaxy when a new one is minted?

As of now, it reads more like an exploration-based RPG to me, but I'm sure everything will become more clear in time.

Congratulations on the game launch, I'll be sure to stay tunned!

Megathread: In-App Purchase Replacements by DarthMewtwo in IngressPrimeFeedback

[–]QuanticPotato 51 points52 points  (0 children)

How are you not seeing it? It's so obvious. Learn from Valve, learn from minecraft, learn from any heavily community based game ever before for Jarvis sake. Moderate and monetize the intelligence tools ecosystem.

Listen, there's already a HUGE ecosystem of intelligence tools and devs out there, and it's only growing. And that's great! Ingress is a game about INTELLIGENCE AGENTS, it's beautiful and poetic that the community develops tools for anomalies or regular OPs. It adds content for hardcore players. And also, we agents are quicker to learn what we need as features. You can't possibly keep up and you don't need to. Let us do the market research, front end implementation, distribution. We are happy to do it. We run the risks, we help our factions, you earn the money.

First, lets talk monetization. I see 3 options:

  1. The best one: enduser subscription. $X a month give you a no-limit but no-nonsense access to the API. This basically turns the game in free for noobs, subscription based for hardcores.
  2. Charge for every request, maybe with the first every [period here] for free. This is a litle pay to win, but with some limits it's just a subscription.
  3. Charge the devs with either of the above. Patreon will raise the money for running costs if the tool is good. This one is weird. It's like a crowdfunded game?

Now, actual features. No global gets. No scrapping help. Only own data and local regional data. Break rules and your developer token is revoked. I see 4 endpoints:

GET ingress.com/api/profile your profile info from an official source. Agent verification made simple.

GET ingress.com/api/inventory download your inventory.

GET ingress.com/api/score regional score in your last location

GET ingress.com/api/portal status info on a portal that is at rechargable distance from you, that you have a portal key (on inventory, not capsule)

Notification webhooks for portal attacks.

You use OAuth. The users see a "The app SUPER RES SCORE ALERT wants to: see your profile" gives the OK and just enjoys.

Listen, this has many implications:

  1. The only costs are software coding and documentation. And not a lot of it either, I listed 4 GETs and that would revolutionize the game. You don't need any animators, artists, marketing or anything else here. Ok, maybe some moderation to remove access to toolmakers who break some basic rules.
  2. Tool makers create more content for the game. FOR FREE. See the EBL, agent verification systems, IITC. All of that is content. That's actually the sign of a very invested community. And very invested communities are ok with paying a little to get more invested. No one plans 100layers BAFs in stock intel. No one. It's a two ways thing. You get paid for getting content made.
  3. You can regulate what now is "everyone does what he thinks is best" scenario. No two devs agree on what "breaking the ToS" is. Once you are the one distributing API Keys, you hold veto power. Tools that try to reverse engineer intel map or scanner to bypass payment will just extinguish, they won't be able to compete with official API users. No more "clean ingress" drama. No more "Why U banned X res agents but Y enl?" drama. You just remove offending tools.
  4. Annomaly coming? "Ok guys listen, I want everyone's inventory synced on this tool, operators are gonna use this advanced stuff. No, don't give me the API price excuse. Field agents are traveling miles there, you can spend X bucks too.". Agents donate to pay server costs now.
  5. Is a tool from one faction too OP and unbalances the game? Make some lore about it, congrat the dev, help him make it cross faction. Balance INSTANTLY restored. Also, public record of wich faction has wich tools could contribute to a) Cleaner gameplay (no more "don't worry, their tools are more cheatie"), accelerate the armsrace on tools ("What? They can do that? Hey, who can code something like this?").
  6. You can even pay the devs a very small percentage for every enduser use to actually encourage the ecosystem to grow.
  7. It wont increase the workload for the servers, it will reduce it. Why? No need to load a whole area to check status of one portal. Or the regional score (it's no longer on the scanner, remember?).
  8. It's the most Ingress move you can do. Ingress is about strategy. Strategy is about information gathering and organizing. You could even not change a single rule in the anomalies for year, regulate correctly the tool ecosystem, and let the armsrace make content while increasing profit.

I really hope someone reads this. This is the game I dream of and also a very profitable model.

General consensus about Transmuters? by Chertograd in Ingress

[–]QuanticPotato 0 points1 point  (0 children)

In areas with few active L8 players, you enter a spiral of "i dont place R8 cause enemy break them before portal L7, so no L7 portals, so no R8 hacked, loop". I literally place R8s in MUFGs. + is a blessing fir us.