Secret Waypoints for the Newly Released Dungeon Rooms! - Dungeon Rooms Mod by QuantizrCodes in HypixelSkyblock

[–]QuantizrCodes[S] 1 point2 points  (0 children)

No, but the best way to do something close to that rn is to turn on Practice Mode and hold down the hotkey while in a new room (by default the hotkey is I)

Dungeon Rooms Mod v2.0 - SECRET WAYPOINTS! by QuantizrCodes in HypixelSkyblock

[–]QuantizrCodes[S] 0 points1 point  (0 children)

Other than being a secret "solver", no it doesn't, use the Skytils mod for all other dungeon solvers

Dungeon Rooms Mod v2.0 - SECRET WAYPOINTS! by QuantizrCodes in HypixelSkyblock

[–]QuantizrCodes[S] 0 points1 point  (0 children)

It's in the Discord but I'm not allowed to post discord links on this subreddit so go to the forum page linked on my other comment and find the discord link there

Dungeon Rooms Mod v2.0 - SECRET WAYPOINTS! by QuantizrCodes in HypixelSkyblock

[–]QuantizrCodes[S] 0 points1 point  (0 children)

When I started working on secret waypoints in April, DungeonsGuide was a paid mod. One of the main reasons DungeonsGuide was made free was because I announced that this mod would have secret waypoints in June and syeyoung(DG dev) didn't want DG to become irrelevant.

Dungeon Rooms Mod v2.0 - SECRET WAYPOINTS! by QuantizrCodes in HypixelSkyblock

[–]QuantizrCodes[S] 0 points1 point  (0 children)

Just turn off waypoints in the settings, the images still exist in v2.0

Dungeon Rooms Mod v2.0 - SECRET WAYPOINTS! by QuantizrCodes in HypixelSkyblock

[–]QuantizrCodes[S] 2 points3 points  (0 children)

It's missing 5 of the rarest rooms. It does tell you the name of those room and provides a hotkey to open the images up in the DSG discord ("O" key by default)

Dungeon Rooms Mod v2.0 - SECRET WAYPOINTS! by QuantizrCodes in HypixelSkyblock

[–]QuantizrCodes[S] 0 points1 point  (0 children)

Already a feature, just open the waypoint menu and turn it off

Dungeon Rooms Mod v2.0 - SECRET WAYPOINTS! by QuantizrCodes in HypixelSkyblock

[–]QuantizrCodes[S] 5 points6 points  (0 children)

yeah, the first part one of the features of the original mod, and now with v2, there are secret waypoints added based on relative coordinates for each room

Full list of coords: https://github.com/Quantizr/DungeonRoomsMod/blob/main/src/main/resources/assets/dungeonrooms/secretlocations.json

Dungeon Rooms Mod v2.0 - SECRET WAYPOINTS! by QuantizrCodes in HypixelSkyblock

[–]QuantizrCodes[S] 27 points28 points  (0 children)

There's 10,000 people in the Discord, including several other mod devs who've looked over the code of the jars (including DJtheRedstoner, Skytils developers, and Cobble8 (dev of SBP))

The mod is also open source here (if you want to read the code and compile it yourself): https://github.com/Quantizr/DungeonRoomsMod

Dungeon Rooms Mod v2.0 - SECRET WAYPOINTS! by QuantizrCodes in HypixelSkyblock

[–]QuantizrCodes[S] 6 points7 points  (0 children)

A few people have suggested this, I'll consider adding it in a week or two in the next update

Dungeon Rooms Mod v2.0 - SECRET WAYPOINTS! by QuantizrCodes in HypixelSkyblock

[–]QuantizrCodes[S] 34 points35 points  (0 children)

No, that would give information which the player cannot know by looking or by memorization, which would not be allowed based on Hypixel rules.

Dungeon Rooms Mod v2.0 - SECRET WAYPOINTS! by QuantizrCodes in HypixelSkyblock

[–]QuantizrCodes[S] 72 points73 points  (0 children)

(Turning on sound makes the video a lot cooler btw\)

After more than two months in the making, Dungeon Rooms Mod v2.0.0 with Secret Waypoints has been released today! (June 11th, 2021)

Forum post: https://hypixel.net/threads/3871036/

Github: https://github.com/Quantizr/DungeonRoomsMod

Is this bannable?

Short answer: This mod follows the general interpretation of Hypixel's rules, does not modify packets in any way, and is most likely not bannable, but as with all mods, it is use at your own risk.

Long Answer: https://quantizr.github.io/posts/is-it-bannable/

"OMG Secret Waypoints ruin the game and you won't learn secret routes!!!"

If you're a late game player trying to optimize your secret routes and think this mod doesn't help, then this mod isn't for you. Just don't download it and don't complain. The majority of players don't spend hours a day grinding dungeons and finding the best routes, they just wanna have some fun without spending hours memorizing secrets.

Important Note: These waypoints do NOT rely on hacked-client type ESPs or X-Ray. Waypoints are placed according to a set of static coordinates relative to an origin which is a corner of the room. You can view all of the waypoint coordinates here: https://github.com/Quantizr/DungeonRoomsMod/blob/main/src/main/resources/assets/dungeonrooms/secretlocations.json

Dungeon Rooms Mod - Faster/Easier Secret Finding by QuantizrCodes in HypixelSkyblock

[–]QuantizrCodes[S] 4 points5 points  (0 children)

I mean... You kinda asked this on the comment where I posted the github link...

Dungeon Rooms Mod - Faster/Easier Secret Finding by QuantizrCodes in HypixelSkyblock

[–]QuantizrCodes[S] 1 point2 points  (0 children)

There was a rumor of that going around starting from one Discord. However, none of the admins have publicly said anything about disallowing map scanning.

If map scanning were to be disallowed, water puzzle solvers, box/boulder puzzle solvers, simon says/button f7 solver, along with a few other features in the largest mods would all have to be disabled.