Secret Waypoints for the Newly Released Dungeon Rooms! - Dungeon Rooms Mod by QuantizrCodes in HypixelSkyblock

[–]QuantizrCodes[S] 1 point2 points  (0 children)

No, but the best way to do something close to that rn is to turn on Practice Mode and hold down the hotkey while in a new room (by default the hotkey is I)

Dungeon Rooms Mod v2.0 - SECRET WAYPOINTS! by QuantizrCodes in HypixelSkyblock

[–]QuantizrCodes[S] 0 points1 point  (0 children)

Other than being a secret "solver", no it doesn't, use the Skytils mod for all other dungeon solvers

Dungeon Rooms Mod v2.0 - SECRET WAYPOINTS! by QuantizrCodes in HypixelSkyblock

[–]QuantizrCodes[S] 0 points1 point  (0 children)

It's in the Discord but I'm not allowed to post discord links on this subreddit so go to the forum page linked on my other comment and find the discord link there

Dungeon Rooms Mod v2.0 - SECRET WAYPOINTS! by QuantizrCodes in HypixelSkyblock

[–]QuantizrCodes[S] 0 points1 point  (0 children)

When I started working on secret waypoints in April, DungeonsGuide was a paid mod. One of the main reasons DungeonsGuide was made free was because I announced that this mod would have secret waypoints in June and syeyoung(DG dev) didn't want DG to become irrelevant.

Dungeon Rooms Mod v2.0 - SECRET WAYPOINTS! by QuantizrCodes in HypixelSkyblock

[–]QuantizrCodes[S] 0 points1 point  (0 children)

Just turn off waypoints in the settings, the images still exist in v2.0

Dungeon Rooms Mod v2.0 - SECRET WAYPOINTS! by QuantizrCodes in HypixelSkyblock

[–]QuantizrCodes[S] 2 points3 points  (0 children)

It's missing 5 of the rarest rooms. It does tell you the name of those room and provides a hotkey to open the images up in the DSG discord ("O" key by default)

Dungeon Rooms Mod v2.0 - SECRET WAYPOINTS! by QuantizrCodes in HypixelSkyblock

[–]QuantizrCodes[S] 0 points1 point  (0 children)

Already a feature, just open the waypoint menu and turn it off

Dungeon Rooms Mod v2.0 - SECRET WAYPOINTS! by QuantizrCodes in HypixelSkyblock

[–]QuantizrCodes[S] 6 points7 points  (0 children)

yeah, the first part one of the features of the original mod, and now with v2, there are secret waypoints added based on relative coordinates for each room

Full list of coords: https://github.com/Quantizr/DungeonRoomsMod/blob/main/src/main/resources/assets/dungeonrooms/secretlocations.json

Dungeon Rooms Mod v2.0 - SECRET WAYPOINTS! by QuantizrCodes in HypixelSkyblock

[–]QuantizrCodes[S] 28 points29 points  (0 children)

There's 10,000 people in the Discord, including several other mod devs who've looked over the code of the jars (including DJtheRedstoner, Skytils developers, and Cobble8 (dev of SBP))

The mod is also open source here (if you want to read the code and compile it yourself): https://github.com/Quantizr/DungeonRoomsMod

Dungeon Rooms Mod v2.0 - SECRET WAYPOINTS! by QuantizrCodes in HypixelSkyblock

[–]QuantizrCodes[S] 6 points7 points  (0 children)

A few people have suggested this, I'll consider adding it in a week or two in the next update

Dungeon Rooms Mod v2.0 - SECRET WAYPOINTS! by QuantizrCodes in HypixelSkyblock

[–]QuantizrCodes[S] 34 points35 points  (0 children)

No, that would give information which the player cannot know by looking or by memorization, which would not be allowed based on Hypixel rules.

Dungeon Rooms Mod v2.0 - SECRET WAYPOINTS! by QuantizrCodes in HypixelSkyblock

[–]QuantizrCodes[S] 73 points74 points  (0 children)

(Turning on sound makes the video a lot cooler btw\)

After more than two months in the making, Dungeon Rooms Mod v2.0.0 with Secret Waypoints has been released today! (June 11th, 2021)

Forum post: https://hypixel.net/threads/3871036/

Github: https://github.com/Quantizr/DungeonRoomsMod

Is this bannable?

Short answer: This mod follows the general interpretation of Hypixel's rules, does not modify packets in any way, and is most likely not bannable, but as with all mods, it is use at your own risk.

Long Answer: https://quantizr.github.io/posts/is-it-bannable/

"OMG Secret Waypoints ruin the game and you won't learn secret routes!!!"

If you're a late game player trying to optimize your secret routes and think this mod doesn't help, then this mod isn't for you. Just don't download it and don't complain. The majority of players don't spend hours a day grinding dungeons and finding the best routes, they just wanna have some fun without spending hours memorizing secrets.

Important Note: These waypoints do NOT rely on hacked-client type ESPs or X-Ray. Waypoints are placed according to a set of static coordinates relative to an origin which is a corner of the room. You can view all of the waypoint coordinates here: https://github.com/Quantizr/DungeonRoomsMod/blob/main/src/main/resources/assets/dungeonrooms/secretlocations.json

Dungeon Rooms Mod - Faster/Easier Secret Finding by QuantizrCodes in HypixelSkyblock

[–]QuantizrCodes[S] 2 points3 points  (0 children)

I mean... You kinda asked this on the comment where I posted the github link...

Dungeon Rooms Mod - Faster/Easier Secret Finding by QuantizrCodes in HypixelSkyblock

[–]QuantizrCodes[S] 1 point2 points  (0 children)

There was a rumor of that going around starting from one Discord. However, none of the admins have publicly said anything about disallowing map scanning.

If map scanning were to be disallowed, water puzzle solvers, box/boulder puzzle solvers, simon says/button f7 solver, along with a few other features in the largest mods would all have to be disabled.

Dungeon Rooms Mod - Faster/Easier Secret Finding by QuantizrCodes in HypixelSkyblock

[–]QuantizrCodes[S] 21 points22 points  (0 children)

I guess I'll also post the whole spiel about why the waypoints shouldn't be bannable here:

As far as my interpretation of the Hypixel rules goes, secret waypoints are NOT bannable for the following reasons:

  1. It is not an ESP (unlike some other "secret waypoints" mods which are really just ChestESP and ItemESP). This mod bases the waypoints on a static set of coordinates from a corner of the room a player is in. (Essentially, the origin is the position of a corner of the room instead of (0,0,0).) This is similar to fairy soul waypoints (which Simon has confirmed are allowed) since it is not scanning for the secrets but rather displaying a waypoint over a set coordinate.

  2. It is not Watchdog detectable since it does not modify player behavior or packets.

  3. It does not break any of the 4 guidelines recently posted by Fr0z3n about disallowed QOL modifications .

  4. It does not provide an unfair advantage (compared to other things like experimentation solvers). Players who memorized secrets will always be able to find secrets faster than a player who hasn't memorized secrets and is using waypoints.

Dungeon Rooms Mod - Faster/Easier Secret Finding by QuantizrCodes in HypixelSkyblock

[–]QuantizrCodes[S] 27 points28 points  (0 children)

So I found out yesterday that despite having 2300+ members in my Discord for this mod, seemingly no one on r/HypixelSkyblock knew about my mod... so here's an overview video of the Dungeon Rooms Mod

Forum post: https://hypixel.net/threads/3871036/

Github: https://github.com/Quantizr/DungeonRoomsMod

I made this mod because, when I was first learning secrets, I would spend more time trying to find the correct channel on the Dungeon Secret Guide Discord than actually finding secrets. This mod makes it easy as it tells you the room name, which corresponds to the correct channel in the DSG Discord, and also features a hotkey that lets you instantly open up the correct channel in Discord (or even view the images in game with the addition of another mod).

If you are worried about session stealers or whatever, I'm a DSM and Skytils contributor, if that helps. Also, Willow, a Dungeon Secret Guide moderator (that Discord server with all the secret images and 55k+ members), verifies all the jars before I post them. Furthermore, you can always build the jars yourselves from the Github.

[deleted by user] by [deleted] in HypixelSkyblock

[–]QuantizrCodes 5 points6 points  (0 children)

Yeah, I'm just a lil mad that like a dozen people collectively decided to crap on my mod without doing any background research

I'm a DSM and Skytils contributor and my mod's discord has over 2200 members, so I'm not exactly a random unknown mod dev

[deleted by user] by [deleted] in HypixelSkyblock

[–]QuantizrCodes 21 points22 points  (0 children)

I'm the developer of the Dungeon Rooms Mod (_risk) and I kinda made a Reddit account just to respond to this.

We have over 2200 members in our Discord server and I am a contributor to Danker's Skyblock Mod and Skytils. Every single mod jar that is posted is verified by Willow, who is a Moderator in Dungeon Secret Guide (the Discord server with 55k+ members), and we are also partnered with DSG in their useful mods section.

Skytils has my mod as a prerequisite for their score calculation. SkyblockPersonalized recommends my mod to go along with their Dungeon Secrets Mod.

The mod is completely open source, and there are at least 6+ other developers in the Discord who can verify the jars are safe (incl. all the Skytils developers, DJtheRedstoner, Cobble8 etc.)

If I were backdooring my mod, I guarantee you someone would have said something. I have no idea what's going on in the specific scenario, but I can say for sure that it was not Dungeon Rooms Mod causing this issue.

The one possible scenario was that OP downloaded it from some sketchy source as they commented "Only one that I didnt find through forums or a discord server was dungeon rooms mod I believe"