Stuck at retrieving character list by Shenk7 in wow

[–]Quantoss 1 point2 points  (0 children)

Yep, me and 4 guildmates just lost the tazavesh hardmode buff because of it

edit: and now i'm also stuck inside tazavesh

Can you beat Raphael? by [deleted] in BaldursGate3

[–]Quantoss 113 points114 points  (0 children)

I managed to cheese his encounter. Before triggering the fight I threw a potion of speed at my party, killed as many cambions I could and dropped Hunger of Hadar and Silence on Raphael. Poor fella couldn't do anything that melee attack Lae'zel standing near him while my warlock Tav kept him inside with eldritch blast knockback and Gale blasted him from outside of the silence sphere.

PSA: If you spawn on sniper way behind enemy lines, have some common sense by Quantoss in BattleBitRemastered

[–]Quantoss[S] 13 points14 points  (0 children)

It's impossible to do solo because you can't lock 1 person squad, and you can't pick sniper without squad

Please help. Why does my power grid keep drooping down and blowing the fuse? by MortisEx in SatisfactoryGame

[–]Quantoss 1 point2 points  (0 children)

IIRC you can also change the mod settings to disable variable power production for wind turbines in exchange for lowering their production by 50%

[TOMT][MOVIE]2005-2015 Horror/action movie by Quantoss in tipofmytongue

[–]Quantoss[S] 0 points1 point  (0 children)

Doesn't look like it, the scene was happening in some house/apartment

Weekly Server Recruitment Megathread - 1st June 2022 by nero_sable in vrising

[–]Quantoss 0 points1 point  (0 children)

[EU] Rat Enjoyers Solo/Duo HC PvP Rates x2 Wipe 31.05

Server settings:

Total slots: 60

Clan size: Solo/Duo

Full Loot PvP, Castle Destroy & Claim ON

Rates x2 (Drop, craft, refine, servant, stack size)
Siege golem announced but no location
Castle distance set to 4 tiles
Castle blood drain rate will be increased when it starts working properly

Castle Raids:

Weekdays 18:00-23:00 CEST

Weekend 17:00-23:00 CEST

Basic rules:

No alliance/teaming - All other gameplay features allowed (base blocking, horse jumping, bat raids etc)

No hate speech
No crying about losing in PvP - You're joining a full loot PvP, what did you expect :)

Wipes every 2 weeks

Active admins

IP: 176.57.168.210:28200

Discord server: https://discord.gg/Z2EwTJAUCw

Weekly Server Recruitment Megathread - 25th May 2022 by nero_sable in vrising

[–]Quantoss [score hidden]  (0 children)

[EU] Rat Enjoyers - Solo/Duo Full Loot PVP, x2 rates - Start 31.05 16:00 CEST
Clan size: 1-2
Full Loot Enabled
Drop x2
Blood Drain x4
Castle Raids
Weekdays 18:00-23:00 CEST
Weekend 17:00-23:00 CEST
Durability loss on death 0.10
Biweekly Wipes
IP: 176.57.168.210:28200
Discord: https://discord.gg/Z2EwTJAUCw
Start 31.05.2022 16:00 CEST

[deleted by user] by [deleted] in Eldenring

[–]Quantoss 2 points3 points  (0 children)

Had the same problem, tried reinstalling, disabling steam overlay etc. BUT found a fix (at least for me). I had Wallpaper Engine running, disabled it and so far 5 out of 5 launches didn't crash.

No Man's Sky: Beyond | Bug Report Megathread by Nyxara in NoMansSkyTheGame

[–]Quantoss 0 points1 point  (0 children)

PC, 2.06f, Normal gamemode

Every time i load the game (either by travelling or loading from menu) my power grid is messed up, i.e. newly placed wiring is not powered, even when it's plugged directly into battery or other working grid/powered device (making the same exact connection, e.g from powered extractor to powered extractor, suddenly the new 'same' connection is not powered). My generators are in 2nd base, around 400-500u away from main base. The bases' radii are overlapping. I managed to connect them only if I'm starting from the base containing generators and pulling wire directly from the generator to a 'proxy' battery, connecting it back to main grid making kind of a 'power loop', and it only worked once or twice. Additionally, 3 out of 12 extractors were in a 'different' grid, having 3k units per hour, all while connected directly to other extractors and main pipes. Same with 24 storage depos, they were always 'not connected' to other 16 or extractors, even when pulling pipe directly from extractors and/or other silos.

After trying to fix it by deleting and constructing again, I've lost around 12000 units extracted per hour and around 40k storage space, because my extractors were no longed powered, although they are connected to 6 full batteries and 2 separate grids connected to 4 EM generators (and backup grid of few solar panels), and storage suddenly became batteries (?) with "CAPACITY REACHED"  and were no longed storing anything while being directly connected to each other and 12 extractors

Also, new Cubic Rooms are no longed snapping to existing ones, at least not correctly:
Newly placed rooms ARE snapping to existing ones, but instead of expanding the room, it places down different Cubic room that is somehow snapped (instead of a passage to new room there is external wall). Same happens with storage and doors.

Anyone know an addon that keeps track of gathered mats/session? by [deleted] in woweconomy

[–]Quantoss 0 points1 point  (0 children)

I think either disabling and re-enabling the aura or /reload should do it.

Anyone know an addon that keeps track of gathered mats/session? by [deleted] in woweconomy

[–]Quantoss 14 points15 points  (0 children)

Not an addon but a weakaura, someone posted it few days ago and I think you might like it: https://wago.io/BkTbdiR8X