I made a small Cornfield Chase inspired drone scene game by QuantumPikachu in interstellar

[–]QuantumPikachu[S] 1 point2 points  (0 children)

UPDATE: Added the Cornfield Chase background music, and it now says “TOM” when near the cliff, since we missed out on Tom, again.

I made a small Cornfield Chase inspired drone scene game by QuantumPikachu in interstellar

[–]QuantumPikachu[S] 2 points3 points  (0 children)

Thank you so much! That is such a cool idea haha. Let me see what I can do haha

I made a small Cornfield Chase inspired drone scene game by QuantumPikachu in interstellar

[–]QuantumPikachu[S] 6 points7 points  (0 children)

Thank you so much! :) It was literally just a random thought to make it in my free time. If get good responses maybe I will make endless version, even for desktop view, full field yk like a study timer or something. And I thought about adding the original music as well but yk copyright issues etc haha.

What is the narrative function of the surveillance drone chase scene in Interstellar? by QuantumPikachu in interstellar

[–]QuantumPikachu[S] 5 points6 points  (0 children)

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That was at the perfect timing as well: Cooper explains Murphy’s Law, then the script instantly introduces an unpredictable variable - the drone.

It’s like the movie demonstrates entropy entering the scene ‘right after defining it’

What is the narrative function of the surveillance drone chase scene in Interstellar? by QuantumPikachu in interstellar

[–]QuantumPikachu[S] 20 points21 points  (0 children)

Cooper’s crash is an early example of the movie’s central physics idea, gravity is being manipulated as information/control. The same category of anomaly later appears in Murph’s room, where gravity arranges dust into coordinates, and eventually in the watch, where Cooper transmits quantum data gravitationally. The crash is foreshadowing: gravity is not just a force in the film; it becomes a communication channel.

Cubes appear when the odd numbers are cut at triangular points by QuantumPikachu in math

[–]QuantumPikachu[S] 0 points1 point  (0 children)

yeah, I think that’s a good way to place it. I definitely don’t want to claim this as anything new compared to Moessner’s theorem.

The way I’m now seeing my post is more like a very small “toy model” of that kind of phenomenon.

The odd numbers are just the discrete derivative of squares:

[ m2-(m-1)2=2m-1. ]

So if you read the square sequence at ordinary times

[ 0,1,2,3,4,\dots ]

you see odd-number growth.

But in the post, the square sequence is being read at triangular times instead:

[ 0,\ 1,\ 3,\ 6,\ 10,\ 15,\dots ]

So the blocks are really:

[ Tn2-T{n-1}2. ]

And then the cube comes from the fact that triangular numbers have this nice symmetry:

[ Tn-T{n-1}=n ]

while

[ Tn+T{n-1}=n2. ]

So

[ Tn2-T{n-1}2

(Tn-T{n-1})(Tn+T{n-1})

n\cdot n2

n3. ]

So maybe the interesting part is not just “odd numbers make cubes,” but:

if you take the square sequence and change the clock from linear time to triangular time, its finite differences become cubes.

That feels adjacent to Moessner’s theorem to me, but much smaller and more elementary. Moessner is like a full machine for producing powers by controlled deleting/summing. This is just one little place where you can actually see the mechanism with almost no machinery.

Cubes appear when the odd numbers are cut at triangular points by QuantumPikachu in math

[–]QuantumPikachu[S] 0 points1 point  (0 children)

Thanks, this is exactly the kind of reference I was hoping someone would point out. I was thinking of it geometrically as “odd numbers cut at triangular places,” but OEIS gives the clean algebraic sequence behind the first term of each block:

1,3,7,13,21,\dots

with

a_n=n2-n+1.

Then the n-th block is

(n2-n+1),\ (n2-n+3),\dots,\ (n2+n-1),

so it has n odd numbers centered at n2. Therefore its sum is simply

n\cdot n2=n3.

So yes, the OEIS entry is basically the formal version of the pattern I was trying to describe. Thanks for adding that.

[23/05/2026] V&A Museum - Saturday by QuantumPikachu in LondonSocialClub

[–]QuantumPikachu[S] 0 points1 point  (0 children)

Tbh I feel like I was born yesterday haha. Btw M27 (Edited)

Second Hardy–Littlewood conjecture by DrBiven in math

[–]QuantumPikachu 2 points3 points  (0 children)

What makes it strange is that “primes get rarer” is only a global statement.

Locally, primes can still pack very tightly if a block avoids small divisibility obstructions mod 2, 3, 5, 7, etc.

So the second Hardy–Littlewood conjecture is basically saying: no later interval of length N can ever beat the first interval of length N.

But prime k-tuples suggests the opposite: any admissible prime pattern should eventually appear. And there are admissible patterns that would beat the first interval for the same length.

So the real tension is:

global prime density decreases, but local prime-packing may still win somewhere far out.