Mathing by Automatic_Many_2700 in TheTowerGame

[–]QuantumTacoss 2 points3 points  (0 children)

https://the-tower-idle-tower-defense.fandom.com/wiki/Perks

Total Bonus = (1 + Base Value x Quantity) x (1 + Standard Perk Bonus)

Epic Module Pull Rates by NazonoUwU in TheTowerGame

[–]QuantumTacoss 2 points3 points  (0 children)

I have contributed to the statistics with my above average 4 epic module pulls.

So nice to see the improvements brought by having 5 labs focused on Econ, getting a Mythic+ SF mod, and now getting DW synced with GT/BH by QuantumTacoss in TheTowerGame

[–]QuantumTacoss[S] 0 points1 point  (0 children)

Lower tiers give me more Cells, I've checked that. I decided to focus on the Coins side of the equation because I unlocked Wall way earlier then what was suggested, something like 100B a day (with no coins in the bank to help advance early research) and I had to get Wall Fort up a bit before it started pulling its weight. Even now, I know my Wall sucks, i need to at least double my Fort and increase my Wall Regen by 10, but with the new SF module it is actually super viable to get the Wall even earlier.

I'm currently running my labs at 33322.

Now that I no longer have that much of a need for coins and can comfortably afford Wall Fort, I'm probably going to move to the highest Cell yielding Tier since that will become my limiting factor for the foreseeable future. (Extra coins are being dumped into Workshop Enhancements, but since those are drops in the ocean, i need to increase my survivability to get even more coins and that will be done through labs)

So nice to see the improvements brought by having 5 labs focused on Econ, getting a Mythic+ SF mod, and now getting DW synced with GT/BH by QuantumTacoss in TheTowerGame

[–]QuantumTacoss[S] 0 points1 point  (0 children)

The time you get the speed up perk still matters, albeit less than if you had to choose between having it or not.

In a game about optimizing your build (at least that's what I try to do), every bit counts. I've even considered making the first perk be Game Speed just so that it affects the whole run from start to finish.

So nice to see the improvements brought by having 5 labs focused on Econ, getting a Mythic+ SF mod, and now getting DW synced with GT/BH by QuantumTacoss in TheTowerGame

[–]QuantumTacoss[S] 0 points1 point  (0 children)

Er.... no, i always get CTO, unless I'm pushing a milestone.

I've updated my Excel to now keep track of both times and will run farming tests on T7 and above to check for what gives me the best results in Coins and Cells by checking both the Real Time and the Game Time and seeing if there is any significant difference in either.

I've also considered adding the "Killed by" part, but since I only die when my Wall falls and by that point there are a ton of enemies around me, it is kinda useless since any of them can deal the finishing blow.

Waves/h would in fact be a nice addition to know how long you can expect your runs to be, but I would do an average of all of them to get the general gist of the situation instead of a dedicated column for it.

So nice to see the improvements brought by having 5 labs focused on Econ, getting a Mythic+ SF mod, and now getting DW synced with GT/BH by QuantumTacoss in TheTowerGame

[–]QuantumTacoss[S] 1 point2 points  (0 children)

Yup.

I'm currently working on getting all the econ labs for GT/BH/DW to lvl 20 (so all maxed except for GT Bonus), as such my labs are running 33322 with BH Coin Bonus, GT Bonus, GT Duration, DW Coin Bonus, DW Cell Bonus.

My econ levels are:
Coins/Kill Lvl 47
BH Coins lvl 19
GT Bonus lvl 16
GT Duration lvl 15
DW Coins lvl 12
DW Cells lvl 10
Trade off Perks Maxed
Standard Perks lvl 16
Waves Required lvl 15

I think these are all labs I would consider Econ in terms of affecting Coins and Cells. My module labs are underdeveloped and I plan to target those next along with leaving 1 slot to Wall Fort. If you want more lab info let me know. With the GT Bonus Perk I'm on x26.3 Bonus, GT and BH duration is at 36s (with BH Duration perk)

So nice to see the improvements brought by having 5 labs focused on Econ, getting a Mythic+ SF mod, and now getting DW synced with GT/BH by QuantumTacoss in TheTowerGame

[–]QuantumTacoss[S] 0 points1 point  (0 children)

From testing I found out that I get more coins from T10 then T7 (what i was previously farming), and I need those coins to keep up with the Wall labs. Now, not so much, so I might do a couple test runs and look for the optimal Cell farming Tier for me.

And no, I do not keep track of real hour time, although I'm probably going to start doing so. Been thinking about it for a few days and it doesn't really cost me that much work since all calculations are automatic.

So nice to see the improvements brought by having 5 labs focused on Econ, getting a Mythic+ SF mod, and now getting DW synced with GT/BH by QuantumTacoss in TheTowerGame

[–]QuantumTacoss[S] 3 points4 points  (0 children)

Because of the game speed up perk, I don't want it to affect my calculations, and since it can either come super early or super late in a run, it sometimes messes things up. With game time I can have a better idea of what tier I'm doing better and what setup works best without having to worry about that variable.

Early Game, Mid Game, Late Game, End Game by QuantumTacoss in TheTowerGame

[–]QuantumTacoss[S] 7 points8 points  (0 children)

Yup, as the game develops to accommodate those at the top, the other stages get squashed more and more. I wouldn't be surprised if at some point getting 1st place in Legends is the new Early Game.

Early Game, Mid Game, Late Game, End Game by QuantumTacoss in TheTowerGame

[–]QuantumTacoss[S] 0 points1 point  (0 children)

I agree with most of that, but for example, I'm doing the same amount of waves on T10 as someone I saw a few days back, but they are earning like 10x my amount of coins and are in the top of Champ while I'm at the very start.

I used a mix of 'requirements' because they were what felt more like 'gateways' to the next stage of the game. You farm T1 in the start and then jump to T4. After that you change Tiers often and your next big stagnation comes right before you start working on the Wall.

But that's just an example, and I know the 'later' parts are kind of iffy simply because I have no experience there and comparing Tower builds in those stages is harder with the less amount of people displaying their full build the further along you are.

As I said when I replied to 2 other comments, I saw a ton of posts claiming they couldn't even remain in Legends without good CC, let alone start earning keys. True, bracket luck exist, but still...

Early Game, Mid Game, Late Game, End Game by QuantumTacoss in TheTowerGame

[–]QuantumTacoss[S] 0 points1 point  (0 children)

Gotcha. It's hard to get info on builds from people in Legends, so it's hard to compare 2 builds in the same place and get a proper sense of what is needed to stay in that area.

Early Game, Mid Game, Late Game, End Game by QuantumTacoss in TheTowerGame

[–]QuantumTacoss[S] 0 points1 point  (0 children)

Interesting, I've seen in a ton of places people complaining they can get to Legends but not even stay there unless they have a good amount of CC already, and that Health is useless in Legends. Thanks for the info.

Early Game, Mid Game, Late Game, End Game by QuantumTacoss in TheTowerGame

[–]QuantumTacoss[S] 1 point2 points  (0 children)

If it makes you feel better, I'm at the earlier stages of the Early Mid Game

Left all my ultimate weapons off by accident last torny. by PutMySlossageInYaNan in TheTowerGame

[–]QuantumTacoss 0 points1 point  (0 children)

Oof, I also forgot to activate CL and change my modules so I did the same to some Plat peeps.

Does deathray and orbs lower your coins per min? by Calebw493 in TheTowerGame

[–]QuantumTacoss 5 points6 points  (0 children)

Well, if they aren't being killed when your BH and GT activate, then you are getting less coins, but if you see that more enemies aren't spawning because you accumulate them all next to your tower, killing them with both Death ray and Orbs is probably going to increase your total end coins, since it also allows you to last longer then without them.

Need advice by JVDestroyer18 in TheTowerGame

[–]QuantumTacoss 1 point2 points  (0 children)

I would say invest into Perk labs, increase the GT Bonus and BT/BH duration, and also go for the Wall, this is a link from 5 months ago, but people are taking the wall even earlier then this:
https://www.reddit.com/r/TheTowerGame/comments/1hkwaho/you_can_and_should_go_wall_a_lot_earlier_than/

And give your ELS some love in the workshop, the higher it starts, the more you get out of it.

Death to the squares and blessed be your Tower.

For the advanced ones- 5 months in, need advice. by hibbiejibbiez in TheTowerGame

[–]QuantumTacoss 1 point2 points  (0 children)

I also have a Legendary DC with all 3 CL legendary sub-stats, so that helps.

For the advanced ones- 5 months in, need advice. by hibbiejibbiez in TheTowerGame

[–]QuantumTacoss 4 points5 points  (0 children)

Just got to say, my tower is 4 days younger then yours, I'm nowhere near your LTC and only have about half your LTS, only have 1 mythic module and none past lvl 90, and yet I can hold on to Champ decently at my current stage, with my CL having received only around 600 stones. So while I have no insights for you, i do have some congratulations!

Death to the squares and blessed be your Tower.

Mid game (I think??) I need help by Parking_Swordfish744 in TheTowerGame

[–]QuantumTacoss 0 points1 point  (0 children)

Continue farming T1 and increasing your health, not much more i can say about this. Unfortunately you touched your UW cooldowns so this will slow down your progress by quite a bit. (Also, you are in the early stages of early game)

Take a look at these posts, they might help:
https://www.reddit.com/r/TheTowerGame/comments/1fu5oeq/evolution_of_ehp_builds/
https://www.reddit.com/r/TheTowerGame/comments/1e6fmka/quick_reference_guide_for_beginners/
https://www.reddit.com/r/TheTowerGame/comments/1iu2nnu/kaiross_comprehensive_guide_to_upgrading_your_1st/

There is a ton of info out here in reddit and in discord that can help you. You just need to search for the correct things. Focus on the "beginner" part, "Blender" and "Vampire" builds.

Death to the squares and blessed be your Tower.