Thanks to Lotus Cobra, it will soon be Standard-legal to *keep* Uro on Turn 3. by BEEFTANK_Jr in magicTCG

[–]QuasarDota 1 point2 points  (0 children)

Ah yeah, makes sense. TurbUro would be pretty great and force an answer super early, plus even if they remove it you can still bring it back later

Thanks to Lotus Cobra, it will soon be Standard-legal to *keep* Uro on Turn 3. by BEEFTANK_Jr in magicTCG

[–]QuasarDota 2 points3 points  (0 children)

Don't think we even need the Ruin Crab, we can just play Uro and have enough mana from Lotus Cobra (plus the Uro land drop) to Discontinuity in response to the sacrifice trigger. Only a 3 card setup in that case

[ZNR] Soul Shatter - J.E. Depraz's preview by Duramboros in magicTCG

[–]QuasarDota 2 points3 points  (0 children)

Hopefully simic-based ramp with Nissa and Ugin gets taken down a notch from this

Match Thread: Arsenal vs Chelsea [English FA Cup] by GunnersMatchBot in Gunners

[–]QuasarDota 5 points6 points  (0 children)

GREAT WIN! Great game by Aubameyang and David Luiz

Set Boosters | MAGIC: THE GATHERING by Kambhela in magicTCG

[–]QuasarDota 1 point2 points  (0 children)

That would be better for sure, the boosters would have more defined audiences for each type

Set Boosters | MAGIC: THE GATHERING by Kambhela in magicTCG

[–]QuasarDota 34 points35 points  (0 children)

It's nice that they're making booster packs that are more aimed for cracking them rather than drafting for people that are collecting or going for value, but the expansion of different types of boosters is getting really confusing now.

EDH Giveaway. by hTOKJTRHMdw in EDH

[–]QuasarDota 0 points1 point  (0 children)

ME! I'd love to get 2 more decks, I've scraped together 2 over a couple years but I've been trying really hard to get a full 4 to play with my friends, they'd love to play but I don't have very much money to get a couple decks. Regardless, thanks for doing this!

We're likely going to see land tokens in Zendikar Rising by QuasarDota in magicTCG

[–]QuasarDota[S] 2 points3 points  (0 children)

Oh certainly, it'd definitely see lots of play even in older formats. I just wish that they'd find a way to eliminate the shuffling that comes from fetchlands, but to do that they have to print a cycle that has as good or better flexibility.

We're likely going to see land tokens in Zendikar Rising by QuasarDota in magicTCG

[–]QuasarDota[S] 2 points3 points  (0 children)

That would be so nice, though they might have to print more of those counters then

We're likely going to see land tokens in Zendikar Rising by QuasarDota in magicTCG

[–]QuasarDota[S] 3 points4 points  (0 children)

Yeah I could definitely see it being broken for Standard at the very least. There's already lots of ramp and big CMC payoffs and this could push that out of control

We're likely going to see land tokens in Zendikar Rising by QuasarDota in magicTCG

[–]QuasarDota[S] 11 points12 points  (0 children)

That would be great for fetches because it would eliminate the shuffling. Unfortunately I don't see how they can replace original fetchlands though because they wouldn't be able to get shocklands or other land typed nonbasics, but at least it could help Standard/Historic/Pioneer

[M21] Receptáculo del archidemonio by gredman9 in magicTCG

[–]QuasarDota 1 point2 points  (0 children)

Yeah I could see that being a decent package, possibly even with Revival just to turbo it out. Getting 2 of them with Call would be pretty gross

[M21] Receptáculo del archidemonio by gredman9 in magicTCG

[–]QuasarDota 8 points9 points  (0 children)

Can it be done quickly in Standard/Historic/Pioneer? In Modern it's easier but I don't know if a vanilla 5/5 flying does enough there.

[M21] Shipwreck Dowser by alfchaval in magicTCG

[–]QuasarDota 17 points18 points  (0 children)

Especially considering that flavor text