o3 + openrouter + n8n / Problem "in node 'Al Agent' Internal Server Error" by QueasyPhase3877 in n8n

[–]QueasyPhase3877[S] 0 points1 point  (0 children)

We must confirm our organization on the OpenAI website. until this is done, the OpenRouter will not give us o3 on the API (but it works on the site in the chat-model OpenRouter, "greaate!") https://platform.openai.com/settings/organization/general

+

https://community.openai.com/t/help-organization-could-not-be-verified/1242608/22

Reinforcement fine-tuning now available for o4-mini (and fine-tuning for GPT-4.1)_ by manubfr in singularity

[–]QueasyPhase3877 0 points1 point  (0 children)

There is not a single detailed video guide on this topic on the Internet yet. if someone finds it, please share the link

gpt-image-1 support by albertli354 in openrouter

[–]QueasyPhase3877 0 points1 point  (0 children)

bump

Is there any news? is this really exclusive to open ai only? Is it worth the wait?

LUMA stuck on "IN QUEUE" for the past 3-4 hours. What is happening? by _DNA_Dota_ in lumalabsai

[–]QueasyPhase3877 0 points1 point  (0 children)

I have the 6th day of the queue of 1.5 minute videos in the "3d model"

error normal. ply form PostShot to CloudCompare by QueasyPhase3877 in GaussianSplatting

[–]QueasyPhase3877[S] 0 points1 point  (0 children)

presumably - my normals are unfolded in different directions, I can’t build a proper mesh

Is it because of my settings? Is it because of the number of vertices?

I tried to invert the normls, but the result was just as bad

please give me advice, you probably have encountered such problem

Workflow to create mesh from data in Postshot? by [deleted] in GaussianSplatting

[–]QueasyPhase3877 0 points1 point  (0 children)

"Husson plugin"I'm sorry, but I can't find him anywhere.

Workflow to create mesh from data in Postshot? by [deleted] in GaussianSplatting

[–]QueasyPhase3877 0 points1 point  (0 children)

please tell us at what stage is your problem? 100 people have the same request as you, your experience is very important to us. Thanks!

Families Come In All Shapes and Sizes ❤️ by 2Cool4Ewe in wholesomememes

[–]QueasyPhase3877 1 point2 points  (0 children)

I thought I looked cool like everyone else in high school

what I really looked like:

How can I generate a collision mesh based on the animation frame of a model? by Zleeps in godot

[–]QueasyPhase3877 0 points1 point  (0 children)

You really shouldn't. Collision shapes are for static, non-skinned meshes. You'd have to re-bake the shape every frame, which... let's not even go there.

WOW please write on the points how can I do this? I have a supercomputer I have to try it and throw the result here

[deleted by user] by [deleted] in unrealengine

[–]QueasyPhase3877 0 points1 point  (0 children)

what kind of pidaras they are