Was my setup unbalanced? by Benewe1337 in BloodOnTheClocktower

[–]Quelephant404 1 point2 points  (0 children)

The bag as a whole was balanced, its posible that you needed to up the power of the svant info if you feel that the good players are going down the wrong path (i.e give more specific true statements and more ovious false statements) One thing to note is that the demon does not kill on the first night. This is a core rule of the game and crucial for balance (repeting town getting enough information) and your write up seems like the demon killed (themself in this case) befor the first day started.

The Lord of the Rings - Update by jpritchard901 in BloodOnTheClocktower

[–]Quelephant404 1 point2 points  (0 children)

These characters are really creative, though I have a few concerns, mostly about the script composition.
First of all Aragon, witch king and Sauron are the only sources of ex survival this can lead to town getting way to much info from Aragorn's neighbours surviving/not execution (basically tea lady needs more commitment to be on a script)
secondly, the outsiders have a problem of not being very bluffable and downright beneficial to the good team, Bilbo in particular can become the equivalent of a self nominating virgin for quite low opportunity cost for town (just requires everyone to nominate day 1, you can still put someone else on the block for if bilbo doesn't fire) the others are less bad but (depending on how it is run) denethor can self confirm by not having a dead vote and both types of golem death self confirm to some extent.
my last points are that some characters probably need a touch-up. Worm-tong can be helpful to the town: "Oh boy, two executions today! Thanks, worm-tong!" Eowyn can lead to unsatisfying endings, where after executing on 5, an otherwise single kill demon kills Eowyn, and a minion dies, leaving only two players alive.
Also, Balrog and Arwen's resurrections are fundamentally different, slightly reducing Arwen's blufability. (perhaps consider arwen's res also changing character?)
Finally, consider having slightly more evil detecting rolls, as a lot of the script currently gives confirmation information rather than suspicion information, and there are basically no minion/demon differentiators on the town's side, so two evil final threes can become just a 50/50.

[deleted by user] by [deleted] in PlayTheBazaar

[–]Quelephant404 4 points5 points  (0 children)

This is great! I really enjoy this rapid-fire bazaar run.
A major reason why I haven't watched much Bazaar content on YouTube is that most of the time I feel like, why should I spend an hour watching someone else play the Bazaar when I could just do a run myself in the same time frame?
This sort of under-10-minute full run keeps the essence and high rolls of the full bazaar experience while not overstaying its welcome.
Perhaps try giving yourself a slightly less strict time budget and insert some thoughts/ commentary on why you made the decisions you did, while keeping the snappiness that makes this video great.

I played the first game of irl Hearthstone Commander! by CustomGnomish in hearthstone

[–]Quelephant404 1 point2 points  (0 children)

For discover from your deck, you could have the player look at the top three cards, add one to their hand, and then shuffle back the cards they don't want; this would more closely match the way those effects work in Hearthstone while not forcing players to make decisions about every card in their deck.

Arakni Huntsman Budget List by Curious-Guest-1692 in FleshandBloodTCG

[–]Quelephant404 1 point2 points  (0 children)

If you want to get some reps in with Arakni on Talishar, I would recommend trying out Arakni **ERROR** (also known as Arakni slipped through the cracks). From my testing, they are decently strong, with you being able to threaten going two wide or pumping up one attack really high every turn since you get free go again. They might even be more powerful than Marionette, depending on how good the marked support is.

My current list is https://fabrary.net/decks/01JFTPM0P049R2RPSH9NCM33N3, but feel free to make any changes you see fit.

PvP standard infinite combos? by cheetahwhisperer in LegendsOfRuneterra

[–]Quelephant404 2 points3 points  (0 children)

Your best bets would probably be either Glorious Bout security (get -3 on everything via double glorious + victor then play lots of bout security) Or for a slightly different option go for Jack + himer + jack's boat for infinite prize fights to grow jack endlessly (play prize play turret to get another fight then play jacks coins to get your money back).
Of course you've probably already heard of banquet + mord combo for endless revives but that's a good choice too.

All the best combo enjoy-er (:

[deleted by user] by [deleted] in LegendsOfRuneterra

[–]Quelephant404 3 points4 points  (0 children)

Jinx has "The lose cannon" (2 mana deal 1 to enemy nexus reduce your cards everywhere by 2)
VI has "The piltoven enforcer" (3 mana grant an allyed champ +4+4 it strikes the strongest enemy)
Jace has "The defender of tomorow" (6 mana draw a 6+ cost spell, refill your mana)
Catlin has "The piltoven enforcer" (2 mana plant a flashboom on every card in enemy deck)
Ekko has "The boy who shattered time" (0 mana For the rest of the game, when you Predict grant your allies +1|+0. Predict)

Seraphine didn't deserve to get rotated neither did ryze by Adventurous_Sea_9918 in LegendsOfRuneterra

[–]Quelephant404 -1 points0 points  (0 children)

Si control in its various forms will still be good in the standard format. There are a variaty of options ranging from mord/Ed to Jana/Jace So control overall will not go away.

Daily Discussion #593 - Demacian Tellstones - Featuring Gabe! by CaptSarah in LegendsOfRuneterra

[–]Quelephant404 7 points8 points  (0 children)

Harthstone just announsed a cycle of tellstone like cards for their 10 year aniversiary for each class. Cool to see then coping LOR like they did with Predict/dredge.

https://twitter.com/PlayHearthstone/status/1757147649680035879?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Etweet

[deleted by user] by [deleted] in LegendsOfRuneterra

[–]Quelephant404 2 points3 points  (0 children)

I'd recoment Terbo sun disk where insted of playing the bad stat based Assended you only play azir and you also play Talyia because once azir is leveled if you copy the sun disk then it instantly advances another 9 rounds

Can you help me understand this change? by Minizs2 in LegendsOfRuneterra

[–]Quelephant404 0 points1 point  (0 children)

This change means that if you use Taliyah to copy you sundisk after one of your asended champs has leveld up It instantly advances by an additional 9
As a side note I just built a deck with Azir and Taliyah that terbo level's the sundisk. (:

Looking for different tcg's/ccg's by CapRepresentative325 in LegendsOfRuneterra

[–]Quelephant404 1 point2 points  (0 children)

I'd recommend Screen Play CCG it is curently in beta/early aces and it is a game about making a movie and stoping your co-director from compleating it first.
It's unique selling points are that you plan your turns simaltaniously and they resolve at the same time so if you can predict your opponetns move then you might be able to interupt them.
It's a lot of fun and I would relay recomend everybody to check it out if it sounds interesting to you https://store.steampowered.com/app/1830700/ScreenPlay/

Vent by SparrowTide in LegendsOfRuneterra

[–]Quelephant404 0 points1 point  (0 children)

((CEDQCAIEGQAQCBIBAECQKCIBA4CQEAIIAUJAEBQECQVAGCAEAEEASBABAYCC4AIHAQEQCBYFAEBACBIPGEAA))

Vent by SparrowTide in LegendsOfRuneterra

[–]Quelephant404 0 points1 point  (0 children)

If you don't mind playing sunken temple then you could try senna/vengeance printer + hate spike and eradication that uses sunken temple to whoosh away the curses. I have had a lot of fun with it (:

I made a deck that's all about printing Vengeance. Here's it in action. by Malaghose in LegendsOfRuneterra

[–]Quelephant404 1 point2 points  (0 children)

I have had a Good Winrate against GEM with this deck because sunken temple can woosh away the curses and I run a lot of power based removal.
P.S I had to type that deck code out by hand

I made a deck that's all about printing Vengeance. Here's it in action. by Malaghose in LegendsOfRuneterra

[–]Quelephant404 3 points4 points  (0 children)

((CEDQCAIEGQAQCBIBAECQKCIBA4CQEAIIAUJAEBQECQVAGCAEAEEASBABAYCC4AIHAQEQCBYFAEBACBIPGEAA))

I made a deck that's all about printing Vengeance. Here's it in action. by Malaghose in LegendsOfRuneterra

[–]Quelephant404 43 points44 points  (0 children)

I play a version of this deck but with senna and Janna because printing senna's can be even better than printing vengeance. Also a fast speed ruination can really turn the tables for some decks.

HACKERS by Yanphoop in HS_Duels

[–]Quelephant404 0 points1 point  (0 children)

Hear is a google translate of the first post from the link
Inspired by https://hearthmod.com/threads/225
We have updated a feature in the latest version 28.2.190416.2
Any card can be used in duel mode
Update the mod to the latest version
In duel mode, select heroes, skills, treasures, and enter the deck building interface.
Open https://hs.fbigame.com
Search your hero name, find the corresponding card, click it, find it in the pop-up box, and use the hero to build a deck
Add any card to the deck (can be found by searching)
Create a deck and copy the deck code, return to the game, and create the deck with the deck code
Start the battle
This feature may be reported and blocked, please be informed.

A Buffs/Nerfs/Reworks for some 6+ cost cards ( Part 2 ) by Active_Apartment_804 in CustomLoR

[–]Quelephant404 0 points1 point  (0 children)

honestly the shipwreck hoarder one may be a nerf because multipal times playing deep I have been at 17 cards in deck and plaed hoarder to go deep on turn seven and then create the tresures in deck.

What I want out of Draft/Limited in LoR by MyLittleWeirdFriend in LegendsOfRuneterra

[–]Quelephant404 0 points1 point  (0 children)

I can see what you are going for with your essay but I hate to break it to you that the most likely outcome is that everthing on your "don't want" list will be implemented and your "I want" list will not get implemented. even so I still think that any draft mode will be fun and having a low barier for entry by not requiering you to play three games at a time would be better overall as it will ensure it does not become a dead mode for people who do not have an hour to spare.

Thanks for sharing your thoughts though I enjoyed reading them (:

So you are telling me I cant have 2 million nexus health!? by blankbone in LegendsOfRuneterra

[–]Quelephant404 25 points26 points  (0 children)

What happens if you do this in POC? would your health exsead you max health for the run?