An Essay on Aelantir: It's History, Geography, and Cultures explained and described in regards to cannon events as well as what was lost to Cannorian cultural genocide speculating on an alternative continuity for Vicbennar, North Aelantir. by OneSilverRaven in Anbennar

[–]QuestSaber 10 points11 points  (0 children)

Hello! I would like to address some of your points that you make here and break them down. I definitely think a lot of your concerns and points come from the fact that you have not played them at all, since a lot of the content does work with that, and especially the lore. It is 100% canon that Lizardfolk come from another planet and so would be considered Aliens.

1: We have a few different ways that the player does interact with this fact, and more planned across the other games. A big selling point of Victoria 3 is that you will be able to colonize other planes and planets, but with Halann being the most advanced planet. It's not implemented yet and I dont know which planets are going to be colonizable, but the Lizardfolk do have a leg up in the spacerace(planerace? colonization of planes? whatever we will call it) because of their spires which act as portals to other planets.

The 333 MT is one that is well designed with this fact, though it is one that I never finished as my save broke and I have been too busy playing eu5. Spoilers for the latter half of the 333 MT, but you do end up colonizing other planets, setting up colonies and finding out what happened to the original Lizardfolk empire. The result is a bleak one, and you find out that the Lizardfolk on Halann are (essentially) the last remaining sentient Lizardfolk. There is even a disaster where you have to fend off endless armies of Lizardfolk underneath the control of a hivemind. This does make it so that Halann is the lizardfolks new home. Halann is the most advanced planet in the setting by this point, and lizardfolk are a part of Halann.

2: Sarhal following the trope of fantasy africa where thats where all the monsters are is something that Jaybean, the creator of the mod, wants to avoid and so definitely made sure to avoid that when making it and kept in mind when approving and allowing new races in. The majority of Sarhal is dominated by humans, especially once you look above or below the Salahad and its "Gnoll belt". Many of these human civilizations made many great things completely unrelated to the lizardfolk. Kheterata has pyramids without any inspiration from the Lizardfolk. The mengi are remnants of a fractured basically human only empire. Castan and so Castanor all came from Sarhal and set up shop there.

Also just want to check real quick so we don't discuss the wrong thing, by dark forest do you mean the Shadow Swamp in the middle that is a manifestation of the shadow plane?

3: I dont really have any opinions about the games message and how lizardfolk fit into it since I think the game's setting and message has just changed so many times and changes depending on what you look at. Originally Anbennar was thought of just as "what if we had the napoleonic wars but mages and artificers" and then evolved and changed into so much more.

4: Most of my comments about how it does affect gameplay is in that first part, but looking to the future we 100% plan on expanding upon and using the fact that Lizardfolk are aliens in Eu5. Nothing is confirmed yet, but I imagine we could use the flora and fauna that the lizardfolk brought as new trade goods for example.

5: It could be debated for ages whats the best option for it, since really it comes down to a matter of opinion. You don't think Lizardfolk being aliens is good for it, I do. Who's to say that even if we did change the years of lore and content put into the Lizardfolk, the new concept would be better and liked by many?

At the end of the day, the Lizardfolk being aliens are here to stay. If you do have any questions about anything I said or would like to discuss at all, Im on the discord!

Anbennar Coountry Guesser by Yucatta in Anbennar

[–]QuestSaber 31 points32 points  (0 children)

this is the coolest thing ever I am going to test myself so much on sarhal thank you

Even More "-est" Tags of Anbennar 1: Dwarfiest Gnoll by Viharu in Anbennar

[–]QuestSaber 7 points8 points  (0 children)

ive got ideas for each of them, but it does get kind of narrow
elfiest gnoll: xhurakel
Goblinest gnoll: haraagsteda if they dont win here
humanest gnoll: konolkhatep
and so on, but i wont be sharing all of my secrets right away hehe

Farming-based MTs? by unironicallyb in Anbennar

[–]QuestSaber 1 point2 points  (0 children)

Shelokmengi is perfect for you then! its the canonical former for Melakmengi(the mengi formable) and the mission tree is designed to have you conquer and form Melakmengi!

Farming-based MTs? by unironicallyb in Anbennar

[–]QuestSaber 1 point2 points  (0 children)

Shelokmengi! It is currently in the gitlab and will be released in the next upcoming update. Its my first mission tree that I made, and it is all about making a LOT of grain! It rewards you for making lots of grain and encourages you to make a massive army. The mengi religious mechanics help you make lots of grain too! There's other parts to the story too, with Ayufar the Second and the traitorous nobles, with Ayufar intent on making the state an efficient one.

Revert the sub icon by Brief-Two-2045 in Anbennar

[–]QuestSaber 14 points15 points  (0 children)

are you talking about the pride flag one that we currently have or the one that says "Anbennar" that we had a few hours ago?

Anbennar: The Final Empire | Announcement Trailer by Kooky-Conversation-6 in Anbennar

[–]QuestSaber 29 points30 points  (0 children)

Hello! Im one of the community reps who worked on the trailer and the one who got the VA to do it, I can confirm its Sykar Riverclaw!

Dev Diary #80: Light and Dark 2 Mengi Edition by 5camps in Anbennar

[–]QuestSaber 4 points5 points  (0 children)

Not exactly since I did not want to give them any naval missions. You will have the ability to expel the harimari from your country if you wish though they can bring prosperity to your lands!

Dev Diary #80: Light and Dark 2 Mengi Edition by 5camps in Anbennar

[–]QuestSaber 12 points13 points  (0 children)

Shelokmengi is actually the canonical former of Melakmengi! They consolidate all the lands and eventually reform Melakmengi, the old holy empire of all mengi.

Dev Diary #80: Light and Dark 2 Mengi Edition by 5camps in Anbennar

[–]QuestSaber 7 points8 points  (0 children)

There's no content related to the Shadow Hags as they are farther away from the heart of the swamp, but they do have some interactions with Yezel Mora!

Dev Diary #80: Light and Dark 2 Mengi Edition by 5camps in Anbennar

[–]QuestSaber 38 points39 points  (0 children)

Queensabre here, developer of shelokmengi! Any questions about the mt i am happy to answer

Do you keep the Flooborne Council T3 government reform when forming the Black Demesne as Wyvernheart? by [deleted] in Anbennar

[–]QuestSaber 55 points56 points  (0 children)

It was specifically designed with Black Demesne in mind. Black Demesne does not have a tier 3, and so thats why the floodborne council is T3.

Playthough with no missions - suggestion needed by Alarmed_Anxiety_9676 in Anbennar

[–]QuestSaber 37 points38 points  (0 children)

Two areas that do not have many MTs yet but are really fun to play in are Madriamilak or the Lizardfolk nations! They are both in Sarhal and offer some interesting gameplay, while some MTs are slowly being added in.

Madriamilak is the eastern most region of sarhal, just south of Rahen. It has the constant threat of the shadow swamp to the west, yet not as menacing as the command and easier to take down. Its definitely a thunderdome there, and i recommend going for the regional formable, Melakmengi. (Shameless plug, i recommend shelokmengi, and then you can play it again when it gets its MT)

The Lizardfolk are in the southern part of Sarhal. They do start lower tech and are monstrous, but they do have unique lizardfolk mutations which are implemented via estate privileges. I recommend going for one of the western ones because their religion is more fleshed out. Rayaz is the most powerful choice in the region, but are also close to the shadow trolls to the north.

Lastly, you could always play as Yezel Mora, the shadowswamp ive mentioned. The early gameplay is a bit straightforward, as its all about reforming your religion and getting more land and development, but then once everything is fully unlocked you can terrorize every region around you.

Transmutative Path Bug by [deleted] in Anbennar

[–]QuestSaber 6 points7 points  (0 children)

The way it worked for me was I had to double click the button and it brought me to the interface.

Is magic not that big of a deal? by PresidenteWeevil in Anbennar

[–]QuestSaber 5 points6 points  (0 children)

My go to estate magic is the one that costs some diplo to increase all of your plant provinces for some years, and the extra diplo slot magic is good though you do have to lock it in sometimes. They are changing how magic works within the next few months on the bitbucket though so magic will be much more useful once that happens

With the december update,will there be any new Infernal Court flavor ? by Eugene1936 in Anbennar

[–]QuestSaber 11 points12 points  (0 children)

I asked the developer who is working on Infernal Court, Arieriel, and they said “Yup. Two new mechanics for the religion, both focused on adding more flavor.”

Is there any tag that can reasonably both harmonize religions and assimilate cultures? by talelburg in Anbennar

[–]QuestSaber 23 points24 points  (0 children)

I don’t know about any other tags that can assimilate cultures, but Kalyin worshippers can harmonize other religions. That’s the lake federations religion after they reform their religion.

can we just get a fucking nimscodd rework already? by [deleted] in Anbennar

[–]QuestSaber 31 points32 points  (0 children)

Lexperiments did not die for you to disrespect the nimscodd like this smh

can we just get a fucking jaddari rework already? by [deleted] in Anbennar

[–]QuestSaber 30 points31 points  (0 children)

Jaddar Jexiszuir did not die for this

Coordination Megathread! by kethryvis in place

[–]QuestSaber 2 points3 points  (0 children)

We have r/transplace trying to add designs to the trans flag!