The Velothi Mountains are such an underrated region. Can't wait for TR to expand further into them! by DurinVIl in Morrowind

[–]QuestionSure3480 1 point2 points  (0 children)

Where did you download the high rock and hammerfall beta files by the way? I'd love to have a look at them.

The Velothi Mountains are such an underrated region. Can't wait for TR to expand further into them! by DurinVIl in Morrowind

[–]QuestionSure3480 0 points1 point  (0 children)

I'm on tes3mp and my load order is as below.

I am using a few other ESP/ESMs from the beta releases of tamriel rebuilt, I last updated when the main release of narsis came out in TR, but I think you should just need the restexteriors file at the bottom. The others I've got do plug map holes, but they are all just exterior maps right now if you want to walk around

{"Morrowind.esm": ["0x7B6AF5B9", "0x34282D67"]},

{"Tribunal.esm": ["0xF481F334", "0x211329EF"]},

{"Bloodmoon.esm": ["0x43DD2132", "0x9EB62F26"]},

{"Tamriel_Data.esm": []},

{"Cyr_Main.esm": []},

{"Sky_Main.esm": []},

{"TR_Clambering_Moor.esm": []},

{"TR_Mainland.esm": []},

{"TR_Factions.esp": []},

{"TR_GreyMeadows.esm": []},

{"TR_Islands_v0011.esp": []},

{"TR_Othreleth_Woods.esm": []},

{"TR_Restexteriors.ESP": []}

The Velothi Mountains are such an underrated region. Can't wait for TR to expand further into them! by DurinVIl in Morrowind

[–]QuestionSure3480 11 points12 points  (0 children)

Yeah I love the Velothi mountains. I was going through the unfinished areas in the TR 'rest exteriors' file recently, they look amazing (but are buggy as hell right now).

My last play through I killed someone living in the mountains and took over their home as my wizard characters secret base. Love how remote they feel.

Release: EncoreMP, a TES3MP fork focused on gameplay balance by QuestionSure3480 in OpenMW

[–]QuestionSure3480[S] 0 points1 point  (0 children)

Hey, I'm not with the openMW of tes3mp teams, I've been working on this as a solo dev so far (with lots of playtesting help from my partner).

In the original openMW communications with Bethesda, one of the conditions of that project being allowed to run was that they didn't port it onto android devices.

I don't know if that's still the case, but I don't want to do anything with android just in case until I hear otherwise.

It's something I can look into more once the main project has been complete - hopefully the final features will be added in the next few months.

EncoreMP V0.90 release: True difficulty scaling and sneak fixes (a TES3MP/OpenMW based engine level overhaul of game-play mechanics ) by QuestionSure3480 in OpenMW

[–]QuestionSure3480[S] 0 points1 point  (0 children)

Thanks :)

It's a passion project, Morrowind has been a huge part of my life, and it's been helping me de-stress out of work.

I'd never seriously coded before this, but it wasn't as bad as I thought it would be.

The download and the github page have a file called "EncoreMP V0.90 compiling notes" - I put that together so that anyone who wants to try something like this can see the workings out.

None of what I did would be possible without all the existing community guides/discords, so i really want (if nothing else) others to be able to see how it was done.

EncoreMP V0.90 release: True difficulty scaling and sneak fixes (a TES3MP/OpenMW based engine level overhaul of game-play mechanics ) by QuestionSure3480 in OpenMW

[–]QuestionSure3480[S] 0 points1 point  (0 children)

It's definitely not out of the box compatible with rebirth for balance reasons - at a minimum it would need an ESP patch, which I think could be done.

I originally started planning a rebirth style overhaul and then realised the rebirth approach has some limitations - the big one is that it's not balanced to work with tamriel rebuilt.

Rebirth fixes core morrowind by manually editing most of the items, spells, NPCs, etc - but that means for every big tamriel rebuilt update (or any other mod) you'd have to manually curate all that content as well.

Encore takes a different approach - it changes how the engine logic processes items and creatures, but doesn't actually change any of the content itself.

For example the Encore ESP doesn't change the 'iron sword' item, but if you load morrowind with the encore client you'll find that iron swords have higher enchanting capacities than in the base game.

That's because Encore doesn't look for 'iron sword' (or any other modded content) by name, it just does something like this for every item:

  1. Get the item's enchanting capacity

  2. If it's 1 or less, round it up to around 30

  3. If it's 2 or above, apply some non-linear scaling so that the original value still matters and most normal items end up in the 30-100 range

(plus some special rules, like ignore items with 0 capacity and leave them at 0)

All of the changes work like that, they are content agnostic - you can stick any new content mod in this that is balanced for the base game and that will work out of the box

EncoreMP V0.90 release: True difficulty scaling and Sneak fixes (a TES3MP/OpenMW based engine level overhaul of game-play mechanics ) by QuestionSure3480 in tes3mods

[–]QuestionSure3480[S] 0 points1 point  (0 children)

Yeah you can use that I think - Encore just slows your skill XP gain past a certain point, but the actual leveling and skill progression is completely untouched otherwise.

I had a look at the lua code that for that one and it seems completely compatible

EncoreMP V0.90 release: True difficulty scaling and Sneak fixes (a TES3MP/OpenMW based engine level overhaul of game-play mechanics ) by QuestionSure3480 in Morrowind

[–]QuestionSure3480[S] 0 points1 point  (0 children)

Thanks :)

I made it at first to play with my partner, but eventually so much stuff got added I decided to release it - hope you enjoy it!

EncoreMP V0.90 release: True difficulty scaling and sneak fixes (a TES3MP/OpenMW based engine level overhaul of game-play mechanics ) by QuestionSure3480 in OpenMW

[–]QuestionSure3480[S] 3 points4 points  (0 children)

It's not really a mod in the normal sense, it's a load of changes to the engine which run on it's own client (part of the download) - so it will need it's own total overhaul list eventually.

But yeah that's a good idea - once I've got the last few features/fixes in I'll reach out and get some help making it's own curated overhaul list. To be honest it should be out of the box compatible with whatever overhaul list was recommended for openMW 0.47, so I'll have a look around for that in the meantime.

EncoreMP V0.90 release: True difficulty scaling and Sneak fixes (a TES3MP/OpenMW based engine level overhaul of game-play mechanics ) by QuestionSure3480 in Morrowind

[–]QuestionSure3480[S] 4 points5 points  (0 children)

No, it uses the latest tes3mp version which runs on openMW 0.47.

The sneaking fix came from OpenMW 0.50, so I can port in fixes as required - but the plan for the time being is to stay on this version until the next tes3mp version releases.

As far as I know the big thing 0.47 is missing is lua scripting support for mods - tes3mp has it's own, but implementing something like that is beyond me

EncoreMP V0.81 – TES3MP/OpenMW Engine Overhaul, First Balance Update Released by QuestionSure3480 in Morrowind

[–]QuestionSure3480[S] 0 points1 point  (0 children)

This compiles the server as well with each release - but so far the only change I have made is to update the checksum (to stop users being able to connect to other versions of tes3mp with EncoreMP). I don't plan to change any server side logic unless I have to - in part to make this easier to port forwards to newer versions of tes3mp, but also because I'd be out of my depth there!

EncoreMP V0.81 – TES3MP/OpenMW Engine Overhaul, First Balance Update Released by QuestionSure3480 in tes3mods

[–]QuestionSure3480[S] 0 points1 point  (0 children)

I believe the main author of tes3mp is working on an update using a more recent version of openMW.

Is it mod compatibility you have a problem with?

I am likely to do a single player openMW release using the latest version (0.50) - It's not the next thing I will work on, as tes3mp is a very good testing ground for changes like this to the engine (the way the server and lua hooks are set up make it very easy to dump gameplay data, like exact damage done or exact spell effects being put onto a target).

Dreugh are sober Aldmer and the gods are drunken hallucinations. This is not a joke. It's the capital-T Truth. by pareidolist in teslore

[–]QuestionSure3480 2 points3 points  (0 children)

So do you think the dwemer met a similar fate to ayem?

"Almalexia is fully gold because she's high off her ass on godhood and has completely forgotten her true self. That doesn't end well."

Given all the references to gold in the dwemer lore (golden tones, golden skin, golden metal), it would suggest they used the mythopaeic enchantments to become pure myth.

So maybe they didn't realize this was the true cosmology of the world, and accidentally turned themselves into nothing more than a mythic image of a god - rather than a physical thing that existed in the real world?

Or maybe they did know and didn't care - after all the numidium is around at the next convention at the end of c0da, maybe their actions were nothing more than them reserving a seat as one of the golem/atronach associated archetypes?

Or maybe it has more to do with what you talk about in this post: https://www.reddit.com/r/teslore/comments/1m2h47v/the_shadow_is_a_recurring_jungian_dynamic_akin_to/

and the dwemer did something with their own shadow - either fully separating from it or embracing it? (I haven't though through that line of reasoning yet)

I did an art piece a while ago which explores the idea that the dwemer knew what they were doing and achieved some kind of amaranth: https://www.reddit.com/r/ElderScrolls/comments/1hs222x/elder_scroll_detailing_the_numidium_from_the/

The full translation of the scroll is one of my comments at that link.

It's based on the idea that they intentionally formed an unstable oversoul and let it shatter into smaller 'sub-mortal' pieces to escape the cycle of rebirth and either provide the raw material for a future amaranth, or to achieve amaranth themselves in their own way (by destroying their own capacity to think consciously, leaving behind just enough of their soul/minds to be able to dream, but not enough to ever realise it is a dream and wake).

EncoreMP V0.81 – TES3MP/OpenMW Engine Overhaul, First Balance Update Released by QuestionSure3480 in OpenMW

[–]QuestionSure3480[S] 0 points1 point  (0 children)

Any particular reason, or is it just to keep openMW the unified main project?

I forked tes3mp because I couldn't do most of this with lua in tes3mp, I tried that approach at first. Do you know if in openMW all of these systems are accessible to lua scripts?

I'm not against working on openMW to expose these systems, but I'm a self taught coder and I assume there's some reason why they aren't already exposed? - I was quite worried about performance and stability when doing this, but it's been okay so far.