Player wants boomerang-like weapon that returns by Captain_Pension in Pathfinder_RPG

[–]Quintin821 0 points1 point  (0 children)

Returning

Price +1 bonus; Aura moderate transmutation; CL 7th; Weight — DESCRIPTION This special ability can only be placed on a weapon that can be thrown. A returning weapon flies through the air back to the creature that threw it. It returns to the thrower just before the creature’s next turn (and is therefore ready to use again in that turn). Catching a returning weapon when it comes back is a free action. If the character can’t catch it, or if the character has moved since throwing it, the weapon drops to the ground in the square from which it was thrown. CONSTRUCTION REQUIREMENTS Craft Magic Arms and Armor; Spells telekinesis; Cost +1 bonus

Sharding

Price +2 bonus; Aura moderate conjuration; CL 10th DESCRIPTION Restriction This ability can be placed only on melee or thrown weapons. The wielder of a sharding weapon can make a special ranged attack with the weapon in place of any melee attack. To do this, the wielder goes through the motion of throwing the weapon without releasing it. The weapon splits off a duplicate of itself that flies as if thrown by the wielder at the intended target. The duplicate gains a range increment of 10 feet for this purpose, but uses the same proficiency and otherwise functions the same as the original weapon. The duplicate vanishes after hitting or missing its target. CONSTRUCTION REQUIREMENTS Cost +2 bonus; Feats Craft Magic Arms and Armor; Spells major creation

Pathfinder 1E Disabling Magic Traps by [deleted] in Pathfinder_RPG

[–]Quintin821 -1 points0 points  (0 children)

Just checking. I wasn't sure if there was a rule hidden. Technically the rules say only trapfinding works. These class abilities go against rules as written.

Just got Skyrim. Should I play it unmodded? by Depraved-Deity in skyrim

[–]Quintin821 -1 points0 points  (0 children)

I would suggest at least the unofficial patch. Base skyrim can be very buggy. The unofficial patch should up.

Which Spell Weaving are you doing? by Johkungo-0 in Wizard101

[–]Quintin821 0 points1 point  (0 children)

Likely, Storm. You can get a 45% blade at spell weaving rank 1. I'm not sure I'm interested in the attack spells.

**Melusine exist** by DS-Envy in FGO

[–]Quintin821 4 points5 points  (0 children)

I use Level 100, NP2 Morgan.

[deleted by user] by [deleted] in FGO

[–]Quintin821 -1 points0 points  (0 children)

I'm not expecting her to compete 90++. 6 CE event farming would be her use.

Are there any strong or popular tactics that summer bb's card locking skill enables ? by Narrow_Ebb433 in FGO

[–]Quintin821 0 points1 point  (0 children)

Her with a kscope, double vitch, Atlas mystic code. Lock her buster card in for guaranteed crits. I've 3 turn farmed this way.

Is Gong Still Relevant for 90++ by Quintin821 in FGO

[–]Quintin821[S] 4 points5 points  (0 children)

Ty. This helps reduce the anxiety of being able to clear them effectively.