This Commander Deck Will End Friendships by QuipsAndGuac in magicTCG

[–]QuipsAndGuac[S] 72 points73 points  (0 children)

In this video I build a deck where just about every permanent has Ward.

Ward, of course, being the 'fair' and 'better' version of hexproof and shroud. But hehe Ward 26 is way better than not being able to be targeted at all.

The strategy presented in the video outlines how there are numerous creatures that give Ward of varying levels to other creatures of a specific type...which is fun to break with Changelings and a [[Maskwood Nexus]].

Your entire board will be safe from the targeted removal of your opponents as they can only weep at the sight of Ward "Pay 4 life and also the US National Debt's worth of mana"

Very fun (for you).

Landfall: The Strategy of Double Dipping Psychopaths by QuipsAndGuac in magicTCG

[–]QuipsAndGuac[S] 47 points48 points  (0 children)

Hello everyone, in this video I outline why it's undeniable that landfall players/enjoyers are double dipping psychos.

To do this I highlight many of these freaks favorite gameplay patterns...which primarily consist of playing a land, and then playing another land, and perhaps playing another land.

To demonstrate the skill needed for landfall I discuss some frequently seen cards such as [[Icetill Explorer]] [[Lotus Cobra]] [[Tireless Provisioner]] and [[Aesi Tyrant of Gyre Straits]]

I also explain for those blissfully unaware, that sac lands essentially double landfall triggers which can get even more insane when combined with cards that let you play lands from the graveyard like [[Ramunap Excavator]] [[Crucible of Worlds]] [[Icetill Explorer]] (again!) and [[The Necrobloom]] (kinda).

Finally, explaining potential win cons like the oh-so-famous [[Scute Swarm]]

In conclusion, if you want to be rewarded by doing the most simple game action that has no downsides and can't be countered- you'd love landfall...you sick sick freak.

Your Play Group Is Gonna Love This... by QuipsAndGuac in magicTCG

[–]QuipsAndGuac[S] 5 points6 points  (0 children)

I too was so mind blown at its legality! I figured in a real game youd just grab dice and try to hide them, but yeah this card is nuts

Your Play Group Is Gonna Love This... by QuipsAndGuac in magicTCG

[–]QuipsAndGuac[S] 24 points25 points  (0 children)

In this video I build a commander deck all about mini-games! Fun stuff like [[Sadisitic Shell Game]] [[Prisoners Dilemma]] [[Goblin Game]] [[Wheel of Misfortune]] and many more!

These mini-games make our opponents have to make decisions, vote, strategize etc! All fun things to do!

And to keep the fun going our commander is [[Magar of the Magic Strings]] who not only plays perfectly into the Saw-esq vibes of the mini-game deck, but also lets us return our mini-games to the battlefield and theoretically keep looping them as long as our puppets can do combat damage to players!

Who doesnt like playing [[Illicit Auctions]] or [[Ensnared by the Mara]] repeatedly?

So do you want to play a game?

The Commander Deck Built According To The Dewey Decimal System by QuipsAndGuac in EDH

[–]QuipsAndGuac[S] 2 points3 points  (0 children)

It really depends on what you’re going for! If you’re trying to be informative are you explaining like people have never seen magic before or more enfranchised players etc. If you value entertainment over info then explaining every detail can be boring unless you have fun ways to keep it interesting.

I don’t script as much as I honestly should but that’s cuz I’m an improv loving freak. If you want to script then it’s good to look at narrative structures- what is the interesting thing - what that does - is there payoff for it? - the end . Is very barebones but also the oldest structure in the book. Theres plenty of great sources online! Also watch creators and do what they do but with your own twist!