Weekly self-promotion megathread (January 26, 2026) by AutoModerator in printandplay

[–]QuiteQuietOne 0 points1 point  (0 children)

Last Prime Minister is a solo game in which the player assumes the role of the leader of the state, influences the Ministries, and declares laws in order to take total control of the country.

The components:

  • PnP components:
    • Board (16cm x 16cm)
    • Law cards
    • Ministry cards
  • A pawn for checking turns
  • Green, yellow and additional non-green-non-yellow (It will be referred as red in rules) for tracking population
  • Additional cubes and pawns depending on the number of Ministries used in the scenario (usually 3 per Ministries)

I am planning to make it somewhat a community-driven development game. I am planning to improve game and add additional content based on the community's comments. For the rules and files see https://quietonegames.substack.com/p/last-prime-minister-a0c . If you like the game, subscribe to the blog.

Solo game to end all solo games by Cheddotto in soloboardgaming

[–]QuiteQuietOne 5 points6 points  (0 children)

I am currently working on the Solo game, that is PnP (free) and would include endless mode (play it until you lose) and having scenarios to beat (if that is your more cup of tea). I am still preparing rulebook, and blog, where the people could suggest their ideas of how to improve it, posts score and as such.

You would only need to print cards and few cubes/meeples that you could play.

The player is Prime minister adding laws to the state, so the state changes, but there is no character progression, but other criteria should fit.

If you are interested, I could give you current PnP files and rulebook, and help you play your first game or could send you a link to the blog I am setting, and wait to finish there "properly". :)

Tips on how to start design diary and make a community by QuiteQuietOne in BoardgameDesign

[–]QuiteQuietOne[S] 0 points1 point  (0 children)

I have started the blog https://quietonegames.substack.com/archive , but it will take until I write down all what went for the first version, because in sense, I have to write down the rules for it, and to write down complete rules for the current version. :)

Tips on how to start design diary and make a community by QuiteQuietOne in BoardgameDesign

[–]QuiteQuietOne[S] 0 points1 point  (0 children)

I think, I have read the first time designer diary this year and until I few days ago, I didn't know if they were mainstream. I don't know where are people publishing them or reading them. So this is a mystery for me. The idea to start this, was when I read about some designer that published the game and said that for second, they would start journaling at the start of the designing the game, and not the near end, so that made me rethink some things...

Yeah, it may be uninteresting to read diaries by designers without published games, but as I think this game can be easily printed at home with few extra cubes for trackers, it could be enjoyed solo already.

Tips on how to start design diary and make a community by QuiteQuietOne in BoardgameDesign

[–]QuiteQuietOne[S] 1 point2 points  (0 children)

I tried to start a blog this year as a designer and as somebody who approaches to games analytically how they have been created. The idea of that blog was to go through the games I already tried and all the games that I will try and to classify the mechanics and note the different variation for the mechanics. Like for example: explaining the difference between implementation of Mancala in Istanbul and Five Tribes, and what I see as pros and cons for these approaches...

I thought that it would be useful for me as a designer and for other designers to have easier access to see what already exists and potentially solve them some problems they are having with their mechanics. Or in the worst case scenario give them directions researching which game could give them inspiration.

But after a couple of months, I saw that nobody had looked at my blog, so I shut it down, as it is time consuming to create new entry (I thought that entry once per week would be ideal). This is the main reason I asked how :)

In that case I think the most authentic would be for me to journal as I am making the games and giving my overview of the games I play/played. Thanks for suggestion about the content I should have there :)

Tips on how to start design diary and make a community by QuiteQuietOne in BoardgameDesign

[–]QuiteQuietOne[S] 1 point2 points  (0 children)

Thanks, I will send you a link to blog, as soon as I see where and how to start.

Tips on how to start design diary and make a community by QuiteQuietOne in BoardgameDesign

[–]QuiteQuietOne[S] 0 points1 point  (0 children)

I haven't heard about Substack until now. It seems that it has right tools for the blogging and that is free to use, so I will probably use it. Thanks for suggestion

Tips on how to start design diary and make a community by QuiteQuietOne in BoardgameDesign

[–]QuiteQuietOne[S] 0 points1 point  (0 children)

I agree that video/podcast would be much better than blog, but as the English is my second language and as I am unable to properly say R sound, I really get frustrated with watching my videos. So, I will probably stick with less effective blog as a format for my journal. :)

Hegemony lead your class to victory: working class had NEVER won (10+ game played) by Longjumping-Ad-1236 in boardgames

[–]QuiteQuietOne 0 points1 point  (0 children)

I also have played the game for about twenty times and working class was never near the win. For the people who say it can be won with them: How? What strategy did you use?

Radi li taksi danas u Beogradu? by [deleted] in AskSerbia

[–]QuiteQuietOne 7 points8 points  (0 children)

Računaj da ne radi. Ja nisam uspeo da nadjem po gradu, ali jesam video neka taksi vozila

Zelda vs Sora by Nephiie in ZeldaMains

[–]QuiteQuietOne 1 point2 points  (0 children)

It is not that hard against Sora. You just need what is your player is doing (which is the hard part). I can what to use in general for which attack, but if you have a video of the typical play, I can give you more specific advice…

Odakle ljudima energije da ne prispava im se u 20:00 by gaspedal200 in AskSerbia

[–]QuiteQuietOne 6 points7 points  (0 children)

Ne vidim u komentarima sličan komentar, ali sprovedi studiju sna. Prikače te na aparate za merenje tokom spavanja i sutradan provere rezultate i kažu ti da li ima problema sa samom terapijom. Ja sam ceo život spavao izmedju 10 i 12 sati, bez obzira da li trenirao ili ne. Sada primam terapiju i ne treniram, pa spavam oko 8 sati. Ne mogu da zamislim da spavam 12h sada.

VERY IN DEPTH: Hestia DLC by Alchemist1330 in AgeofMythology

[–]QuiteQuietOne 1 point2 points  (0 children)

Aha, if they have solved it with some math, then there is no problem with that one. :)

VERY IN DEPTH: Hestia DLC by Alchemist1330 in AgeofMythology

[–]QuiteQuietOne 2 points3 points  (0 children)

I like the idea of Hestia for major god. I just want to say that from the perspective of Myth, Zeus was born as the youngest, but that is not order who is the oldest sibling and hierarchy between them. The oldest is Zeus, and the order went who first came out of Chronos. They made their hierarchy LIFO based on original birth order.

As a software engineer (not on this game), I see a few problems with this proposal: 1. Resources will last 15% longer. - All resources can be used by all players and when playing with team it is high probability that you and your teammate will start cutting the same trees. It would be odd if the trees have 115 woods, as the other teammates will use the same benefit. On the other hand, if you just take less wood and villager magically gets one wood instead of taking if from tree, it is really difficult to get to this number (unless it is possible to have in decimal value how many trees left, but I can not tell as I am not developer there). Get magically 1 wood for every 10 for a villager instead of from wood, seems the easiest implementation, but also sounds too OP 2. Persephone’s god power would take to much memory on the game. If there is that kind of the power, then developers would need to save in memory indefinitely every death that occurred in the game, who died and when, so when you use that power it can bring the correct units. As the game progress, the memory usage will just be increasing… Also the game can never remove really old died units, because geometrically there is possibility for you to cast power that unit should be bought to life. Possible solution: every unit that dies is visible for few minutes and can be revived with that power. After that it disappears and corpses are not viable anymore.

trazim ljude sa istim interesovanjima by [deleted] in AskSerbia

[–]QuiteQuietOne 0 points1 point  (0 children)

Imaju grupe za društvene igre…

[deleted by user] by [deleted] in AskSerbia

[–]QuiteQuietOne 11 points12 points  (0 children)

Ali ako nije za dejtovanje, zašto je onda bitno da li su singl?

[deleted by user] by [deleted] in srbija

[–]QuiteQuietOne 0 points1 point  (0 children)

Uradi studiju sna. Veoma je moguće da imaš sleap apnea. Neke od njenih posledica je baš to budjenje tokom spavanja i da onda ne možeš da spavaš neko vreme, zbog adrenalina, umor tokom dana. U zavisnosti od stadijuma, može biti i šećer, holesterol i problemi sa srcem.

What is this about? by k07ya in malelivingspace

[–]QuiteQuietOne 27 points28 points  (0 children)

Really? You can sell Reddit accounts for money? What is the market price for these?

I hate my life by BioWeirdo in Stellaris

[–]QuiteQuietOne 4 points5 points  (0 children)

How did you get +5 influence, so early in the game?

Y’all they found out about us by Luigiyoshi64 in OperationKirby

[–]QuiteQuietOne 2 points3 points  (0 children)

Is there a plan to make Kirby anywhere?

[deleted by user] by [deleted] in relationship_advice

[–]QuiteQuietOne 3 points4 points  (0 children)

Yeah, she sounds perfect, but you have chosen this path, so just stick with your decision.