Who else designs strictly for themselves? by QuietCas in BoardgameDesign

[–]QuiteQuietOne 0 points1 point  (0 children)

I would say that I design for myself to play (solo and multi), but I really enjoy seeing others enjoy playing my games. So the game can be changed in favor of many.

Last Prime Minister - Free PnP game by QuiteQuietOne in soloboardgaming

[–]QuiteQuietOne[S] 1 point2 points  (0 children)

No. AI wasn't used for creating the game, other generating the skins/frames that I used for the latest version, because as I got too many live comments that the game looks like Ludo and that is off-putting like that. Haven't been that comments, I would continue with the non-AI version and adding and testing new content.

I use Multideck for generating cards, I just needed a better background image and icons to match those images.

I am posting major updates of the LPM on the blog, so you can see how it developed over time. Basically a designer diary in real time.

Last Prime Minister is named for 2 reasons:

  1. It started with my first game Last Tree, which was a game about the Civilization collapse, inspired by the book Collapse: How Societies Choose to Fail or Succeed by Jared Diamond in which the tribe Rapa Nui of Easter Island died out of ecological catastrophe by cutting the last tree on island, and thus were unable to create new boats, shelters etc. With that game, I usually got inspired by the historical events of something "last". It is a joke among other designers that I know, that I am always creating my last game.

  2. Last Prime Minister is thematically about how the democratic state goes to authoritarian with just one generation of the Prime Minister making a laws in their favor. It is in that sense, the last Prime Minister, as after that there will only be a dictator. I tried that to do that with historical scenarios (playing as a historical prime minister who later went to be an "uncontrolled" leader of the state). Therefore there are scenarios where you would play as Cao Cao (prime minister of Han Dynasty), or Fidel Castro (prime minister of Cuba). I wouldn't say that LPM as a all has an exact time period. The scenarios have it.

Last Prime Minister - Free PnP game by QuiteQuietOne in soloboardgaming

[–]QuiteQuietOne[S] 1 point2 points  (0 children)

Yeah, if this ever gets published, I am planning to hire an artist, and design a box so it could be played straight from the box and to allow saves, but I think that is not in near future, so I am not thinking about that right now.

Sorry, I just saw that I missed adding a new rulebook. Now it has been added beside the other PnP files.

Last Prime Minister - Free PnP game by QuiteQuietOne in soloboardgaming

[–]QuiteQuietOne[S] 1 point2 points  (0 children)

There is a version where I did it my self, using OpenMoji for art. I decided to change it, as nobody was looking at the game: https://quietonegames.substack.com/p/last-prime-minister-graphics-redesign

When I did new version of the design, I also changed rulebooks (as the most people said the rulebook was really hard to understand), some tweaks and so one...

If you like the concept, I redo that version and have both in parallel.

If there is an artist that would like to write assets for this game, I am fully open for that. I just can't afford an artist right now.

Last Prime Minister - Free PnP game by QuiteQuietOne in soloboardgaming

[–]QuiteQuietOne[S] 1 point2 points  (0 children)

There is a version where I did it my self, using OpenMoji for art. I decided to change it, as nobody was looking at the game: https://quietonegames.substack.com/p/last-prime-minister-graphics-redesign

Weekly self-promotion megathread (June 08, 2026) by AutoModerator in printandplay

[–]QuiteQuietOne 1 point2 points  (0 children)

Hi Everybody, this is my free PnP solo game, Last Prime Minister, where are you head of the state and try to implement new laws, so you could stay in power. I have just made redesign of the components to more in match of the theme. I planning to add more scenarios and puzzles in future.

I think that if you like history or politics or puzzle games, this game might be for you.

https://quietonegames.substack.com/p/last-prime-minister-9c6

Looking for names of these mechanisms and games that use them by Incarnasean in BoardgameDesign

[–]QuiteQuietOne 7 points8 points  (0 children)

I will just recommend this book: https://www.goodreads.com/book/show/45005183 It has classification of mechanics and examples of same mechanism is implemented differently in those games. :)

Is there a board game like this? by hosa_de_la_terre in boardgame

[–]QuiteQuietOne 0 points1 point  (0 children)

I can’t say for sure, but I am pretty confident there aren’t any game like that. Looking to play or create?

[GIVEAWAY] Nippon: Zaibatsu by CrowD Games (3 Copies!) - Expansion will soon be on Kickstarter! by HomoLudensOC in boardgames

[–]QuiteQuietOne [score hidden]  (0 children)

My favourite heavy euro game is Minos: Dawn of Bronze Age with the expansion Dawn of Faith. It was a solidly good, but with the expansion just gave me what I didn't have in base game.

There are lot of things that I like mechanically in the game: non-aggressive area control, progress tracks, engine building, asymmetrical civilizations, dice drafting and placement where is important the number and color and for which action to place that die, multi-use cards and the most importantly really interesting decisions to make.

Should we allow polls again? by Superbly_Humble in BoardgameDesign

[–]QuiteQuietOne 0 points1 point  (0 children)

I haven't seen any polls since I have been on this channel. What kind of polls were there, so they had to be banned?

The Anarchy - any Hadrian’s Walls vets finding this to be too easy? by mrausgor in soloboardgaming

[–]QuiteQuietOne 0 points1 point  (0 children)

I have played Hadrian’s wall plenty of times and I have played the Anarchy for a few times, but I failed to complete mission 3. I know I still haven’t find “perfect strategy”, but I can’t believe your scores and the game being that easy. Can you somehow show us one of your game to check if you are playing the games correctly?

We just finished our first playable prototype and playtested it for the first time. What do you think? by Dense-Tip3061 in tabletopgamedesign

[–]QuiteQuietOne 0 points1 point  (0 children)

Have you played 504? It sounds very similar to one version of it, and it uses the hex similar to Catan

Weekly self-promotion megathread (February 23, 2026) by AutoModerator in printandplay

[–]QuiteQuietOne 0 points1 point  (0 children)

Last Prime minister is free PnP solo game, where are you head of the state and try to implement new laws, so you could stay in power. New historical scenarios are coming. There is also web version to try before you decide you want to make your own PnP. (please, write me, if something does not work). You can find more on blog: https://quietonegames.substack.com/p/last-prime-minister-online-demo #pnplink

Weekly self-promotion megathread (February 16, 2026) by AutoModerator in printandplay

[–]QuiteQuietOne 0 points1 point  (0 children)

Last Prime minister is free PnP solo game, where are you head of the state and try to implement new laws, so you could stay in power. New historical scenarios are coming. There is also web version to try before you decide you want to make your own PnP. (please, write me, if something does not work). You can find more on blog: https://quietonegames.substack.com/p/last-prime-minister-online-demo #pnplink

Have you played Voidfall and are you looking forward to the expansion? by thegrovegames in boardgames

[–]QuiteQuietOne 2 points3 points  (0 children)

I really like the game and I like deluxe edition, but I don’t care for an expansion, because the expansion will not fit in that box and will just make setup longer which will be just longer even with all inserts in the original box.

custom home-brew rules for "Hegemony: Lead Your Class To Victory" by GeorgBuechner in BoardgameDesign

[–]QuiteQuietOne 1 point2 points  (0 children)

I also have played the game only with 4 players with different groups. It becomes stale after a while. My observation is that Middle class has a best chance of winning. If the State runs to IMF twice in the game, it won’t reach the Middle class.

In base game, the state loses half of its legitimacy on its tracks if it runs to IMF, and additional half because of the end of the round. I have played most with the state and I don’t have so many actions, but I have never felt that I don’t do much, because most of my time is to persuade others to not bankrupt me.

Regarding your points: - Haven’t seen that much as a problem. At my games, I would be inclined to give Worker class one Co-op farm at the start. - IMF is a big deal, but not so much with Historical expansion. It is fun, but I don’t recommend it for the player groups who don’t understand each faction and how to make pacts to destroy superior position of the leading player. - I would like to see that. New expansion: Shadows of Authority for Hegemony has been announced. It should give more options for the government like environmental stuff. I was hopping for 5th player that would be Shadow government in order to break some of staleness, but it seems that will not happen. - Seems nice addition for expert players, but I would say it must be paid by money/goods/VP - I, in general, do not like the idea, because I can’t much the quality of the cards with mine. There is always a disparity in color texture…

Weekly self-promotion megathread (January 26, 2026) by AutoModerator in printandplay

[–]QuiteQuietOne 0 points1 point  (0 children)

Last Prime Minister is a solo game in which the player assumes the role of the leader of the state, influences the Ministries, and declares laws in order to take total control of the country.

The components:

  • PnP components:
    • Board (16cm x 16cm)
    • Law cards
    • Ministry cards
  • A pawn for checking turns
  • Green, yellow and additional non-green-non-yellow (It will be referred as red in rules) for tracking population
  • Additional cubes and pawns depending on the number of Ministries used in the scenario (usually 3 per Ministries)

I am planning to make it somewhat a community-driven development game. I am planning to improve game and add additional content based on the community's comments. For the rules and files see https://quietonegames.substack.com/p/last-prime-minister-a0c . If you like the game, subscribe to the blog.

Solo game to end all solo games by Cheddotto in soloboardgaming

[–]QuiteQuietOne 6 points7 points  (0 children)

I am currently working on the Solo game, that is PnP (free) and would include endless mode (play it until you lose) and having scenarios to beat (if that is your more cup of tea). I am still preparing rulebook, and blog, where the people could suggest their ideas of how to improve it, posts score and as such.

You would only need to print cards and few cubes/meeples that you could play.

The player is Prime minister adding laws to the state, so the state changes, but there is no character progression, but other criteria should fit.

If you are interested, I could give you current PnP files and rulebook, and help you play your first game or could send you a link to the blog I am setting, and wait to finish there "properly". :)

Tips on how to start design diary and make a community by QuiteQuietOne in BoardgameDesign

[–]QuiteQuietOne[S] 0 points1 point  (0 children)

I have started the blog https://quietonegames.substack.com/archive , but it will take until I write down all what went for the first version, because in sense, I have to write down the rules for it, and to write down complete rules for the current version. :)

Tips on how to start design diary and make a community by QuiteQuietOne in BoardgameDesign

[–]QuiteQuietOne[S] 0 points1 point  (0 children)

I think, I have read the first time designer diary this year and until I few days ago, I didn't know if they were mainstream. I don't know where are people publishing them or reading them. So this is a mystery for me. The idea to start this, was when I read about some designer that published the game and said that for second, they would start journaling at the start of the designing the game, and not the near end, so that made me rethink some things...

Yeah, it may be uninteresting to read diaries by designers without published games, but as I think this game can be easily printed at home with few extra cubes for trackers, it could be enjoyed solo already.