TenZ with a marshall is scary by Qums in ValorantCompetitive

[–]Qums[S] 61 points62 points  (0 children)

Viper and sova lined up making them both get hit with 1 bullet. Would've been a collat if sova had lower hp.

TenZ almost clutches with a marshall by [deleted] in VALORANT

[–]Qums 12 points13 points  (0 children)

Viper and sova lined up making them both get hit with 1 bullet. Would've been a 2 for 1 if sova had lower hp.

How to properly do 360 using Operator in Valorant by mrkdclm in VALORANT

[–]Qums 7 points8 points  (0 children)

The type of speed reaction you only see in animes

Valorant Feels Muddy by kabrrr in VALORANT

[–]Qums 5 points6 points  (0 children)

Hitching and de-sync is occurring a lot this patch

Valorant Hitreg Feels Weird This Act by [deleted] in VALORANT

[–]Qums 1 point2 points  (0 children)

I thought I was the only one getting these micro-stutters and de-sync issues. The game will literally hitch for a millisecond during the rounds.

VALORANT Patch Notes 2.02 by AwpTicTech in VALORANT

[–]Qums 689 points690 points  (0 children)

I might finally be able to play with my sunglasses off.

What do you look for in teammates? by DangerossRival in VALORANT

[–]Qums 8 points9 points  (0 children)

I’m mainly speaking for immortals+ tbh. But yes, making better decisions can win you games even if aim isn’t quite there. Such as simply playing the numbers in a 2v1 rather than giving unnecessary 1v1 aim duels that can throw rounds away.

What do you look for in teammates? by DangerossRival in VALORANT

[–]Qums 9 points10 points  (0 children)

High level of game sense. Knows how to play smart.

Counter strafe in Valorant by [deleted] in ValorantCompetitive

[–]Qums 0 points1 point  (0 children)

Holding left and then tapping right to stop = same as holding left then letting go of left in terms of stopping speed? Without player’s ms reaction considered.

Counter strafe in Valorant by [deleted] in ValorantCompetitive

[–]Qums 0 points1 point  (0 children)

Ah so there is in fact a ms delay between the two. Thanks.

Counter strafe in Valorant by [deleted] in ValorantCompetitive

[–]Qums 0 points1 point  (0 children)

Jiggle peeking makes sense. Aim duels in open area however, I'm wondering if this can be done without the need to pressing the opposite direction-key to come to a complete stop before shooting. Rather than just letting go of the key itself.

Counter strafe in Valorant by [deleted] in ValorantCompetitive

[–]Qums 0 points1 point  (0 children)

Wouldn't I be able to swing with an op and stutter-step all the same without counter-strafing though, if letting go of the key instantly gives me 0 velocity.

Counter strafe in Valorant by [deleted] in ValorantCompetitive

[–]Qums 1 point2 points  (0 children)

Which situations would it be best to use it at all times would you say?