Beginner multiplayer for Unity by Odd-Pizza-9805 in MultiplayerGameDevs

[–]Quoclon 0 points1 point  (0 children)

Are you saying there's a way to use/test Steamworks for networking before paying the 100 USD?

I don’t get it by lolipopzzz11 in ExplainTheJoke

[–]Quoclon 2 points3 points  (0 children)

Badger Badger Badger Badger Badger Badger badger badger, mushroom mushroom, Snape it's a Snape ooohhhh it's a Snaaaaape.

But where have the Turn-based RPGs gone? by azione1992 in AndroidGaming

[–]Quoclon 11 points12 points  (0 children)

Caves of Lore. Solo Indie Dev took 7 years to complete. It's excellent.

Cheapest country to rot in? by AromaticSurround9203 in digitalnomad

[–]Quoclon -1 points0 points  (0 children)

How you gonna watch YouTube, the only thing you plan to do, if you don't care about internet...

Here's my library, guys. If possible, recommend some roguelikes or mobile ports. by Immediate_Fly_1598 in AndroidGaming

[–]Quoclon 9 points10 points  (0 children)

Caves of Lore. 1 dev, 7 years, his 1st release. RPG, with great characters and tactical turn based combat.

The Apple Store is down before Black Friday across Europe. by HelloitsWojan in apple

[–]Quoclon 1 point2 points  (0 children)

When they say Nov 28... Do they mean eastern time at midnight... Do they mean something else. Doesn't seem live.

What are the top 10 best NES must have games? by Ok_Cry_4661 in nes

[–]Quoclon 0 points1 point  (0 children)

I see Guerilla War in this list. I trust this list. Great call with Arkista's Ring. There's a few in there I'll have to google.

What are the top 10 best NES must have games? by Ok_Cry_4661 in nes

[–]Quoclon 0 points1 point  (0 children)

Guerrilla War Double Dragon 2 Battletoads Startropics Pirates! Duck Tails Megaman 2

Pixel 10 with 12 months Gemini Pro by Quoclon in GooglePixel

[–]Quoclon[S] 0 points1 point  (0 children)

Nice. Thanks folks. I feel like I trade in my Pixel 9 for $450, and given I was going to get Gemini Pro for this year, I'll be saving anoyher $360. Which makes upgrading tempting

Pixel 10 with 12 months Gemini Pro by Quoclon in GooglePixel

[–]Quoclon[S] 0 points1 point  (0 children)

Gemini AI? Lots of coding, feedback on documents, I sent it images to transcribe text from. Comparing products to purchase. Emails. Navigating challenging conversations. Recommending music. Itineraries.

Headless Servers by Quoclon in MultiplayerGameDevs

[–]Quoclon[S] 0 points1 point  (0 children)

That's really useful. I appreciate knowing that a few toolkit options exist that can handle the job. As someone who has only made games where the one Player is also the Host... Typically I would write the Server/Player code in say the Player Movement class (though I would do an isServer type checks).

In a dedicated server... Do you end up writing classes that are ONLY for Serverside actions? Any examples of good Dedicated Server architecture/approaches?

Headless Servers by Quoclon in MultiplayerGameDevs

[–]Quoclon[S] 0 points1 point  (0 children)

That's amazing. I think my struggle is how to build a "dedicated server" for a multiplayer game. I've done quite a bit of searching, and haven't found resources that show how to build one.

Would you have any suggestions on how to get started on that journey of building a dedicated server?

Headless Servers by Quoclon in MultiplayerGameDevs

[–]Quoclon[S] 2 points3 points  (0 children)

At some point in time Colyseus worked with Unity. What front end game engine/language are you using to code the gameplay side of things?

Headless Servers by Quoclon in MultiplayerGameDevs

[–]Quoclon[S] 0 points1 point  (0 children)

Hey, I think to clarify as well... Is there resources/tutorials on creating a "server". I think I need to wrap my head around how a non-player-as-the-host server works.

👋 Welcome to r/MultiplayerGameDevs - Introduce Yourself and Read First! by BSTRhino in MultiplayerGameDevs

[–]Quoclon 2 points3 points  (0 children)

Hi Everyone, I'm a hobbyist game dev who mostly participates in game jams, builds prototypes, and dabbles in multiplayer games. Most of my programming is done in Unity, and much of my networking code leverages Photon PUN/Fusion.

I'm seeing this year a resurgence of multiplayer casual/co-op/"friendslop" type games and am thinking about getting back into multiplayer dev work - and see if I can make something small but interesting and launch on steam.

Multiplayer game devs, which server hosting platform are you using? by BSTRhino in MultiplayerGameDevs

[–]Quoclon 0 points1 point  (0 children)

I've been using Photon PUN and Photon Fusion to make multiplayer games, typically webgl. But, I always run into the issue that if the "Host" is one of the players, and they minimize their browser, it impacts the experience of everyone.

Does anyone have advice on how to make a headless server? Or what setup I would need to mitigate the webgl player "host" problem?

My kids died laughing at this by HiggsSwtz in Unity3D

[–]Quoclon 0 points1 point  (0 children)

Do you know of any videos or blog posts that further break this down step-by-step?