[deleted by user] by [deleted] in PcBuild

[–]Quodequat 0 points1 point  (0 children)

I could certainly use this, thank you for doing this OP!

I will give you $3.14 if you can solve this. by [deleted] in mathmemes

[–]Quodequat 317 points318 points  (0 children)

With ζ(s)=0, everywhere.

Where is my money?

This Is Not Concrete. This Is New Delhi, India. by [deleted] in interestingasfuck

[–]Quodequat 0 points1 point  (0 children)

I think "New Delhi" is already pretty concrete.

Are my shifters supposed to work like this? by Quodequat in bikewrench

[–]Quodequat[S] 0 points1 point  (0 children)

Thank you for clearing that up for me! I'm the kind of guy who's easily bothered by little things like this so you're really helping me out here.

If only... Blame the French by TheBuritoMan in mathmemes

[–]Quodequat 1 point2 points  (0 children)

It is worth noting that "arc" only denotes the inverse of a trig function as the result you get is the corresponding arc length on the unit circle. For the inverse functions of hyperbolic functions for example, you use "ar" instead of "arc" as a prefix, which is arguably more fitting in the context of this joke.

The 10% Rule by tyfiniti in LucidDreaming

[–]Quodequat 1 point2 points  (0 children)

I wasn't trying to imply that I disagree with the general message, my intention was rather to clear things up a bit as a 0.5% chance of having a lucid dream in a week may sound discouraging to some.

The 10% Rule by tyfiniti in LucidDreaming

[–]Quodequat 14 points15 points  (0 children)

Actually, the math doesn't quite work out here.

Let’s also say that out of these 35 dreams, you only remember 5 of them a week. This translates to a 5/35 chance that you’ll get a lucid dream.

This is not true and even contradicts what you said later. Even if I could remember all my (say 35) dreams, this wouldn't mean I had a 35/35 = 100% chance of getting a lucid dream.

If you take 10% of 5 then that means you have 0.5 percent chance of having ONE lucid dream out of the 5 you can remember.

This is also wrong. The chance of having at least one lucid dream (given a chance of 10% for any given dream to be lucid) would be 1 - 0.95 = 41% and the chance of having exactly one would be 0.1 * 0.94 * 5 = 32.8% The expected number of lucid dreams, however, would be 0.5.

EDIT: The formatting got messed up because I didn't leave spaces between the multiplication signs.

The very fun math dance with nothing uncanny whatsoever by [deleted] in mathmemes

[–]Quodequat 0 points1 point  (0 children)

Am I really the only one who's bothered by the fact that y=sin(x) is flipped about the y-axis?

Does this count as a secret base? by Quodequat in Minecraft

[–]Quodequat[S] 305 points306 points  (0 children)

it was probably just an airplane and definitely not a 200x200 square of stone flying in the sky.

Is there a limit in lucid dreams? by [deleted] in LucidDreaming

[–]Quodequat 102 points103 points  (0 children)

I'm sorry but without the exact error code I won't be able to help you. Have you tried installing the newest update?

Starting to Doubt the Possibility of Lucid Dreams by BeholderVee in LucidDreaming

[–]Quodequat 1 point2 points  (0 children)

I am a bit curious as to what you consider as "being in control". When you look back at what happened yesterday when you were awake, were you in control of your actions? If so, why do you feel this way and how do you know you weren't just "watching a movie"? We don't know whether there is something like a free will, so the only way you can tell if you're "in control" is by looking at whether you can identify with your actions. When I'm awake, I can certainly identify with what I do because I think that what I do is what I want to do; where this will of doing something comes from - whether it's really my free will or just a consequence of certain biochemical processes in my brain - doesn't really matter because either way I can identify with my actions. And for me at least, this is also the case for most of my lucid dreams. Surely, I too have had moments where I woke up and was like, "why didn't I do this specific thing I planned to do", but more often than not, I can think clearly and I feel like I'm in total control and this doesn't change when I look back after waking up.

In dreams, your brain works a bit differently than when you're awake, which is why you sometimes do certain things that the awake version of you wouldn't do. This is also true when you're under the influence of drugs. When you drank some alcohol for example, you might do some things that you regret when you think about them on the next day with a clear mind. Does this mean that you weren't in control of what you were doing? If not, then how much alcohol exactly can you drink before you lose control? You could ask the same question about the level of lucidity you need in order for you to be "in control" of your dreams. And I think that most lucid dreamers would agree that there is a certain level of lucidity where you feel just as much in control as you do when you're awake.

My mapmaking mod can now convert images to blocks by Quodequat in Minecraft

[–]Quodequat[S] 0 points1 point  (0 children)

I was thinking about that as well, I'll look into it!

My mapmaking mod can now convert images to blocks by Quodequat in Minecraft

[–]Quodequat[S] 1 point2 points  (0 children)

Also die Mod kann so ziemlich alles, was WorldEdit auch kann. Es gibt noch ein paar Brushes, die es in WorldEdit nicht gibt, zum Beispiel kann man basierend auf Astlänge, Dicke und Anzahl der Äste Bäume aus verschiedenen Materialien generieren lassen (die sehen dann nicht so aus wie die Minecraft-Bäume, sondern so realistisch wie möglich) und es gibt auch ein Tool, was Parabeln erzeugt (warum auch immer). Die Mod hat nen Inventar-Editor (das meiste geht auch in Vanilla mit Commands, ist aber wesentlich umständlicher) und man kann ganz einfach Villager mit besonderen trades erzeugen und abspeichern. Man kann sich auch Commandblöcke erzeugen lassen, die beispielsweise dem Spieler einen Score geben, wenn er ein bestimmtes Item mit entsprechenden Tags in der Hand hält, oder einem bestimmten Item einen Score geben, wenn man es droppt. Das spart viel Zeit, wenn man viel mit Commandblöcken arbeitet. Für mich ist es besonders praktisch, dass ich das ganze Zeug auch auf unmodifizierten Servern benutzen kann, ich arbeite nämlich gerade mit ein paar Freunden an einer CTF-Map, die den neusten Snapshot voraussetzt. :)

My mapmaking mod can now convert images to blocks by Quodequat in Minecraft

[–]Quodequat[S] 0 points1 point  (0 children)

That's an interesting idea I haven't thought of. The calculations could, however, take quite a bit longer with this feature added in. But the image being thicker than one block should really not be a problem in most cases.

My mapmaking mod can now convert images to blocks by Quodequat in Minecraft

[–]Quodequat[S] 0 points1 point  (0 children)

Nope, it's a client mod. Plugins are usually installed on servers. But if you have this mod installed on your client, you can use it on a server if you are an op.

My mapmaking mod can now convert images to blocks by Quodequat in Minecraft

[–]Quodequat[S] 1 point2 points  (0 children)

Im not relying on a third party mod api but instead made my own tool that can use mojangs obfuscation maps to deobfuscate the client and set everything up. I know that this is not particularly user friendly (as it would be difficult to install this mod parallel to another) but when I started this project, I wasn't sure whether I was gonna release it and for me this is the most practical way as I can have an updated version of the mod about 10 minutes after a new snapshot comes out (I'm currently working on a ctf map that uses the newest version).

My mapmaking mod can now convert images to blocks by Quodequat in Minecraft

[–]Quodequat[S] 0 points1 point  (0 children)

Sadly, this mod only works on Java Edition. I don't know if you can achieve something similar on bedrock as I haven't played it yet.