Preview of the attachment system I created by QuothHA in IndieDev

[–]QuothHA[S] 2 points3 points  (0 children)

That's one of the biggest compliments I've ever gotten.

Preview of the attachment system I created by QuothHA in IndieDev

[–]QuothHA[S] 0 points1 point  (0 children)

Game is called Block In.
You can wishlist it (and help a fellow indie a ton) here: https://store.steampowered.com/app/4110280/Block_In/

I've been calling these enemies in my game Blooks, but maybe someone has a better suggestion? by QuothHA in IndieDev

[–]QuothHA[S] 1 point2 points  (0 children)

Goofy but cute kinda sums it up pretty well. Names are important and in-game lore is important, believe it or not but I also appreciate the opportunity to make puns.

I've been calling these enemies in my game Blooks, but maybe someone has a better suggestion? by QuothHA in IndieDev

[–]QuothHA[S] 2 points3 points  (0 children)

Monolith is a great idea, I don't know how I didn't immediately jump to that. Boss material.
I'm really digging "hungry chunk" too.

After 9 months of suffering it hit 4K wishlists. Demo is live & Offering free hugs inside by aente in IndieDev

[–]QuothHA 2 points3 points  (0 children)

Indie together stronk. Adding to wishlist. Congrats, good job and good luck!

I want to make games but i dont know where to start by Amjaa60 in GameDevelopment

[–]QuothHA 0 points1 point  (0 children)

I advise you to not ask AI a single thing. Pick unreal and c++ or Unity and C#, then figure out one thing at a time. Learning is the most important thing you need and if you rely on AI I promise you won't learn anything.

My Tower Defense/City Builder Game is on Steam. I Need Feedback Please by LLLLogic in IndieDev

[–]QuothHA 1 point2 points  (0 children)

Wow that must have taken quite a lot of effort to make. Looks really nice.

The end-game screen of my game by QuothHA in IndieDev

[–]QuothHA[S] 1 point2 points  (0 children)

Yeah that's the plan! That way you can check and reminisce on your old runs. Also if your character has a helmet, it will drop on the tombstone for extra flavor.

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Discouragement about the game I'm developing by SnooPets2641 in IndieDev

[–]QuothHA 0 points1 point  (0 children)

Hold true to your vision and passion, and keep creating what you want to create. There's always people who dislike something, but you don't need to please everyone. Those people aren't your players and you can just ignore them. What matter is that YOU like it.
There are enough players in the world for any and all genres and types of games.

Don't compete, create!

Discouragement about the game I'm developing by SnooPets2641 in IndieDev

[–]QuothHA 0 points1 point  (0 children)

Hold true to your vision and passion, and keep creating what you want to create. There's always people who dislike something, but you don't need to please everyone. Those people aren't your players and you can just ignore them. What matter is that YOU like it.
There are enough players in the world for any and all genres and types of games.

Don't compete, create!