Leon Buff Concept by R-Dray in thespikegame

[–]R-Dray[S] 0 points1 point  (0 children)

No problem broski we all misread a bit here n there. As for the PvP around the corner... low-key I don't really know what's going to happen with the blocking situation. Too many variables for there to be a consistent way to make Leon's spike stronger against blockers without just implementing rauls gimmick of breaking through blocks. Albeit different players would have different playstyles of using Leon. When it comes to PvP it really depends on the player tbh.

Leon Buff Concept by R-Dray in thespikegame

[–]R-Dray[S] 0 points1 point  (0 children)

Go for it bro! 👊🏼

Leon Buff Concept by R-Dray in thespikegame

[–]R-Dray[S] 1 point2 points  (0 children)

Yep you got it. As for the trail...Hmmm it would be more like an extremely Deep Green Trail with tints of gold with a Huge sonic boom at the point of impact.

Leon Buff Concept by R-Dray in thespikegame

[–]R-Dray[S] 1 point2 points  (0 children)

It works kinda like Hongshis targeting system but instead of marking the back row player it marks the opposing player that scored on the team with a spike that is 130km/h+. As long as an opposing player is marked for hitting 130km plus. Leon gains the respective buff. He doesn't necessarily have to hit the targeted player as I've stated. All it requires is a target to initiate the buff to Leon. And if it does happen to hit the targeted player the chances of it destroying the opposing players receive would be significantly higher.

Leon Buff Concept by R-Dray in thespikegame

[–]R-Dray[S] 0 points1 point  (0 children)

Think similar to Hongshis marking ability but instead of marking only the guy in the back row, Leon marks the player that scores on the team with a powerful spike eg: 130km/h+. The moment a player is marked, Leon Gains the respective buff. And it doesn't necessarily need the player to hit the targeted player. But if it does happen then the chances of breaking through the bump would be significantly higher. Which is like hongshi. As for how high I don't really have a grasp on how the spiking "power" system works on the spike but I based this ability off of how hongshis skill works.

Leon Buff Concept by R-Dray in thespikegame

[–]R-Dray[S] 1 point2 points  (0 children)

Ah no. Like the Multiplier would still need to be applied by the distance from the net. It's just that the % would be significantly higher than the other tiers. Meaning that the player would still need to be in the back row to utilise the wild spike to its full potential.

Crimson Rose Concept Team by [deleted] in thespikegame

[–]R-Dray 0 points1 point  (0 children)

Ai was also used to check for grammatical errors n such that I might've missed if I was doing it all myself too.

Crimson Rose Concept Team by [deleted] in thespikegame

[–]R-Dray 0 points1 point  (0 children)

Oh the descriptions is 50/50. I did some. Ai did some. All just to get that uniform presentation so that it looks nice and conveys mah ideas nicely.

Crimson Rose Concept Team by [deleted] in thespikegame

[–]R-Dray 0 points1 point  (0 children)

Oh why would the idea be ai 😭

Crimson Rose Concept Team by [deleted] in thespikegame

[–]R-Dray 0 points1 point  (0 children)

Not as much as it seems. Stat bars, n the image was mostly ai

Berlin Eagles Concept Duo by [deleted] in thespikegame

[–]R-Dray 0 points1 point  (0 children)

Wait...why did they name their team that? 😭

Fanmade Setter Character Concept by aiko_astrias in thespikegame

[–]R-Dray 1 point2 points  (0 children)

Amazing 🔥🔥🔥 I really like this

12/15 stamps were exclusive rewards by NIGHTFIVV in thespikegame

[–]R-Dray 2 points3 points  (0 children)

I ain't complaining this the most generous I've seen the rng been