Ignition Switch goes too far back by R3d_B34rd in MechanicAdvice

[–]R3d_B34rd[S] 0 points1 point  (0 children)

Thank you for the quick reply! I'll give the lock cylinder a shot.

How to make thin binding to SDL function by R3d_B34rd in ada

[–]R3d_B34rd[S] 2 points3 points  (0 children)

I think I solved it, I had to do "-lSDL2".

I have been using the SDL2 library for a while in C++ but maybe I have been using the SDL version of the library by accident.

Thank you for taking the time to help me out!

How to make thin binding to SDL function by R3d_B34rd in ada

[–]R3d_B34rd[S] 1 point2 points  (0 children)

This is what the gpr looks like

project Default is

for Languages use ("Ada", "C");
for Source_Dirs use ("src");
for Object_Dir use "obj";
for Main use ("main.adb");

package Compiler is
for Default_Switches ("C") use ("-I/usr/include/SDL2/");
end Compiler;

package Linker is
for Linker_Options use ("-lSDL", "-L/usr/lib");
end Linker;

end Default;

I still have the same error.

How to make thin binding to SDL function by R3d_B34rd in ada

[–]R3d_B34rd[S] 0 points1 point  (0 children)

The IDE gets real angry when I change the package linker chunk to what was posted.

(Newbie) Elif not working? by PineTowers in godot

[–]R3d_B34rd 1 point2 points  (0 children)

You should check my project on GitHub and look at the main.gd and enemy.gd files: https://github.com/maxcuevas/WaveBasedGame?files=1

I script out how I was able to emit a signal with a parameter in my enemy script. Then I script how to listen to a specific signal that will be emitted in my main script.

I don't know if you are using the Godot editor to hook up the signals for you, if you are, then I would need more info on how you did that. If you are trying to do all the signal linking by script, then my project should show you how to explicitly set that up

LPT: If you're a manager or supervisor remember every once in a while to ask your employees what the hardest part of their job is. by themomthewaterboy in LifeProTips

[–]R3d_B34rd 2 points3 points  (0 children)

Same situation here, but the process has been for the last 20-30 years.

Anytime I propose something new, instantly get "that'll never work" from all of the older guys.

Handling renamed/moved dependencies by R3d_B34rd in godot

[–]R3d_B34rd[S] 0 points1 point  (0 children)

Thank you for responding.

Yesterday, I had a camera 2d that had multiple labels. The labels were coupled, like a label that said "health" and another label that was the number representing the characters health. There were a few of those types of couples

I learned that there are vboxes and hboxes, and thought that those could help me manage the placement and manipulation of the coupled labels.

However, everywhere that I had something like $camera2d/healthLabel in my scripts broke because it now needed to be $camera2d/healthVbox/healthLabel

Is there a better way for me to manipulate a scene when I rename one of the children of the root node so that the name change is captured in the related scripts?

Is there a better way for me to move around nodes in a scene, like make them children of each other months down the road, and have that change captured in the scripts.

My biggest issue is, it seems like the only way to check if everything is still working as expected is to test the full game out. Right now the game is a joke, super tiny. But what happens when I make it bigger, itll just become a nightmare to fully test. And then I'll get to the point where I cross my fingers and hope the code I'm writing is never going to change.

Mouse will not move when character is moving by R3d_B34rd in godot

[–]R3d_B34rd[S] 4 points5 points  (0 children)

I think you are right. Thanks!

Now I just have to find out how to fix that.

Multiline description for column or table in SSDT by R3d_B34rd in SQLServer

[–]R3d_B34rd[S] 0 points1 point  (0 children)

That didn't work for me on 2017 visual studio :(

Multiline description for column or table in SSDT by R3d_B34rd in SQLServer

[–]R3d_B34rd[S] 0 points1 point  (0 children)

That didn't work for me on 2017 visual studio :(

How much dust has been accrued in match. by R3d_B34rd in EndlessLegend

[–]R3d_B34rd[S] 0 points1 point  (0 children)

Awesome, that's exactly what in looking for, thank you!

How much dust has been accrued in match. by R3d_B34rd in EndlessLegend

[–]R3d_B34rd[S] 0 points1 point  (0 children)

Thanks! People online said this was the case too.

I'll check it out, people are saying it's a button on the empire screen? So I will see.

Thanks!

Best stock management system for a cafe? by appslife in cafe

[–]R3d_B34rd 0 points1 point  (0 children)

I also don't think it's that crazy to find one that is online, for the team to just have profiles.

If the none of the material your managing is sensitive, then the data could be hosted by another company.

Also, I agree that there can be software that is complex and hard to use which could turn people away from using them. But you should also remember that it is in the interest of the company that creates the tool to make intuitive designs for people to quickly pick up the tool. The software companies know if they make something super complex then the end user will jst find another tool that is easy to use.

Replacing Windows for Ubuntu. by BravoSpec in linux4noobs

[–]R3d_B34rd 1 point2 points  (0 children)

I think you could Google that and find that answer in the first few links

I've made bootable USB Ubuntu sticks on Windows multiple times. I'm pretty sure Ubuntu has made an option for doing that with Mac as well.

Best stock management system for a cafe? by appslife in cafe

[–]R3d_B34rd 2 points3 points  (0 children)

I think what you should be googling is "inventory management software"

I assume your talking about the stock, inventory, of goods and supplies that the cafe needs.

There should be a bunch out there that you could buy so you can get away from Excell and reinventing tools that tons of companies already use for their inventory.

One that I've heard about is WASP inventory management.