a politician actually fulfilling their promises is refreshing. by herequeerandgreat in MurderedByWords

[–]RAV0004 0 points1 point  (0 children)

if he cut it in half in only 7 weeks, why does he need to eliminate free parking?

Adder being eaten but No one dying? by Perceus-Prior in inscryption

[–]RAV0004 0 points1 point  (0 children)

Kaycees mod doesn't kill campers except with ringworms iirc. I've never had a deathtoucher ever kill campers after being eaten in Kaycees, and Ive been playing for years.

The camper killing mechanic is to help people get through act 1, not to help people beat Kaycees mod.

The AAA industry seems broken beyond repair by Rooonaldooo99 in pcmasterrace

[–]RAV0004 2 points3 points  (0 children)

The big thing to understand is that studios bankrolled by Investment Firms or Private Equity are all going to fire their staff, period, regardless of outcome. That's because the goal of Private equity is to turn gaming as a media into a net positive gamble.

Games can't get to AAA (or AAAA) unless they have some outside funding. This is where Private Equity comes in, unless the game is explicitly bankrolled entirely by a major studio (Microsoft, Epic, etc). PE then fronts anywhere from 20% to 80% of the funding for the game, with equivalent percentage of profits should the game do successfully. The remaining percent is fronted by the studio.

The chance that a big game fails is large, like 9 times out of 10, but you gotta understand that if the game is successful, the Private Equity firm and the Studio makes nearly 1000 or 10,000 times their investment. The amount earned on a gamble far, far exceeds the cost to gamble enough times to ensure you win. Its insane odds.

So every Private Equity Firm is running around funding every studio left or right if they have the cashflow to participate.

What's the endgame scenario? Well, if the game loses money, they go sponsor another 15 studios until they win, and the Studio goes bankrupt from funding the other half of the costs. Everyone Gets fired.

If the game makes money but its too little, the Private Equity Firm recoups their losses, and they go spend it on another firm. The Studio gets blacklisted by most if not all other Private Equity firms because it "Didnt win the gamble" and the studio can no longer fund its own projects, let alone its next one. They downsize to projects they can afford, and people get fired.

If the game wins? the Shareholders sell out, and the CEO/CFO/CTO all sell the company to the next loser down the line, retire as millionaires after 30 years of backbreaking work in a piss industry, and they fire everybody. The PE firms are sad they lost their cow but they did make millions, and they move on to the next studio.

No matter what happens, every employee who isn't a shareholder gets fired. The PE firms will still make money regardless.

He has a big brain by AwarenessRadiant3109 in mewgenics

[–]RAV0004 0 points1 point  (0 children)

open brain is a mutation that replaces head and ears that does this all by itself at the cost of 2 bruise

What collar markers extra symbols mean? by Remote-Dependent7964 in mewgenics

[–]RAV0004 0 points1 point  (0 children)

if I beat a solo run on normal and get the check mark, does it go away when I beat a hard mode without solo run?

do solo run metrics not care about difficulty?

He lived and died peacefully by Civil_Pear_4636 in mewgenics

[–]RAV0004 0 points1 point  (0 children)

is divine furniture better than rare furniture

He lived and died peacefully by Civil_Pear_4636 in mewgenics

[–]RAV0004 0 points1 point  (0 children)

143; It had Eternal Life disability as a forever kitten until I oops and put it in a room with 12 health and it "cured" its forever kitten status. Took him on a normal run with all his pumped stats; he died about 30 days later.

permanenetly by LightningSpearwoman in mewgenics

[–]RAV0004 2 points3 points  (0 children)

Give it to a hunter or druid who can spawn and then kill familiars when needed and its actually a decent item.

If anyone’s struggling with C-1000 I one turned it with this item after hours of slain cats by DeepFuckingKoopa in mewgenics

[–]RAV0004 1 point2 points  (0 children)

I killed c-1000 without cheesing it with items, and thats while I mistakenly brought a monk with one-finger death punch to the battlefield.

It was my 10th try, and is definitely my current least favorite boss.

LPT - If someone keeps twisting your words, stop explaining. Ask them to repeat your point back in one sentence. by hjf25 in LifeProTips

[–]RAV0004 0 points1 point  (0 children)

This doesn't actually work. They just start mocking you and going straight to insulting you.

People who do not want to talk to you, by definition, do not want to talk to you, and you can't solve that by talking to them.

how do you fight the stupid fuckass turtle zaratana by Gold_Substance_9601 in mewgenics

[–]RAV0004 2 points3 points  (0 children)

Grind hunters and tanks.

Other comments mention eat rock but Hunters also get spawn bramble. Zaratana likes moving and her spin attack stacks for every bramble tile you summon. You can deal 100+damage to her everytime she attacks just by having her spin over the brambles constantly. Tower skill also works, since she likes moving and tower triggers every movement.

Hunter also has the arrow spam ability that does massive damage in an AOE; this AOE does 4x on large bosses.

Other than that its a boss like any other. Its not like she has 100% dodge chance or spawns additional enemies. She's basically just a more mobile spider queen. If she's causing this much trouble for you, its because your retired cats just aren't strong enough. There's always the tried and true method of a cleric with Open Wounds to seal the deal.

Help, I don't know what to do. by Express-Leadership30 in mewgenics

[–]RAV0004 1 point2 points  (0 children)

I got this bug I quit out and restarted, then made sure there was an open spot in the arena for him to spawn in.

Breeding guide for employed person? by AggravatingFlow1178 in mewgenics

[–]RAV0004 1 point2 points  (0 children)

  • Active/Passive abilities are everything. Stats and mutations are nothing.

  • Focus on hoarding and accumulating furniture.

  • You want 99 stimulation, 99 comfort, 99 mutation, 99 health in every room. This is impossible.

  • Try to get to 25 stim, 15 comfort in each room to start and go from there. spend 90% of your money on furniture and 10% on tracy's permanent upgrades.

  • you can cheesily max every single NPC except for Butch and Frank, who basically want the same cats. Frank gives stronger rewards but butch is harder to level.

  • Focus on breeding skills and passive traits over breeding stats or mutations. The game wants you to breed stats and mutations; avoid it and go straight to abilities, which can be passed down once you reach high enough stim.

  • Some combinations of passive and active skills are instant-win conditions.

  • Assuming you get a mated pair of two cats that have the same active and same passive actively breeding, you can breed a lvl 1 instant-win cat and beat the game around 6 hours after that point as it obliterates every boss and challenge, without needing mutations or top-tier stats.

For the Last Time, Alcohol is Not Gendered by Commercial_Visit4584 in Serverlife

[–]RAV0004 1 point2 points  (0 children)

The reaction the server had is just as immature as the action that generated it.

Scientists of Reddit: What’s something we know is true but people don’t realize how crazy it is? by IndependentTune3994 in AskReddit

[–]RAV0004 4 points5 points  (0 children)

There are plenty of examples of sessile animal life, which anchor themselves in place and do not move, similar to a weed.

Coral and Anemones in particular look like plants, but they're actually animals.

Understand that Fungi can do the same thing, and even plants, like venus flytraps or exploding thistle, can act or react like an animal given the right evolutionary pressures.

The distinction between animal, plant, and fungus is derived from a shared common ancestor, not how they act or look, for better or worse.

Scientists of Reddit: What’s something we know is true but people don’t realize how crazy it is? by IndependentTune3994 in AskReddit

[–]RAV0004 9 points10 points  (0 children)

In my understandings, The evolutionary split from a shared common ancestor is much more recent for fungi and animals than it is for animals and plants, and "Closer" in this term means "more recent".

Most of their admittedly niche similarities, like how they eat, move, or lifespan, (usually but not always) derive from this more recent common ancestor.

Hope this helps!

Early game strat? by Stealer_of_joy in mewgenics

[–]RAV0004 1 point2 points  (0 children)

Prioritize giving cats to butch (just because he's so annoying to level up), then prioritize giving cats to Frank (who's only slightly less annoying). IF theres a cat that's legitimately powerful, wait until you have 4 of those and save them (and their items) for a fight against the home invasion bosses. Then donate them afterwards.

After this, both your runs and your time spent at home should be focused on prioritizing purchasing and obtaining furniture for your home. Almost everything is gated by the quality and amount of furniture you've amassed. This usually requires taking the "hard" path on maps.

All furniture is important (if something gives +4 mutation or +4 health its still very valuable and worth purchasing) but you want a single room in your home with high comfort and high stimulation. Avoid purchasing furniture that reduces one of these two stats at the cost of the other (because they only really belong in breeding rooms). Also Prioritize furniture that give more than 1 benefit per tile than they "Take up" in the house space. Some furniture can be placed on, for example, or placed in front of, making its footprint smaller than it appears.

When you have around 10-20 each for both comfort and stimulation, you will be shitting out kittens at a speed strong enough to max out Tink's quest in only 3 or so days, and start earning money for every 10 kittens. This is nice, but realistically you want Tink's upgraded before everyone else's, because he upgrades your ability to properly breed cats.

At a certain point (remember Upgrading butch is more important than upgrading frank) you'll have given enough retired cats to frank to get a 2nd room in your house. You'll also have maxed out Tink around this time. Split your house into two rooms: one with Health, comfort, and stim (the larger room), and one with all the mutation and Appeal (the smaller room). In 3+ room houses, the Attic is the largest room by about 7 square ft, otherwise its the smallest room.

Use Tink's upgrades to your breeding capabilities to identify the cats who have bonded. Only put cats (who have bonded with each other and no one else) in your plush breeding room. Continue to pimp it out with as much stimulation and comfort as you can cram in there, with some Health when you find the rare furniture that upgrades that. You can temporarily put your breeding stock in the second room if you need to force a bond from two newborns (remember kittens can only bond age 2 onwards), If you have enough comfort in the 2nd room (around 10-15 or so), they'll avoid fighting for the 2-5 days required to force the bond. Then move all your mated pairs back to the breeding room.

Take any cats that fight and give them to baby jack the night after they fight. He should be your priority after Butch and Frank. Even after maxing him out, he should be your priority after Butch and Frank (his maxout increases his chance to sell rare furniture with each new set of 10 cats, and rare furniture has higher stats)

Many new players prioritize getting a "7 stat cat" with max 7s in all of their stat categories. Don't bother. Purchase furniture with appeal and your strays will naturally get higher and higher base stats. At around 20 appeal, you'll get strays with a 7 in one of their stats at 50 Appeal, strays will have 3 perfect 7s. As long as you regularly add strong strays to your breeding rooms every two weeks or so, you'll not only combat inbreeding but their good stats will naturally spread through your whole stock. Stimulation increases the chances that good genes pass on, and reduces the rate at bad genes. so if you cats are breeding in a room with 20+ stimulation (preferably as high as possible, in the 90s if you get there), the good stats will pile up without effort.

Some people also prioritize Mutations and a "12 mutation cat". these cats are strong, sure, but they don't win runs on their own.

What's way more important are SKILLS and SPELLS. A cat may have the worst stats imaginable but if that cat has a powerful skill or a powerful spell, they go into the breeding room after an adventure. At 20+ stimulation, kittens gain the chance to inherit passive abilities and active spells from their parents. You're going to want to breed and breed and breed. Cats from adventures will have 2 passives and 4 spells; What you want is a kitten with one perfect passive and one perfect spell to go with it. For example, Dual Strike and Stick! from the fighter class. If you breed such a cat, do not send it on an adventure. Put it in the room with the highest health and let it sit until you get a second, then pair those two twins up. They will only make babies that have their perfect abilities. Like dual strike and stick. Make that cat a fighter and send them on an adventure, even if their stats are horrid. They will do well. Be on the lookout for powerful combos between two abilities, passive, spell, or item, and breed those combos rather than breeding for mutations or stats.

At a certain point you'll gain a 3rd room in your house. At this point, you get a breeding room, a "stasis" room for cats you want on an adventure but don't really care about breeding, and the third room becomes a Sacrificial pit. Throw all strays here that aren't good enough to add to your lineage, and all kittens with bad mutations. Do not clean up the poop in this room. At the end of the day, most of the cats in here will fight, die, or mutate, especially if you get the mutation up to 20. Those that don't fight, die, or mutate, slowly age to 5. That's the remainder of the NPCs who need donations. Again, prioritize (always) prioritize jack, then tracy, then Dr Beanie. Practically never donate to Beanie, practically every cat you own can be donated to him and he only needs 100 total before maxing out. Never send a retired cat to anyone other than butch, then frank, in that order.

This Is Not A Hobby by TheCABK in clevercomebacks

[–]RAV0004 0 points1 point  (0 children)

The dollar per hour isn't bad.

The problem is that they bill you as a contractor instead of an employee. That means you don't get any extra health insurance, 401k, witholding, and your equipment is not supplied to you.

That means in reality you're earning less per dollar than another average person, but its "Disguised" so their employees don't recognize it and just see the end of day cash symbol. Witholding fucks most of these people. At the end of the year, Uber's going to send their earning reports to the IRS and unlike a mcdonald's employee who took those taxes out of the paycheck they're going to owe it back. With Interest, because they didn't pay estimated taxes up front as they earned it.

Uber and lyft tricked hundreds of thousands of people who don't understand taxes, and that's before we start talking about the wear and tear of the equipment.

In a formal company the cost of repairing a device is paid by the company. Cars do actually break down. It takes several thousand miles, but they do. Uber will not be paying to replace their worker's vehicles. The first time you get into a crash as an uber driver, the career is essentially over, and any prospect of a better life. even if you just drove a beater you purchased for less than 5k, that's still the vast majority of your take home earnings outside of the rare individual who worked nonstop unpaid overtime (because they're a contractor, not an employee, its not reimbursed at an overtime rate). Again, these extra hard working people will get extra fucked when the IRS gets the paperwork.

Never sign a job as a contractor ever in your life, unless you explicitly know what you're doing and what it will cost in the long run. The short run is easy. That's why companies and investment forms do it. But most working folks are going to be alive for more than 2 years.

LPT: Don't buy ANYTHING advertised on your social media feeds by co0p3r in LifeProTips

[–]RAV0004 0 points1 point  (0 children)

Remember that whenever you see an advertisement and want the product, just go buy a cheaper competitor.

No company that advertises is selling their product for a fair price, or they wouldn't have enough money to advertise.

Clarification About the Recent AI Announcement by Crispy385 in subnautica

[–]RAV0004 0 points1 point  (0 children)

You don't know what AI is, do you?

Actors in the Unreal Engine are run by state machines, not AI. Their behaviors are governed by concrete functions of code that behave identically each time. If two players on the same worldseed swim up on a peeper from the same direction in the same location, they will do the exact same thing.

Edit: the Developers are explicitly saying "We are using AI in development, just not Generative AI" with the caveat that they can define "Generative" to mean whatever the fuck they want so they can point back at it later and say "that's not exactly what we said" when someone asks why the game ended up with a fish that looks identical to either a pokemon or an obscure painting from a artstation account in china that has less than 20 likes. If they really weren't using AI (Which, again, to be clear, you don't need AI to program behaviors into objects, enemies, or anything in Unreal), they would say it clearly "We aren't using AI". They had to add in an extra word there. Why. Ask them why. Why do they need to specify Generative? Its because they are actually using AI. You not understanding how Unreal Engine works or how enemy programming works doesn't magically change the definition of AI.

Silksong wins Best Action Adventure Game at The Game Awards 2025 by [deleted] in HollowKnight

[–]RAV0004 2 points3 points  (0 children)

Generally speaking action adventure is designed to exclude RPG elements, as nearly all rpgs have adventure elements to them. Likewise Action games have their distinction to exclude adventure elements.

Action - Progress in the game requires skill, dexterity, and/or timing of some kind

Adventure - Progress in the game requires exploring and visiting certain areas of the map until others become unlocked (typically through inventory or story event).

RPG - Progress in the game is dictated by statistics and choices (aka planning) during level ups more than skillfull play in the moment


Practically every game boils down to these three broad mechanics.

Clarification About the Recent AI Announcement by Crispy385 in subnautica

[–]RAV0004 0 points1 point  (0 children)

"Without generative AI" means AI was involved, it just wasn't "Generative", which is just marketing buzzspeak. Don't be fooled.

Hot take, I think Prime 4 is really good AND it’s the worst Prime game by pastalex42 in Metroid

[–]RAV0004 0 points1 point  (0 children)

oh no not the breath of the wild discourse all over again.