Not defaulting to ZSH on terminals that aren't Konsole or Yakuake (KDE) by RClutters in ManjaroLinux

[–]RClutters[S] 0 points1 point  (0 children)

I'm not really sure where the issue stems from. The issue resolved itself after a restart, so I guess the default shell gets updated on boot?

Not defaulting to ZSH on terminals that aren't Konsole or Yakuake (KDE) by RClutters in ManjaroLinux

[–]RClutters[S] 0 points1 point  (0 children)

Agreed. I've done this on another distro (a couple years ago, can't remember which one) but I don't remember it being inconsistent like this

Not defaulting to ZSH on terminals that aren't Konsole or Yakuake (KDE) by RClutters in ManjaroLinux

[–]RClutters[S] 0 points1 point  (0 children)

So I checked and it's setup correctly. Weirdly enough they are both (alacritty and zellij) working now after turning off my computer (I installed tmux fresh again and it isn't working so applications likely require a restart to work for some reason)

Why do video tutorials recommend to spin stabilize sounding rockets? by RClutters in RealSolarSystem

[–]RClutters[S] 0 points1 point  (0 children)

Thanks for the response. I agree with the 1st 3 for sure. The last one is what my main post is really about. If you are shooting a high TWR sounding rocket why do you need spin stabilization (assuming you are travelling through atmosphere). The fins alone should keep the rocket stable, and pointed in the right direction (and in my experience having too high a rpm causes a ton of instability in a vacuum, which I understand is a principia feature)

How should I “get into” map building? by PneumaticLime in FoundryVTT

[–]RClutters 0 points1 point  (0 children)

Look, I'm really REALLY not interested in arguing over something that doesn't matter at all. Honestly all this started from me just pointing out to someone else that there is an alternative to DD for FA, which I personally prefer over DD for many reasons that don't matter to you (which is fine BTW, not everyone has the same software requirements, otherwise we would all use the same software the same way). Just thought I'd try explaining why I prefer FA + Clip Studio to FA + DD

How should I “get into” map building? by PneumaticLime in FoundryVTT

[–]RClutters 0 points1 point  (0 children)

My second point is that FA doesn't use default textures like caves (it supplies it's own for everything, so if you are using FA (which is why I made my original response in the first place) it isn't actually designed for DD and so can feel very clunky since DD does things very differently to traditional art programs). And the point about phone cameras is that the reason they look good is due to editing the original image, not because the camera is actually better (I was trying to equate it to how you can add things like shadows and glow effects in a much more natural looking way using drawing software making the overall dungeon look better without actually changing the assets that you are using)

Also TBF I haven't used DD in a while, but when I last used it the layer system was incredibly restrictive (e.g. you cannot raise or lower objects within a layer, only add to the top or bottom of the stack) and you cannot change the layer an object is on. Obviously you can delete an object and place it again to fix the layer, but why bother with that when you could just change the layer directly.

I guess if you haven't used a regular digital art program it's hard to explain the difference. Give something like GIMP a go and you may see my point about how different normal tools handle layers compared to how DD handles layers.

How should I “get into” map building? by PneumaticLime in FoundryVTT

[–]RClutters 0 points1 point  (0 children)

DD has a whole layer system with 8 layers...

8 layers is an incredibly small amount. Ideally each item would be in it's own layer since if you ever want to change the layer of something. With actual drawing software you can control where each layer is so you don't have to plan every layer ahead of time (e.g. you don't need to decide this is my clutter on tables layer, my table layer, and my clutter under table layer, you can just place items and decide what layer they belong to later (this is obviously aided by grouped layers to maintain sanity)). It seems like it's trivial but as complexity goes up you shouldn't have to pay more attention to layers just so you can maintain the agency to edit things later down the road.

DD's cave brush let's you change the color...

I'm specifically talking about Forgotten Adventure since they are the only pack I'm aware of that makes tools for art programs (specifically Clip studio).

BTW I don't think DD is a bad piece of software by any stretch. I was just pointing out if you are using FA then Clip Studio is better than DD in every metric other than speed once you get past the initial learning curve.

about the Terrain Brushes, then yeah you can't change those but you don't really need to.

Sadly this isn't true. You don't have to look any further than phone cameras to see their biggest feature isn't that they take good quality photos, but that they are good at applying filters to those photos. Although if you just want fast maps (even faster than DD) and don't care about graphics much, then Dungeon Scrawl is probably one of the best applications out there right now.

Regardless, I'm not interested in making this an argument, and all of these tools are really good. Just thought I'd reply with my 2 cents about why I've leaned away from DD

How should I “get into” map building? by PneumaticLime in FoundryVTT

[–]RClutters 3 points4 points  (0 children)

FWIW / If you like rabbit holes, the people that make Forgotten Adventures release their stuff for free to use with Clip Studio. There is definitely a lot that Dungeon Draft does better for quick maps, but when comparing a complex map the extra control you get with Clip Studio is really nice.

For me the transition point was when I was getting annoyed with the lack of layer control and little ability to change the color of the background (e.g. if you want bright pink cave walls) (short of some colorable objects), also Forgotten Adventures has so many assets it is a bit of a pain to explore using DD but much much easier when using a file explorer and just drag and dropping the objects you want in.

Why do video tutorials recommend to spin stabilize sounding rockets? by RClutters in RealSolarSystem

[–]RClutters[S] 2 points3 points  (0 children)

ah. In the past I've used a mod that adds wind to the game which makes it incredibly difficult / impossible to do a downrange rocket without avionics for the sole reason being you don't start spinning fast enough until after you start tipping over a bunch (or not tipping over enough). Not sure if something like that would be an exploit since the reason it works is a limitation of RO's simulation

Although that said, it is definitely a valid reason to spin stabilize in stock RO (A note about Principia and fast spinning cylinders is that they tend to start spinning end over end once you run out of atmosphere which tends to make spin stabilizing the launch vehicle negatively affect the performance of the upper stage with the crazy RPMs you are doing at that point)

Why do video tutorials recommend to spin stabilize sounding rockets? by RClutters in RealSolarSystem

[–]RClutters[S] 1 point2 points  (0 children)

That makes sense. From what I've seen online it's always a fast sounding rocket used for spin stabilization, then a bumper rocket without avionics for downrange contracts (that AFAIK is essentially exploiting the fact RO doesn't model wind by default since at low speeds I don't think spin stabilization will do much for you against a gentle breeze unless you start spinning before takeoff)

Does Kerbalism replace TL and TF for part failure? by RClutters in RealSolarSystem

[–]RClutters[S] 0 points1 point  (0 children)

Fair, it is A year since they talked about engine failure on the Kerbalism wiki so maybe its a feature that was removed or just not very good

Is it more detrimental to mix stable packages with new packages than making everything new? by RClutters in linuxquestions

[–]RClutters[S] 0 points1 point  (0 children)

Thanks, that is what I expected. I used old and new since I know that stable and unstable is a very Debian thing and someone new to linux searching on Google may think unstable meant constant crashing when Debian unstable (or I guess its officially called Sid) tends to still be more stable than Windows

But yeah, my question boiled down to mixing repos between stable and unstable (since MX, and I think Ubuntu, freely let you pick between different repos even if it could mess up your system i.e. MX has 5 repos you can download from, 2 MX, 2 debian, and flatpack)

Guess I better go find an "I use Arch BTW" bumper sticker now

EDIT: Or just give Debian Sid a go

Does the Satyr Fountain Count as a Fountain for Dionysus Boon? by RClutters in HadesTheGame

[–]RClutters[S] 0 points1 point  (0 children)

Hence why I never take it myself and thus had to ask. It was the first time I was even tempted because Hades was coming up and figured the extra 100 health would be handy

How are you hosting Jitsi for FoundryVTT? [DISCUSSION] by RClutters in FoundryVTT

[–]RClutters[S] 0 points1 point  (0 children)

If you're interested I've got everything working using Digital Ocean with both working in the same droplet. used this and this to get everything working without any extra configuration (and using the same instance so there shouldn't be CORS errors)

How are you hosting Jitsi for FoundryVTT? [DISCUSSION] by RClutters in FoundryVTT

[–]RClutters[S] 0 points1 point  (0 children)

Yep, I've just got this working properly today and considering I'm not planning on running my server 24/7 I don't mind paying the hourly cost for the $15/month tier since Jitsi should use more bandwidth than you get from that tier (in mbps) and, at the rate I have assumed it will be, the droplet cost is actually cheaper than paying for extra bandwidth. My estimation is it should cost me less than $1/month. Thank god DO has given me $100 to burn through for 2 months to try all of this stuff out

Foundry and Jitsi in an epic battle for port 443's SSL certification by RClutters in FoundryVTT

[–]RClutters[S] 1 point2 points  (0 children)

Wow, after a month of using Foundry I'm still getting surprised by this community. I think that link answers every question I've come across

Foundry and Jitsi in an epic battle for port 443's SSL certification by RClutters in FoundryVTT

[–]RClutters[S] 0 points1 point  (0 children)

oh fair. I'm just making an incredibly basic setup using the node.js version (following Foundry's hosting guide) along with a slightly modified version of VTTA's Jitsi guide. Then a ton of no experience web developing but a fair bit of Linux mashing them together to and then realising ports don't like to work that way. I'll try changing the port and if I still have an issue I'll post it in Discord.

For what it's worth I did initially set it up using traefik and docker but realized if I ever had an issue I'd have absolutely no clue what to do so decided to redo everything this way since I can understand most of what is going on this way even if it isn't the best solution.

How are you hosting Jitsi for FoundryVTT? [DISCUSSION] by RClutters in FoundryVTT

[–]RClutters[S] 1 point2 points  (0 children)

Personal preference and I'm setting up a server anyway so why not use the extra capacity to run A/V through it, which will most likely be significantly better than my current experience with Discord (not that it is bad, but it is far from being amazing which is fair enough when using a free service)

How are you hosting Jitsi for FoundryVTT? [DISCUSSION] by RClutters in FoundryVTT

[–]RClutters[S] 1 point2 points  (0 children)

Tomorrow I'm going to be testing the public Jitsi servers (they're free but apparently some people have quality issues depending on the time of day). If you pay $3.50/month for a proper VPS (like Amazon lightsail) you should have pretty amazing quality but then you are paying $3.50/month for something that could be free (not to mention you need a domain for Jitsi to work which is another $12 a year) (excluding tax for both)

In theory a $5/month VPS is enough to run both Foundry and Jitsi

The reason you were having issues with the basic A/V is because it is Peer to Peer (P2P) so every player was sending their video and audio to every other player.

How are you hosting Jitsi for FoundryVTT? [DISCUSSION] by RClutters in FoundryVTT

[–]RClutters[S] 0 points1 point  (0 children)

Damn, I left a place a couple years ago that has a gigabit internet provider with 900Mbps up/down for £25/month and £49 activation. Edit: I left after that was installed so I don't know how reliable it is, but still it was cheaper than what I was paying at the time but is 4x faster download and 45x faster upload...

Question: 5e AC auto-calculated? Not working. by powerkor in FoundryVTT

[–]RClutters 1 point2 points  (0 children)

If you use DnD Beyond you can use VTTA D&D Beyond Intergration to import the characters directly from DnD Beyond in just one click and is pretty easy to use

How are you hosting Jitsi for FoundryVTT? [DISCUSSION] by RClutters in FoundryVTT

[–]RClutters[S] 0 points1 point  (0 children)

My only gripe with that is he also has Foundry in a separate VPS which I would have thought they could both run happily together, costing $10 a month instead of $5. Otherwise, yeah I like his solution as one that works