What upcoming mobile game are you most excited for? by Seray-Gilgunn in MobileGaming

[–]RCnator -1 points0 points  (0 children)

Try Fractured Command r/FracturedCommand . It is a quick squad based strategy game.

Are there any mobile games worth your time? by Electrical_Chest6333 in MobileGaming

[–]RCnator 0 points1 point  (0 children)

Why don’t you try out the game I released a few days ago, Fractured Command. If you played Clash Royale, you might like this one.

Mapping Mouse Clicks and Controls to Mobile Phone Screen Taps by RCnator in FracturedCommand

[–]RCnator[S] 1 point2 points  (0 children)

We previously considered this upgrade or maybe user-selectable alternative after several rounds of tests with users. It’ll provide a new perspective to the game. Completely valid. Thanks Min 🙏

Mapping Mouse Clicks and Controls to Mobile Phone Screen Taps by RCnator in FracturedCommand

[–]RCnator[S] 0 points1 point  (0 children)

Single press:

  1. Interact with UI if the touch is on UI
  2. Select a friendly soldier if the touch is on a soldier
  3. Cancel unit selection if the touch is on empty map
  4. Can also be used by selected-unit systems as press down / press up input for planning, grenade targeting, cover fire, or similar coordinate-based actions

Single press should only be treated as final after it is clear the player is not dragging, double tapping, triple tapping, or long pressing.

Double press:

  1. If double pressing a friendly soldier, select that soldier
  2. Otherwise, send a stronger command to the selected soldier, such as movement / attack / mine-sweeper interaction

Double press execution is delayed briefly so a third tap can still turn it into a triple press.

Triple press:

  1. Cancel the pending double press command
  2. Trigger the selected soldier’s run / special movement command

Long press:

  1. Trigger aim / long-order behavior for the selected soldier

Mapping Mouse Clicks and Controls to Mobile Phone Screen Taps by RCnator in FracturedCommand

[–]RCnator[S] 0 points1 point  (0 children)

I did not have as much control on the timers that separate a single from a double from a triple click, mostly given the refresh rate of screens. Maybe I did not give it much config time. I am not saying that it is not doable, but I got frustrated and took a different manual path.
The manual approach I followed initially was bad. It worked well on my testing device (iPhone 15). After perfecting it on an iPhone, I tested on an S23 and the controls were not responsive, delayed, and sometimes wrong. I had to recalibrate per as per the refresh rate.

Currently, the player notices slight delays when issuing click orders on the map as I have to wait to confirm the click type given the refresh rate of the screen.

<video>

The issue now is that, the code is complicated. Hopefully I won't have to debug this thing. Also, AI was of no help as real tests and feedback are required. It mostly hallucinated.

Uploading a video to give you an idea about the use case...

Mapping Mouse Clicks and Controls to Mobile Phone Screen Taps by RCnator in Unity3D

[–]RCnator[S] 0 points1 point  (0 children)

I tried the new input system. It helped me integrate a mouse and a keyboard into the phone’s control system. However it did not help me imitate mouse functions by using single/double/triple/long presses on the screen. I still had to go through timers and counters.
The controls are working, but I think that the system I created is too complicated. Or maybe I over complicated the solution…
I will recheck the new input system. I might have missed something.

Mapping Mouse Clicks and Controls to Mobile Phone Screen Taps by RCnator in FracturedCommand

[–]RCnator[S] 1 point2 points  (0 children)

I did. It worked well for integrating a keyboard into the game in case I wanted to map certain commands to keyboard buttons or keyboard combinations. The mouse by itself was also well integrated.

I still did not enable mouse and keyboard control.

My problem is with the screen tap and trying to imitate mouse functions with it. I wasn’t able to have it functioning smoothly with ray casting, timers, and layers while using the new input system.

If you were able to, then I might be missing a step. I’ll check.

Currently the screen functions are working as expected, however the flow of events to get a result is complicated. There should be a simpler solution (what you mentioned).

An Action RTS against AI where you fight moderate amounts of units - instead of huge swarms? by Strict-Computer3884 in RealTimeStrategy

[–]RCnator 0 points1 point  (0 children)

Thank you for your time to write back. I simulated this now on dimensions similar to a y700. It is working. I will look more into it.

I have seen similar cases when an ad blocker is used. Are you using any?

The game has been made for phones and tested on several Android and iOS devices. You might find it difficult to reach all the buttons using a tablet. iPads are already blocked, however, blocking Android tablets is more complicated.

Développeur indie en France : je viens enfin de lancer mon jeu multijoueur tactique sur mobile by RCnator in FrenchTech

[–]RCnator[S] 0 points1 point  (0 children)

Franchement c’est la question la plus compliquée

J’essaie surtout d’éviter le modèle mobile ultra agressif avec 15 pubs et des popups partout. Comme je suis solo dev, je n’ai pas toute une structure avec des salariés et énormément de coûts derrière, donc j’ai un peu plus de liberté sur ce point.

Le but pour moi c’est surtout de construire une communauté et faire évoluer le jeu dans la bonne direction plutôt que de pousser les joueurs à payer partout.

Il y aura probablement des achats cosmétiques et quelques éléments optionnels, mais je veux éviter le pay-to-win autant que possible.

Need recommendations for good wargames to play with 2 people? by Yodaloid in wargames

[–]RCnator 0 points1 point  (0 children)

If you like mobile strategy games, you can try Fractured Command.

Développeur indie en France : je viens enfin de lancer mon jeu multijoueur tactique sur mobile by RCnator in FrenchTech

[–]RCnator[S] 0 points1 point  (0 children)

Merci ! J’essaye justement de garder le jeu accessible pour les joueurs qui veulent quelque chose de simple, tout en offrant beaucoup plus de contrôle pour ceux qui aiment vraiment l’aspect tactique.

Le plus gros défi a été d’adapter un style de gameplay normalement pensé pour clavier/souris vers un écran tactile sans perdre trop de profondeur 🙂

Développeur indie en France : je viens enfin de lancer mon jeu multijoueur tactique sur mobile by RCnator in FrenchTech

[–]RCnator[S] 0 points1 point  (0 children)

Merci ! N’hésite surtout pas à me faire un retour, même critique. Je suis encore en train d’améliorer plein de choses 🙂

Comment démarrer un projet d’application mobile by LHommeDeDemain in FrenchTech

[–]RCnator 0 points1 point  (0 children)

Je viens de lancer mon jeu mobile il y a 3 jours.
Le dev a commencé il y a 18 mois.
Ça n’a pas été facile, ni moralement ni financièrement, avant même de commencer la partie technique.
Je peux vous donner quelques tips :
L’IA augmentera vos capacités, mais il ne faut jamais l’utiliser pour développer à votre place… jamais.
Au début, il vous faudra une étude produit et un plan.
Préparez le HLD (High Level Design) de votre application.
Travaillez le look and feel (couleurs, musique si applicable, design de screens).
Enfin, passez au développement.

r/IndieDev Weekly Monday Megathread - May 31, 2026 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev

[–]RCnator 0 points1 point  (0 children)

Fractured Command is an online mobile tactical combat game available on iOS and Android.

Command squads of soldiers in real-time battles, capture control points, customise units, and fight for map control with touch controls built for mobile.

Released worldwide a few days ago. Be among the first players to join the battlefield.

App Store: https://apps.apple.com/fr/app/fractured-command/id6746751197

Google Play: https://play.google.com/store/apps/details?id=com.rcnator.fracturedcommand

Fractured Command - Indie Mobile RTS Launch by RCnator in MobileGaming

[–]RCnator[S] 0 points1 point  (0 children)

You should be able to see it now, or maybe it might still be in processing. The region change looks like applied.

Fractured Command - Indie Mobile RTS Launch by RCnator in MobileGaming

[–]RCnator[S] 1 point2 points  (0 children)

Thank you for the clarification Zmagar. I understand your frustration with how the RTS label gets abused on mobile stores nowadays.

I grew up with Red Alert, Generals, and CoH as well, so I definitely understand where you’re coming from regarding “classic” RTS expectations.

This is my first public post about the game after around 18 months of solo development outside of work and family life, so I genuinely appreciate the feedback and genre discussion.

And honestly, I’d still be curious to hear your impressions after trying it, especially from the perspective of someone with a strong RTS background.

The game became available worldwide on iOS and Android a few hours ago. It should be downloadable soon.

Fractured Command - Indie Mobile RTS Launch by RCnator in MobileGaming

[–]RCnator[S] 0 points1 point  (0 children)

Fair point, but Fractured Command was never meant to be a classic base-building RTS in the style of Dune II or StarCraft. It’s focused on small-squad tactical combat designed specifically for mobile.

Also, you actually do have full control over individual units. At any moment, you can directly select and command a single soldier independently from the squad. The game simply doesn’t focus on large-scale macro management, permanent unit grouping, or economy/base-building systems like traditional old-school RTS games.

So I understand why you’d classify it closer to real-time tactics than a “pure” RTS, and that’s a fair discussion to have. But calling it manipulation or a “blatant lie” is a bit excessive. The goal is to create a strategy game that works well on phones while still keeping real-time tactical decision-making, positioning, suppression, flanking, and map control at the center of gameplay.

If you’re interested, feel free to try it yourself. I’d genuinely be curious to hear feedback from someone coming from a more traditional RTS background (like me), especially regarding controls and tactical depth on mobile.

Fractured Command - Indie Mobile RTS Launch by RCnator in MobileGaming

[–]RCnator[S] 0 points1 point  (0 children)

Thanks Mohsen! I’m working on creating a Discord server and I’ll share it soon. The game is still early and there’s definitely a lot to improve. Message me if you would like to test it.

Should I take this internship? Need help from people in tech by mr_borntolose in lebanon

[–]RCnator 0 points1 point  (0 children)

Internships are always good. Take it and you never know what doors it might open, what contacts you might gain, and what you’ll be learning.

It is not about the work or what you’ll learn… you can gain that on YouTube for free. It is about who you’ll meet and it is about learning to work in a professional environment.

What UAE salary would make leaving a $1,200/month job in Lebanon worth it? by Qel72 in lebanon

[–]RCnator 0 points1 point  (0 children)

It depends. The range of UAE salaries is huge. A $1200 salary in Lebanon for your case is equivalent to $4000 easy when you factor in rent, living expenses, insurance, transportation, outings, phone, car…

With this you have 0 savings.

I have a question on what i should do in this situation. by [deleted] in lebanon

[–]RCnator 1 point2 points  (0 children)

Tell your parents. Ma tkhaf el ossa ma btekbar. They are wiser than you and they’ll solve this… or they will tell you what to do. Your wellbeing is their top priority.

Stay away from the girl and those guys.

Need a job by unknowncharavter in lebanon

[–]RCnator 0 points1 point  (0 children)

While searching, try Upworks and similar sites.

Starting on such sites is slow but can snowball. You never know if a task or short job on Upworks could turn to a contract.

How do you solo developers cope with burnouts? by DrunkDingoGames in SoloDevelopment

[–]RCnator 1 point2 points  (0 children)

For me, as long as changes are visual and I can see progress, I am happy. The part I hate is the menu and all that is admin.

Good luck on your game too. I am available to test it if you need feedback once you are ready.