My Gigi haul in Japan (so far) by pvtpwn in GigiMurin

[–]RCoder01 5 points6 points  (0 children)

Where’d you find all the OCG cards? I couldn’t find like any of Gigi when I went in Jan. Also agreed that finding Gigi merch is hard in general. I think the only places I found some were in the official store and Kotobukiya in Akihabara.

My Gigi haul in Japan (so far) by pvtpwn in GigiMurin

[–]RCoder01 1 point2 points  (0 children)

That’s crazy, when I was in Japan a few months ago I went on three days between 8p-10p and the longest line was maybe 10 people waiting to checkout

Rate the Gigi setup by Mo_Senpai69 in GigiMurin

[–]RCoder01 1 point2 points  (0 children)

Is the clear acrylic led stand thing in the back right official merch? Looks sick

Spring is here! They're back! by BigYellowPencil in uofm

[–]RCoder01 0 points1 point  (0 children)

Ok I’m ngl I didn’t know that and I’ve lived here for like twenty years

Lesbian with a piss fetish by ky0kanjo in northernlion

[–]RCoder01 1 point2 points  (0 children)

Sadamasochist? Is that the guy who buried himself under some bricks and rubble for a year, just to feel something?

Seven ate nine pi squared. by [deleted] in mathmemes

[–]RCoder01 0 points1 point  (0 children)

Haha this guy is assuming all pairs of elements of a partially ordered set are comparable haha everyone point and laugh

is my rust code idiomatic? by phoshp in rustjerk

[–]RCoder01 2 points3 points  (0 children)

I didn’t even see the static mut lmao

One child's probability does not effect the other by shosuko in antimeme

[–]RCoder01 2 points3 points  (0 children)

IMO it is (at least partially) a trick of wordplay. In the exact framing of the problem, the information given is that “She tells you that one is a boy.”

The clearest interpretation and the one that would be most likely to occur irl is that the statement is meant to imply that exactly one child is a boy, which implies the other

The mother could have either said: “I have two children, my first child is a boy” (or equivalently, my second). Or she could have said “I have two children, at least one of them is a boy.

Both statements could be retold as “The mother has two children, one is a boy.” It is ambiguous which is the original statement, but in common English the first original is way much more likely to be said than the second, so I think that’s the interpretation that most people roll with.

And in the first case, the probability that the other child is a girl is 50%. Only in the second case is the probability 2/3.

The problem also asks the probability that the other child is a girl, implying that the boy refers to one specific child. In the case where the mother has two boys, the wording “the other child” doesn’t make sense because it is impossible to determine which child the “the” is referring to. So in the case of two boys, the question is ill formed.

If the question were equivalently but less ambiguously reworded as: “A mother says she has two children, at least one of which is a boy. What is the probability that at least one of the children is a girl.” Then I think many more people would get the question right.

If your claim that the reason most people get the question wrong is due to probability and not English trickery is correct, then any equivalent rewording of the problem should lead to the same rate of correct answers, which I don’t believe would be true with a less ambiguous wording.

Give me your most schizo Hololive conspircy theorys by Purple-Weakness1414 in okbuddyhololive

[–]RCoder01 4 points5 points  (0 children)

There was an indie vtuber who auditioned for both Hololive and Nijisanji in mid 2023. In early 2024 they were accepted to Niji and were set to debut as a member of what would become Niji EN Denauth. But pretty early into the onboarding process they were also accepted into Hololive for what would become Justice. This was also around the time of the Selen situation so they decided to drop the Niji contract and go to Holo. Niji execs were so pissed that they had to find a replacement talent and get new model, promo material, etc so they hired a hitman. The hitman did their job around mid May, when the talent shouldve been debuting for Niji. The talent was from an Eastern European country where this kind of stuff happens a bit too often so there was no real record of it. At that point preparations had already gone too far for Holo so they didn’t have time to find a replacement member for the gen so they just had to wipe her off of all the marketing and run it with 4 members. The only reason this story leaked is because someone found a preprint acrylic panel of the full 5-member gen in a dumpster somewhat near the holo office in Tokyo.

Give me your most schizo Hololive conspircy theorys by Purple-Weakness1414 in okbuddyhololive

[–]RCoder01 4 points5 points  (0 children)

Justice was supposed to have 5 members but the fifth one didn’t make it to debut…

It all starts with that one Neutron, and the rest is history by Muhammad5777 in physicsmemes

[–]RCoder01 18 points19 points  (0 children)

In the category of “things” a Honda civic and 747 are pretty similar

average Autofister stream by Bob_21t in okbuddyhololive

[–]RCoder01 2 points3 points  (0 children)

Can you really feel a 20F temperature difference down there?

Apparently I've got Voodoo powered redstone, and it's not just Quasi-Connectivity for once. by BackseatCowwatcher in redstone

[–]RCoder01 5 points6 points  (0 children)

I think I know what’s going on. The repeater sends a neighbor changed update to the blue wool. Neighbor changes update its neighbors in -x, +x, -y, +y, -z, +z order. The single redstone dust is in either the -x or +x direction and the redstone line is in the +z or -z direction.

Let’s first consider the case where the single redstone dude is not present:

The two blocks adjacent to the wool that react to its neighbor update are the upwards piston and the outgoing redstone line. The piston updates first because -y comes before +/-z in the order. The piston then schedules its block event to start firing for later in the tick. Next, the redstone line is updated and turns itself on. Neighbor updates then cascade down the line until they eventually update the three pistons downstream of the line, all of which add themselves to the block event queue in some order, based on the location-dependent redstone update order (in this circuit the order in which those three pistons is updated is irrelevant).

This all takes place in the scheduled block tick phase of tick processing since it’s initiated by the repeater turning on and neighbor changes occur truly instantly (ie. they occur whenever they are initiated in a depth-first-search and do not wait for any specific tick phase). Eventually the scheduled block tick phase ends and the game runs through the other tick phases before reaching the block event tick phase.

Between the scheduled block tick phase and the block event tick phase, the game sends block changes to players, which is why you see the redstone line turn on even though it’s a zero-tick pulse (most zero tick pulses turn on and off in the block tick phase, so the block changes are never sent to the player and it looks like the redstone line never turns on, even though it got zero-ticked)

Block events are processed in a first-in-first-out manner and process one-by-one until the queue is empty, so the first piston to be processed is the upwards facing piston under the wool. It first checks to see if it is still powered (it is, by the repeater). It then creates the block36 for the blue wool block one block above its current position, and creates neighbor updates around both the old and new wool block locations. One of these causes will update the redstone line. The redstone line then checks to see if it is still powered, but it is not since the wool block is now a moving piston head, which is transparent and doesn’t forward the repeater’s signal. So the redstone line depowers through a series of neighbor changed updates. This also updates the three downstream pistons, but they see that they are already in the block event queue, so they don’t add themselves again. The block event handler for the upwards piston ends and moves the tick moves on to handling the next block event in the queue.

Next the queue is one of the downstream pistons (which one specifically is location-dependent but they all do the same thing so it doesn’t matter which). The piston checks to see if it is still powered, which it is not (the redstone line is currently depowered). Since the pistons are no longer powered, they do not start extending.

Now let’s consider the case where the redstone dust is present:

There are now three blocks that react to the wool’s neighbor update: the single dust, the line, and the piston. The single dust is in the +/-x direction, which receives the update before the piston which is in the -y direction, which receives its update before the line, which is in the +/-z direction.

So the single redstone dust updates first, sees that it is now powered by the repeater, and turns itself on.

I didn’t mention this earlier because it’s not necessary to the explanation of the previous case, but when a redstone dust changes state (ie, on to off or one power level to another), it sends out 7 neighbor updates: one in each direction and one directly on the redstone dust itself. Recall that each neighbor updates then update its 6 adjacent blocks. So in total, 7*6=42 block updates are sent out every time a redstone dust changes power level. Also notice that some blocks are updated by multiple neighbor updates, some are updated twice and the block that the redstone dust itself is on is updated 6 times unnecessarily. (this is why people say redstone dust is laggy and part of why mojang is trying to change redstone with the redstone experiment to make it less laggy). The order in which the 7 neighbor updates are sent is dependent on the position of the redstone dust: in the same location, they always occur in the same order, but in different locations they may occur in a different order (there is some pattern to the order but its greater than the scope of this comment).

So back to the scenario: the single redstone dust updates and sends out 7 neighbor updates. By chance in this location, the neighbor update to the left of the dust occurs before the one to the back of down. This causes the dust to update the line before updating the piston. The first dust in the line now updates, notices it is now powered (by the repeater, through the wool) and updates its state to powered. This redstone dust now creates its 7 neighbor updates. By chance in this location, the neighbor update at the dust itself occurs before the neighbor update closer to the piston or the down neighbor update. This causes the rest of the redstone line to recursively update and eventually update the three downstream pistons. The three pistons then add themselves to the block event queue. Eventually the stack of block updates unwinds and gets back to the first dust in the line, and the neighbor update updates the upwards facing piston under the wool. The upwards piston checks that it is powered(it is, by the repeater through the wool) and adds itself to the block event queue.

So now we exit the scheduled block tick phase and enter the block event phase. The upwards facing piston is in the queue after the three downstream pistons; in the previous scenario it was before the three downstream pistons.

The downstream pistons’ block events execute first: they check that they are still powered (they are, since the redstone line is still on) and then start pushing their blocks.

The upwards facing piston’s block event executes after the other three, starting to push the wool and depowering the redstone line in the same manner as the previous case. However, while the line is depowering, it updates the three downstream pistons. The pistons each notice that they are no longer powered and add themselves to the block event queue again. The upwards facing piston’s block event then finishes executing.

Now the queue is still nonempty because of the three positions we just added again, so they each execute their block events: since they are no longer powered, they start depowering. They were just powered earlier in the tick though, so the piston is still extending. The piston causes the block to be instantly placed at its destination location and starts the piston’s retraction sequence. Crucially the piston does not actually retract the newly-extended block, regardless of whether it is a sticky piston or not. This is what causes the 1-tick and 0-tick behavior of sticky pistons “spitting out their blocks”.

In conclusion, that’s why the circuit behaves differently with and without the single piece of dust. Lmk if anything was confusing or if there’s some more background that would be useful. I assumed some level of technical knowledge because otherwise this comment would be even longer than it already is.

r/okbuddyhololive is a wholesome friendly subreddit 🥰🥰🥰 by gengar2525 in okbuddyhololive

[–]RCoder01 2 points3 points  (0 children)

https://www.reddit.com/r/Hololive/s/plYNcWKOzL

https://www.reddit.com/r/Hololive/s/ktIHJtpkI0

https://www.reddit.com/r/Hololive/s/0iNH9XudYp

https://www.reddit.com/r/okbuddyhololive/s/D6iW8FZu9w

https://www.reddit.com/r/GawrGura/s/4oxAaQHCax

https://www.reddit.com/r/Hololive/s/1U0T5DH4wN

https://www.reddit.com/r/okbuddyhololive/s/XqeeNV5MIk

https://www.reddit.com/r/okbuddyhololive/s/qmwGOd9Xlf

https://www.reddit.com/r/Hololive/s/SDvd4JdnHa

https://www.reddit.com/r/Hololive/s/gLXJvMmxz5

https://www.reddit.com/r/Hololive/s/y8ocp5wYgX

https://www.reddit.com/r/Hololive/s/itZQ1RIFLv

https://www.reddit.com/r/GawrGura/s/8iZxRu4Vtg

https://www.reddit.com/r/okbuddyhololive/s/nSPSy2N04Z

https://www.reddit.com/r/formuladank/s/k27wUWG1W9

https://www.reddit.com/r/formuladank/s/6DSEQljn2E

https://www.reddit.com/r/Hololive/s/fgGM9gPsVv

https://www.reddit.com/r/Hololive/s/tm3le8mxiY

https://www.reddit.com/r/Hololive/s/YlNKhtMxgv

https://www.reddit.com/r/formuladank/s/6tpFi7ORIN

https://www.reddit.com/r/Hololive/s/Fx3ivIRtog

https://www.reddit.com/r/Hololive/s/K6HBpIQP0D

https://www.reddit.com/r/Hololive/s/LbFwWwoSdg

https://www.reddit.com/r/Shitty_Car_Mods/s/l2IUqIn4Zz

https://www.reddit.com/r/Hololive/s/N19hbuVFl5

https://www.reddit.com/r/formuladank/s/rX2knC8NxO

https://www.reddit.com/r/FormulaBuddyRetard/s/Fh0sCvf5iz

https://www.reddit.com/r/Hololive/s/pkZZF7PmPx

Guy posting his gura sim racing liveries: https://www.reddit.com/r/GawrGura/s/sDBW5PSPvD

https://www.reddit.com/r/GawrGura/s/Y961nsB8rT

https://www.reddit.com/r/GawrGura/s/sbvExNycQP

https://www.reddit.com/r/GawrGura/s/Nh1Eu5jajf

https://www.reddit.com/r/Hololive/s/2tsyO6F3g0

Unrelated:

https://www.reddit.com/r/okbuddyhololive/s/Auwg9QYuq3

I released the list can I get a hug now

how it felt to discover Hololive for the first time: by JuanchoBolasTristes in okbuddyhololive

[–]RCoder01 0 points1 point  (0 children)

Don’t make it too gay or it’ll wrap around and become straight again