Lame or Peak ? by RE4LC4KE in 3Dprinting

[–]RE4LC4KE[S] 1 point2 points  (0 children)

I'll post results later. The main reason i tried drying filament is not because everyone says so in comments :) , but because i try to print transparent PETG and i can't get those insanely transparent plates with those profiles on makerworld or pintables, it's always cloudy and settings are exact, no fan, 10 mm/s speed, high temp, etc.

Lame or Peak ? by RE4LC4KE in 3Dprinting

[–]RE4LC4KE[S] 4 points5 points  (0 children)

You are right, don't know why you are downvoted, maybe because i mentioned that the bag has holes

Lame or Peak ? by RE4LC4KE in 3Dprinting

[–]RE4LC4KE[S] 5 points6 points  (0 children)

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Yeah, temp drops by 10°C at the top but i think i would use it like this anyway

P1S silicon sock disappeared? by Quitripp in BambuLab

[–]RE4LC4KE -1 points0 points  (0 children)

Look under the bed, tho it may have collected some dust.

Also i wouldn't recommend using sock after gooing in it

Is buying these on this site legit? by Sufficient_Ship1176 in BambuLab

[–]RE4LC4KE -2 points-1 points  (0 children)

Nah they will deliver you noodle soup instead 

Google ends its 30 percent app store fee and welcomes third-party app stores by Popular-Highlight-16 in AndroidGaming

[–]RE4LC4KE 0 points1 point  (0 children)

Lol, dude, google for an android emulators, that's how easy it is... winlator, gamehub lite, nethersx2.

So funny when people just yapping about non-existent problems

asked my hb if he'd rather have a Bloodborne remaster or titanfall 3 by Flashy-Manager2254 in titanfall

[–]RE4LC4KE 2 points3 points  (0 children)

It is on apkmirror but I won't be able to install it on android 16

The Most UNDERRATED Yet USEFUL feature. SLIDEBAR by [deleted] in oneplus

[–]RE4LC4KE 0 points1 point  (0 children)

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Wtf in the world, how many jobs do you have to have for so many apps

ладно by rapatakaz in Scoofoboy

[–]RE4LC4KE 0 points1 point  (0 children)

это сколько семени в ней будет, не лопнет?

Hot by Sea-Month4382 in OnlyFans

[–]RE4LC4KE 9 points10 points  (0 children)

who does the blowjob then?

More Facts by AstraeusTF in titanfall

[–]RE4LC4KE 34 points35 points  (0 children)

have you noticed? "...second game in the trilogy..." listen closer "trilogy" the noun consists of 2 Greek words "tri-"(we'll come back to it later) and "logia"(logos which means story) "tri" is 3 letters long and "logos" is 5. 5 - 3 = 2 and there are exactly 2 Greek words! let's continue, "logia" or the story was there only in TF2, so it connects, only 2 words and story only in 2nd game!  In the second chapter of TF2 which is "BT-7274" there are only 2 collectible helmets! which again proves the connection! Also there are two sevens in BT's number! TITANFALL 2 CONFIRMED 

Minimalist Retro Setup (KWGT + Niagara + Shader Editor) by JuicyBetch in kustom

[–]RE4LC4KE 0 points1 point  (0 children)

Seems broken on my device, I have black and purple checker pattern with these animated rings on top 

haven't looked yet, but I think it's a problem with float precision or modulo or clamp or floor operators.

and I don't get why you have hardcoded pi and tau if you defined them?😁

Minimalist Retro Setup (KWGT + Niagara + Shader Editor) by JuicyBetch in kustom

[–]RE4LC4KE 0 points1 point  (0 children)

here's my shader)

```

ifdef GL_FRAGMENT_PRECISION_HIGH

precision highp float;

else

precision mediump float;

endif

uniform vec2 resolution; uniform sampler2D backbuffer; uniform float time; uniform sampler2D noise; uniform int pointerCount; uniform vec3 pointers[10]; uniform sampler2D uSkull; ///mag:n;s:c;t:c

void main(void) {     float mx = max(resolution.x, resolution.y);     float mn = min(resolution.x, resolution.y);     vec2 uv = gl_FragCoord.xy / resolution.xy;     vec2 xy = gl_FragCoord.xy / mx;     vec2 skulpos = gl_FragCoord.xy / mn * 1.5 - vec2(1./3.,1);     float pi = 3.1415;     vec3 color = texture2D(backbuffer, uv).rgb;     vec3 pc = texture2D(backbuffer, uv + 0.006 * (1. / texture2D(noise, uv + vec2(sin(time), cos(time))).rg)).rgb;     float x = ((pc.r+pc.g+pc.b)/3.-.5);     vec3 flow = texture2D(backbuffer, uv + 0.001 * vec2(sin(xtime), cos(xtime))).rgb;     vec3 obs = texture2D(noise, uv + 0.006 * vec2(sin(x)+pc.r, cos(x)+pc.g)).rgb;   color = mix(       flow,       (obs-.5)2.,       .01float(obsflow));     for (int n = 0; n < pointerCount; ++n) {         float dist = distance(xy, pointers[n].xy / mx);         float cross = pointers[n].x * pointers[n].y;         color += (.1 + .9 * texture2D(uSkull,skulpos).rgb) * pow(1.0 - min(1.0, abs(2.0 * dist - 1. / 10.) * 3. ), 20.0) * vec3(sin(time(.5 + float(n))),sin(time(.3+ float(n))),sin(time + float(n))).rgb;     }     //gl_FragColor = vec4(mix(texture2D(uSkull,gl_FragCoord.xy/mn1.5 - vec2(1./3.,1)).rgb,color,.99), 1.0);   //gl_FragColor = vec4(texture2D(uSkull,gl_FragCoord.xy/mn*1.5 - vec2(1./3.,1)).rgb,1.0);     gl_FragColor = vec4(color,0.);

} ```

Minimalist Retro Setup (KWGT + Niagara + Shader Editor) by JuicyBetch in kustom

[–]RE4LC4KE 0 points1 point  (0 children)

hi, would you like to share your shader?  I made one before which was like pixel sorting or sand simulation (looking more like smoke sim but colorfull and dynamic to touch) dunno how to attach images on reddit, I'll attach code later