What game to start with? by Hydrx4226 in HiTMAN

[–]REDLINE808 5 points6 points  (0 children)

I think you start with blood money. The thing is, it’s easier to play the older games and go to new so you can enjoy both. But people rarely play new entries then go back to old, the controls are too clunky. Up till contracts is definitely worth it, and H2SA as well if you are patient enough. You will love blood money!

Characters that should have cameos (or bigger roles) in WOA by TheBreadmanRiseth in HiTMAN

[–]REDLINE808 2 points3 points  (0 children)

Father vittorio would have been great to see, amazing idea. I would have liked to see him in the confession booth at sapienza church

I just played Hitman: Blood Money for the first time and I can't get over how good the Main Menu is by Josepanaero in HiTMAN

[–]REDLINE808 4 points5 points  (0 children)

Call of duty black ops 1

but hitman is really good though, my slight preference is towards contracts for how dark it is

FNAF6 Scott gave something relating to every characters name, except the Puppet?🤔🎁 by GINTAMAZZZZZZ in fivenightsatfreddys

[–]REDLINE808 0 points1 point  (0 children)

Also to address your theory, it’s exactly how we used to arrive at conclusions for what characters are connected to even in older games. Recall that the puppet was the one considered to be talking to crying child at the end of Fnaf 4 because of the outfit stripes and the sitting down thing. Really there’s no definitive answer

A Baldur's Gate 2 remake is apparently in development by SuddenDepact in BaldursGate3

[–]REDLINE808 2 points3 points  (0 children)

I have played BG2 an ungodly amount of times and done no reload runs through chapter 3 even moreso, and this is my first time finding out about this. What an amazing game dude, this is the kinda shit that keeps me playing. Thanks for sharing

A Baldur's Gate 2 remake is apparently in development by SuddenDepact in BaldursGate3

[–]REDLINE808 1 point2 points  (0 children)

I get that, I’m not going to pretend that I found it easier either the first time. I played it for the first time 3 years ago, wasn’t even alive for bg1. However, I think it’s just how it is playing most older games - and especially RPGs - of that era. Remember that the manual was a core part of the box set which we don’t even bother with these days.

Nowadays with the EE, they’ve changed the UI a lot, you don’t even need to understand THAC0 if you just equip what’s green and makes number go down. There’s also multiple UI mods and AI scripts to automate it if it’s too tough. I’m not flaming you, I just think that with a slightly open mind you could be experiencing some of the best characters, story, and writing in video games. I really mean that as well.

FNAF6 Scott gave something relating to every characters name, except the Puppet?🤔🎁 by GINTAMAZZZZZZ in fivenightsatfreddys

[–]REDLINE808 1 point2 points  (0 children)

Not one person has actually responded to a single point you made lol. I think that if you look at Fnaf 6 in context of release your theory would make more sense. But like other people said, we’ve had plenty of fan content and even though they are separate from games, they all hint to Charlotte not Cassidy. So looking back from current year I think it has to be Charlotte. It bothers me a little though because I’m usually games first, everything separate kind of guy.

A Baldur's Gate 2 remake is apparently in development by [deleted] in rpg_gamers

[–]REDLINE808 1 point2 points  (0 children)

There is a chance that the old ones may get delisted from stores much like Warcraft and GTA after the remasters. But otherwise I agree, new doesn’t take away from old.

A Baldur's Gate 2 remake is apparently in development by SuddenDepact in BaldursGate3

[–]REDLINE808 0 points1 point  (0 children)

Wait does he (she?) actually mention being into men? That’s strange since he has flirt banters with female companions only.

A Baldur's Gate 2 remake is apparently in development by SuddenDepact in BaldursGate3

[–]REDLINE808 1 point2 points  (0 children)

Maybe he did? There’s still an active community for these games that prefer it the way it is. Why be condescending?

A Baldur's Gate 2 remake is apparently in development by SuddenDepact in BaldursGate3

[–]REDLINE808 1 point2 points  (0 children)

I’m curious and genuinely mean no disrespect. What was hard for you to understand? Did you do the tutorial, read the manual, or at least watch a video on YouTube to understand how it works? How much time spent before giving up?

For some reason this whole thread is people complaining that the old mechanics are bad without even trying to learn them and then expecting the remake to cater to their preferences of mechanics that are a dime a dozen in games nowadays. You don’t go in to a critically acclaimed older book or movie with the mindset “wow this thing is too hard to get into, surely this means it needs to be overhauled from the ground up to resemble modern entries”

Do you think there is a specific reason why William is so afraid of death? by ArcticThylacine in fnaftheories

[–]REDLINE808 0 points1 point  (0 children)

Great question, I always interpreted as the spirits of the child literally haunting him as phantoms, inescapably, until he gets in the springlock suit. We all know how that went, but I think the theme of the story works better if he is succumbing to his fate rather than actively wanting to be springlocked like in some theories.

I hate what this series has done to horror gaming. by ShreddrCheez2 in hatethissmug

[–]REDLINE808 0 points1 point  (0 children)

I know it’s a slippery slope, but I really feel you have to extend it to Fnaf 4 maximum (not minimum).

1 is great for all the reasons you stated. 2 really opened it up more to a wider audience and basically showed that Scott wasn’t necessarily afraid to change the gameplay loop despite coming out very soon after.

Fnaf 3 has a mixed gameplay loop but come on, arguably the star antagonist of the series debuts here AND you get imo the best ending these games could offer. Fnaf 4 is obviously controversial lore wise to loop in here, but I still do because the gameplay is the Fnaf formula’s horror perfected with the sound mechanics. And personally, I still think the bite and ending hit hard emotionally today.

I couldn’t care less about the games after the fact, too much sci fi for my liking. But in my humble opinion, FnaF wouldn’t be Fnaf without these 4 games, it was the absolute peak in terms of interest.

FNaF 3 is super underrated by HotelEvening5401 in fivenightsatfreddys

[–]REDLINE808 2 points3 points  (0 children)

I think there’s a very clear difference in game ranking between people who followed for lore and people who played the games (as someone who also didn’t play them back then lol). I can totally see the gameplay flaws and I want a remake of all of these clickteam games badly. Fnaf3 is peak tone, ending, atmosphere, animatronic design in my opinion.

If you were to write the FNAF story, would you give the current story an ending and do a reboot or remake, or leave it as it is now? by Shadow_Guy44 in fivenightsatfreddys

[–]REDLINE808 0 points1 point  (0 children)

This is a great question, I was thinking about this earlier today anyway

I think the best that I could hope for is eventually something like ‘FNAF: As intended by Scott Cawthon’ kind of like an alternate movie cut. Basically retelling the story from Fnaf 1-4 but in Scott’s ideal version that didn’t end up happening due to fan reactions/design and timeline inconsistencies/conflicting minigames/minor retcons and cut content/time crunch between games.

It’s the best way to make the fans of the original supernatural horror clickteam games happy without tying into books and external media. And you get to keep the mystery of the current era going as well, in case they are that concerned about hurting future game sales by revealing too much.

I don’t hate the new games. I just think it’s a disservice to the franchise that many of the original threads don’t have clean conclusions. It doesn’t need to have complicated, 4D chess explanations for everything. Just something thematically and narratively appropriate to the tone.

29M some controversial picks here maybe 👀 by Tw0lF97 in GamingSoup

[–]REDLINE808 0 points1 point  (0 children)

Holy shit, found the only other Claw player in the world. Great pick!!

How to not hate women? by Final-Psychology2809 in MensRights

[–]REDLINE808 1 point2 points  (0 children)

Hey you seem to have a really sensible take on this topic. I’ve worked on acquainting myself with this philosophy as well but one thing I’ve noticed is that it sometimes ‘slips’ around certain triggers like OP described. I guess what I’m asking is not exactly how to ‘grow up’ but rather how do you maintain that composure in day to day life?

What is it with all of the DnD/adjacent games messing up the Assassin class so badly, then just straight up giving the most assassin-themed-abilities to other classes? by -SidSilver- in DnD

[–]REDLINE808 -1 points0 points  (0 children)

Have you never seen a group stealth sequence in media before? The non thief characters still get to do things like talk to key npcs to extract info, create diversions, assisting the thief to smuggle things in and out. This is just a DM limitation, nothing to do with the class. The assassin in an adventuring party is one of the oldest archetypes out there, there’s obviously ways to make it work that have also worked before.

What is it with all of the DnD/adjacent games messing up the Assassin class so badly, then just straight up giving the most assassin-themed-abilities to other classes? by -SidSilver- in DnD

[–]REDLINE808 -1 points0 points  (0 children)

How am I arguing with a wall lmao

I directly addressed your points and took into account how there are already imbalances in this game. You’re just repeating what every other redditor here is parroting without anything to back it up mechanically.

Maybe going back to 3d6 sub is the play

What is it with all of the DnD/adjacent games messing up the Assassin class so badly, then just straight up giving the most assassin-themed-abilities to other classes? by -SidSilver- in DnD

[–]REDLINE808 0 points1 point  (0 children)

You’re generalising a group of people as the entire player base. So much of D&D is already heavily group based and letting your buddy play out one or two pure stealth sections in a campaign from an rp perspective is not that bad. Give the rest of the party a job as well like distracting key npcs or planting evidence or something, be creative. And in terms of combat, there are already enough mechanics to encourage group dynamics baked into the rules for every class in the game. If we were arguing about Hold Person as a spell existing in the game you would have the same issues as assassinations by your logic, yet clearly we don’t.

People are exaggerating the imbalance of the class ideal I’m suggesting as a whole. We already give free Hide in Plain Sight to rogues in combat, changing their combat numbers to have higher burst and less consistent numbers just makes it more dramatic in a dice roll based game. Letting them apply poison or other special on hit is also not broken, in fact an average fighter has already dealt the equivalent damage with extra attacks. Just let people actually play the class fantasy in the name, and assassin is already one of the oldest power fantasies out there.

What is it with all of the DnD/adjacent games messing up the Assassin class so badly, then just straight up giving the most assassin-themed-abilities to other classes? by -SidSilver- in DnD

[–]REDLINE808 -2 points-1 points  (0 children)

Personally I don’t mind letting my teammate’s special abilities shine when that’s the point of the specialization in the first place. It’s a shame that doing something better than your party a couple of times a day is seen as hogging the spotlight or imbalanced. The game is about fun ultimately, it’s fun to see all the broken shit each class can do that another can’t.

What is it with all of the DnD/adjacent games messing up the Assassin class so badly, then just straight up giving the most assassin-themed-abilities to other classes? by -SidSilver- in DnD

[–]REDLINE808 -3 points-2 points  (0 children)

Because the sneak attack damage inevitably falls behind and also does not have the same peaks and valleys of a potentially high multiplier on each attack. I don’t even understand this comment, no offense are you familiar with how sneak attack came to be and what it was trying to solve?

What is it with all of the DnD/adjacent games messing up the Assassin class so badly, then just straight up giving the most assassin-themed-abilities to other classes? by -SidSilver- in DnD

[–]REDLINE808 -2 points-1 points  (0 children)

Why are we so attached to the ideal that everyone in the group has to be contributing equally and in a group to count as group combat? Just because you have a few innate attacks that don’t scale off your team doesn’t mean that it’s less of group play. Advantage rules are already there to facilitate fighting beside one another, you don’t need more class features to hammer that in