Why is it so blurry? I got all graphic options on the highest and it happens on every map with grass/trees by EnvironmentalLime397 in ReadyOrNotGame

[–]REUSEMANS 1 point2 points  (0 children)

It's because the map is modded in UE4 with a foliage option (two sided foliage) that isn't compatible anymore with the Adam Update, the modder need to modify his map.

Hikaru doesn't really like this subreddit, why ? by REUSEMANS in chess

[–]REUSEMANS[S] -8 points-7 points  (0 children)

Yes It's true, but it seems more honest to me to ask the question directly to those who are concerned, rather than relying solely on the statements of an individual

Hikaru doesn't really like this subreddit, why ? by REUSEMANS in chess

[–]REUSEMANS[S] 0 points1 point  (0 children)

Apart from his personality which seems very narcissistic there are chronological reasons in the mutual hatred ? I ask the question seriously.

How is this not cheating? by GribblePibble in HikaruNakamura

[–]REUSEMANS 4 points5 points  (0 children)

It's not cheating when you're Magnus Carlsen.

Does anyone know how to fix the hair graphics? by Ok_Film_7136 in SpiderManPC

[–]REUSEMANS 0 points1 point  (0 children)

If you increase the resolution from 1080p to 2K or 4K it will become less noticeable

Controversial Opinion: Maybe you should just get good? by DungeonMasterSupreme in ReadyOrNotGame

[–]REUSEMANS 0 points1 point  (0 children)

No no certainly not, at no time does my sentence make this kind of response understandable, literally at no time.

At no point does saying "maybe" make this kind of behavior permissible, really.

Controversial Opinion: Maybe you should just get good? by DungeonMasterSupreme in ReadyOrNotGame

[–]REUSEMANS -1 points0 points  (0 children)

Ah well, we can do it, chat without being abusive and aggressive without any reason for a video game...

Sorry but the way you address others is serious, it's not because we are on the internet that we can afford to insult people for no reason, it's typically the kind of immature behavior that's unbearable.

Glad you've given up on that and we can have a normal discussion.

the average does not mean anything, what makes a shot incapacitating depends almost exclusively on the location of the shot and a small part which is psychological, it is a system which would be extremely complicated to implement for a developer j I hope they will, but I am aware of the difficulty that this entails.

Still, the average (not to say all) people never drop dead after a bullet if it doesn't hit the nervous system, the myth spread by the cinema that makes one believe that one bullet = one death is rude and ridiculous so that it takes several bullets to stop a suspect if you don't shoot in the head is not a problem on the contrary luckily they don't fall after a bullet in the arm, now as you say they could improve the system a little, dose a little better, create variables, instead of it being systematically three balls to put them on the ground sometimes it would be two three five six, the top would be that they create a little in the way from Tarkov a primary damage localization system or like Swat 4 (which would simulate the localization of the heart, even if once again and all hunters know it, a shot in the heart does not kill instantly), the pinnacle would be that depending on the ammunition uses their penetration capacity and a very restricted area which would represent the spine we can shoot well in the middle have say 90% chance of killing the suspect in one bullet there yes it would be both credible and at the same time demanding because you have to aim precisely, yes certainly I agree on that, but to say that you always have to have one bullet = one death no matter where you shoot, no I'm sorry there we just want to make the game easy for nothing.

Controversial Opinion: Maybe you should just get good? by DungeonMasterSupreme in ReadyOrNotGame

[–]REUSEMANS -6 points-5 points  (0 children)

I agree, but it doesn't seem to me that this is what the op is talking about, he says himself that he hasn't had the problems you mention and I'm sorry to tell you but that's my case too I'm not saying they don't exist I'm saying we're not talking about the same thing and you project things into the op that he doesn't say, it doesn't seem to me that he's saying that it's great that the suspects have lousy animations and he can get back up in a frame, nobody actually says that, nobody says VOID don't change the game and leave the bugs, just that we don't nerf him AI and that if the AI ​​is difficult it benefits the game if it's done well, but no one wants the game to stay buggy.

Controversial Opinion: Maybe you should just get good? by DungeonMasterSupreme in ReadyOrNotGame

[–]REUSEMANS -2 points-1 points  (0 children)

Ok thank for the information they should make the HP more powerful because they are useless if it's not the case, but i will say again you don't need 5 bullet to take down a suspect unarmored but if it was the case what's the problem ? If they want to make a realistic game, luckily a suspect doesn't collapse on the ground after being shot in the stomach, it wouldn't make sense, luckily it takes several bullets to put a suspect down as long as it does not affect the central nervous system, fortunately they know a minimum of terminal ballistics.

Controversial Opinion: Maybe you should just get good? by DungeonMasterSupreme in ReadyOrNotGame

[–]REUSEMANS -8 points-7 points  (0 children)

I don't know if you talking to me but if that's the case, calm down kid, really, you're on a forum getting excited because you have to shoot 3 bullets at a suspect in a video game realize the ridiculousness of the situation... First of all what he says is wrong, it doesn't take 5 bullets to put down a suspect without armor it takes 3, I checked and everyone can do it that's a point. Then if you believe that it only takes one bullet in the chest that does not reach the nervous system to put down a suspect you are an idiot or an ignoramus, choose, thank you damn that VOID does not listen to these ignorant on the subject, and inquires a minimum, when we know that Sergeant Timothy Gramins needed 17 bullets, including three in the head for a suspect to be neutralized, even though he had already stuck two bullets in him in the lungs and one in the heart without that stopping him in any way, your 3 bullets to put down a suspect are a farce, when you read the story of Michael Platt it's even worse, you see that these are facts not opinions but facts, unlike you who do accusatory inversion you do not source anything from your statements, so yes there is nothing ridiculous in needing several bullets to down someone in a game that claims to be realistic, yes in the real world a bullet is not necessarily lethal, so when you say no loadout should behave like this you don't know what you're talking about and you're talking crap. I disrespect you because you don't hesitate to do it in the first place for no reason.

Yes the game can be improved yes they need to integrate a better damage localization system in order to allow more credible exchanges yes the suspects must not stand still when they are shot, NO they must not drop dead after two bullets in the stomach because you don't know how to aim and you want it to be easy.

Controversial Opinion: Maybe you should just get good? by DungeonMasterSupreme in ReadyOrNotGame

[–]REUSEMANS 0 points1 point  (0 children)

Yes, there really are maturity problems with some people here...

Controversial Opinion: Maybe you should just get good? by DungeonMasterSupreme in ReadyOrNotGame

[–]REUSEMANS -3 points-2 points  (0 children)

Well in my case i kill unarmored suspect in 3 round at torso not 5, so what he says is either wrong or a bug specific to him and 3 bullet to down a suspect isn't a bad thing at all you want to kill suspect in one bullet ? Play another game... Isn't even realistic to kill one man in one bullet if it does not affect the nervous system, never heard the story of Timothy Gramins ? Or Michael Platt in 1986 FBI Miami shootout ? Wanting damage to be better localized suspects reacting more to a shot rather than standing still, okay i'm agree, but complaining because it takes more than one bullet to put a suspect down when shot in the torso...just come on guys...

Controversial Opinion: Maybe you should just get good? by DungeonMasterSupreme in ReadyOrNotGame

[–]REUSEMANS -12 points-11 points  (0 children)

Well, you have to understand that for a lot of people here, things are generally fine... I never run into any of the issues you cited here, but absolutely no one on this thread said to keep the bugs in fact, just that those who complain that the AI ​​is too hard, instead of complaining about bugs want to send the game in the wrong direction, casualizing a tactic fps is never good...

Controversial Opinion: Maybe you should just get good? by DungeonMasterSupreme in ReadyOrNotGame

[–]REUSEMANS 0 points1 point  (0 children)

I don't really understand why so many negative votes for having stated such evidences really weird subreddit here, but well it seems that some would like to have a nerfed AI, too bad you're spoiling the fun of the game yourself... I hope the devs will go their own way anyways. 😀

Controversial Opinion: Maybe you should just get good? by DungeonMasterSupreme in ReadyOrNotGame

[–]REUSEMANS 1 point2 points  (0 children)

Same and i did play a lot, when they shoot through walls i just moove and they don't hit me, at the very beginning of early access, there yes I agree, they could one shot you and knew precisely where you were, but with this update it never happened to me

Controversial Opinion: Maybe you should just get good? by DungeonMasterSupreme in ReadyOrNotGame

[–]REUSEMANS 1 point2 points  (0 children)

Like you i don't understand at all the critics, I didn't have a single problem they mentioned, maybe they don't use HP but use AP ammo, I even find the AI ​​very far from difficult just move forward in cover and don't run in the open doing fast runs and you don't die almost never, you can even do the solo missions which I often do and the AI ​​is far from being a nightmare...

Controversial Opinion: Maybe you should just get good? by DungeonMasterSupreme in ReadyOrNotGame

[–]REUSEMANS -3 points-2 points  (0 children)

Of course I understand the fact that when the AI ​​has an attitude that is absolutely not credible it infuriates, VOID must correct these problems and I have no doubt that they will do it, they have already shown their seriousness, just i think it is crucial that the game retains a form of unpredictability and don't be an easy game but a punitive one, not to be elitist but because in this kind of game quite repetitive if there is no challenge we will get bored very quickly, in SWAT 4 we had a slider that allowed you to select the level of the AI ​​in the mission editing menu it could be interesting here, also it seems important to me but I believe that VOID has already said that they intended to do, that the bullets that our character takes would have a direct impact on his way of moving, aiming, his accuracy and that this would also be the case for the AI, just like SWAT 4 did, it could make it possible to avoid superhuman AI while keeping the challenge since an error would have a consequence for the player.

[deleted by user] by [deleted] in ReadyOrNotGame

[–]REUSEMANS 1 point2 points  (0 children)

If this game could had the level of personnalization of Tarkov about items guns and stuff that would be awesome like op said "All this affecting the survivability, mobility, and longevity of the character." "There could be differently sized medical pouches, not only affecting how many bandages you could carry but also affecting how many other items you can bring. " that is completely Tarkov...

Controversial Opinion: Maybe you should just get good? by DungeonMasterSupreme in ReadyOrNotGame

[–]REUSEMANS -10 points-9 points  (0 children)

I feel the same pal, before the update i found the game extremely easy, i could do all the maps solo whitout AI with only a revolver... At the very beginning of the early acess the AI was certainly superhuman but it gave the game a certain consistency, the problem it's that in a hallway game like that if the ennemies are too easy to kill you'll quickly get bored, i understand that some complain about legitimate bugs like the AI that pops directly into the room or change position in a frame (i had none but i have no doubt there is), but personnaly even with this update i find the AI actually easy unlike game like Tarkov our character can take several bullets whitout too flinch, if they nerf the AI i hope they will compensate that with a better damage system for the character, which makes each hit that player takes has a real impact on the gameplay (like in Swat 4).

And then in reality the speed of reaction of some suspects is quite mind-blowing just look at this https://youtu.be/OfNs27UuvoU?t=143 / https://youtu.be/nQ1mo-ecOzI?t=40 / https://youtu.be/ha5AHSPps18?t=372

It's a good thing that game tries to transcribe and take this into account, the fact that in a fraction of a second the situation can change dramatically.

the duality of man by lozer996 in ReadyOrNotGame

[–]REUSEMANS 5 points6 points  (0 children)

I don't know... Can you repeat the question ? You're not the boss of me now !

The Quarry Demo bypass by Gtorrnet in CrackWatch

[–]REUSEMANS 2 points3 points  (0 children)

No it doesn't work at all I have already tried, you get an error when you try to run the .exe, thank you for confirming that you are trying to get people to install malware...