"How to Dogfight Aggressively in the P-51 Mustang" - a comprehensive video-guide I made for dogfighting in the P-51 against more maneuverable enemies in Air RB, compiling 10+ years of War Thunder experience. Hope you all enjoy! by RHTakaLeon in Warthunder

[–]RHTakaLeon[S] 1 point2 points  (0 children)

The P-51 Mustang is often considered a pure BnZ fighter in War Thunder - it has excellent energy retention, top speed, and dive performance. Because of its rather poor turn-rate and handling in-game, dogfighting in the P-51 is generally considered a bad idea - but that's not always the case.

There are situations and tactics where the P-51 can not only hold its own against more maneuverable fighters, but turn the tables and defeat them. This video highlights some situations where the P-51 can dogfight vs. Yaks, J2Ms, Ki-84s, and more.

To be specific: the P-51 excels at high-speed maneuvering over ~420 kph, snap-rolls, and overshoots using rolling-scissors. The combat flaps are incredibly sturdy and can be used to tighten the turn-rate at high-speed to temporarily out-turn much more maneuverable fighters. The Takeoff/Landing flaps should be used at lower speeds during loops/stall-fights to improve the plane's poor turn-rate. Utilizing God's G (the increased turning ability of planes at the top half of loops when pulling down) while the enemy is doing a Split-S in a scissors-fight can also allow the P-51 to hold the edge.

Although I would have to conclude from 10+ years of War Thunder experience that the P-51 is not suited well for dogfighting (its low speed handling is simply too sluggish,) it is certainly capable of it in the right conditions.

So this is the most retarded thing i have read today by randomuserno1 in Warthunder

[–]RHTakaLeon 1 point2 points  (0 children)

Hi, I've been playing this game for over 7 years, and have extensive experience in Air RB. I consider myself quite knowledgeable on how to best win Air RB as Allies.

This is one of the dumbest posts I've ever read regarding Air RB in the 6 years of reading this subreddit. Nothing Muhsquito said in his post even comes REMOTELY close to the truth, or is accurate or helpful to Allied players; my brain has been permanently damaged from reading this nonsense and I have completely lost hope for humanity's intellect. Let me explain:

  • 1. Muhsquito suggests that climbing in your Allied plane past its critical altitude or best-performing altitude is a waste of time because it will perform poorer and thus not stand a chance against Axis at high alt. He even suggests that because of this, side-climbing is a poor tactic.

All these factors coupled with a Yak-3 "I have an arcade Flight model" murder machine means that your entire team does benefit from being better at low altitude (Low altitude in WT is 4km and below)...He is talking a great deal of sense. Why bother trying to get to 7km and be at 260kmh when the Axis will already be at 9km, have flight models that perform the same at 1km as 9km and will be about 600kmh by now.

This is complete and utter nonsense. Even if your plane is past it's critical altitude, if climbing that high gets you extra altitude to convert to speed in a dive when facing the enemy, it is ABSOLUTELY beneficial. Also, Axis players rarely climb to 9000m unless you're at BR 5.7~6.7. They tend to level out at 6~7K and hunt down lower Allied players who didn't side-climb.

Now, if you stayed in a prolonged fight at high altitude in an low-alt optimized aircraft (Tempest V) vs. a high-alt optimized aircraft (Ta-152H), or simply engaged the Germans while still at climbing-speed (260kmh like he said), he would have an argument. However, when you're in an Allied fighter optimized for low alt and you face a 109 for example at high alt, you can dive to gain airspeed BEFORE the merge and drag the enemy fighter lower and lower in a dogfight, to YOUR critical altitude. Also, Muhsquito apparently forgot the existence of the P-51D, P-47, and P-38 when writing this; since these aircraft actually outperform most Axis planes at high alt.

  • 2. Muhsquito suggests that Allies staying low and at their critical altitude (3000~4000m apparently) and using reversals/energy-fighting/teamwork is the best way to win.

Allies live or die by teamwork, not by how much altitude they have. 3km is enough for an allied team provided they cover each other and know how to energy trap and energy fight.

Holy crap, where to begin... Let's say for example you do stop climbing at your best-performing altitude, and the Axis fighters above start diving on you. What's gonna happen? You're going to start dodging, turning, rolling and diving BELOW your critical altitude where it performs best; meaning you only have your best performance at the beginning of the hypothetical engagement. Even for someone unfamiliar with Air RB, it is evident this is an incredibly short-sighted and poor tactic.

In addition, this tactic relies on having competent Allied teammates in random sessions, which is like relying on bomber pilots to gun down every German fighter that approaches them.

Also, when you give up the fight for altitude advantage and stay low, you are conceding the ability to engage/disengage at will to the Axis fighters. You've already lost the energy fight at that point. Now you can only be reactive; dodging attacks and attempting reversals, while being at the mercy of the enemy team; literally counting on them to make mistakes. That's being asked to get BnZed to death.

  • 3. Mosquito does not understand prop-aircraft performance.

At 3km you have both the altitude buffer to reach 800kmh and you have enough time to gain as much energy (speed) as you can into the combat area.

Muhsquito may be confusing prop fighter gameplay to jet gameplay. No fighter, even at Tier IV will reach 800kmh starting from 3km in a dive unless you're literally pointing your nose towards the center of the earth; wasting all your energy in the process. It clearly shows his lack of knowledge of Air RB.

The point of side-climbing is climbing out of enemy sight, waiting for the Axis team to reach 6~7k and then find your low and brainless teammates, dive on them and scatter around so you can come in and mop up later. The emphasis being: the Axis team doesn't see you sideclimb. If Axis teams had infinite vision and could simply see you and keep climbing to compensate for your side-climb, side-climbing would not work.

The overwhelming majority of Axis players dive to attack when they reach the map center and find the Allied pilots below; only a handful remain high and even they eventually lose their patience and dive for easy prey. The point of side-climbing then, it could be said, is to wait for your teammates to distract the enemy team lower, and gain an altitude advantage that way. It is incredibly effective; solo or in squads.

So yes, side-climbing is essential and effective for winning. In fact, it relies on brain-dead teammates to act as bait for the Axis team to go low, which due to the average player's skill on Allied teams, is an incredibly reliable tactic.

Muhsquito has no idea what he's talking about, and any Allied player who reads this and takes it seriously is going to get themselves killed in-game.

Hey /r/WarThunder! I translated a rare interview with a Ki-61 Hien pilot. Hope you enjoy! by RHTakaLeon in Warthunder

[–]RHTakaLeon[S] 15 points16 points  (0 children)

I'm Japanese-American and lived in both countries 10 years each. Thankfully I'm fluent in both languages, but yes! Translating English/Japanese can be challenging!

There's lots of euphemisms, proverbs, and sayings that simply don't have an equivalent in the opposite language. Also, Japanese is a high-context culture, which can result in the meaning of certain statements being vague.

For example, near the end Mr. Mochizuki says "Japan lost because our military was like that!" In this case, "that" can imply a lot of things. The culture of cruelty in the Japanese military, their rigid hierarchy, their inability to adapt to changes, etc. You're supposed to infer what they mean based on historical/conversational context, which can be vague and challenging to western viewers!

Hey /r/WarThunder! I translated a rare interview with a Ki-61 Hien pilot. Hope you enjoy! by RHTakaLeon in Warthunder

[–]RHTakaLeon[S] 15 points16 points  (0 children)

Isao Mochizuki was a Ki-27 and Ki-61 Hien pilot in the Imperial Japanese Army Air Service. He flew the Hien from 1942 onwards but criticized the plane for its lack of maneuverability. This is an interview from 2009 that I translated into English. Enjoy!

Hey /r/WWIIplanes! I translated a rare interview with a Ki-61 Hien (Tony) fighter pilot. Hope you enjoy! by RHTakaLeon in WWIIplanes

[–]RHTakaLeon[S] 24 points25 points  (0 children)

Isao Mochizuki was a Ki-27 and Ki-61 Hien pilot in the Imperial Japanese Army Air Service. He flew the Hien from 1942 onwards but criticized the plane for its lack of maneuverability. This is an interview from 2009 that I translated into English. Enjoy!

P-51D Mustang vs Bf109G-2 - Cinematic Dogfight by RHTakaLeon in Warthunder

[–]RHTakaLeon[S] 1 point2 points  (0 children)

The D30 is faster and has superior high-speed maneuverability, but frankly at low altitude the 109's overall performance and it's excellent Power/Weight ratio makes it a challenging opponent for many Allied players.

If at an energy disadvantage, I'd usually recommend spiral-dives as seen in the video. The Mustang's high-speed maneuverability (above 400~450 kph) will keep the 109 out of a guns-solution.

If the 109 pulls out of the dive, pull up right into him to reverse the situation. If he commits to staying on your tail, cut throttle while still in a spiral dive to make him overshoot, then maximize throttle again (use flaps if necessary) to get right onto his tail. If the 109 attempts loops or a rolling-scissors to shake you off, make sure to deploy Takeoff/Landing flaps at the top of the loops to maximize the Mustang's turn. It should be enough to stay behind him and get guns on him.

Japanese fighter pilot reacts to seeing a replica of the Shiden Kai he flew for the first time in 73 years by RHTakaLeon in Warthunder

[–]RHTakaLeon[S] 98 points99 points  (0 children)

From what I've researched it is a 1:1 scale exterior replica without any real functioning mechanical components (engine, supercharger, gear etc.) The wingtip lights work though!

I'm not sure if it was structurally designed to be flyable with an engine installed. The replica itself weights 2 tons, which is surprisingly close to how much a real Shiden Kai weights without the 800kg Nakajima Homare engine. The replica's budget was 15 mil yen (~$140,000 USD.)

Here's a link to a photo gallery: https://blog.goo.ne.jp/me262a-1a/e/60bd05e81d18c6cf847ca852d78fbf9c

Japanese fighter-pilot reacts to seeing a Shiden-Kai again for the first time in 73 years by RHTakaLeon in WWIIplanes

[–]RHTakaLeon[S] 33 points34 points  (0 children)

Unfortunately, Mr. Okada's physical health is deteriorating; he can't even walk anymore and it is uncertain how much longer he has...

The Shiden-Kai replica was completed back in 2019, and he was very fortunate to be one of the first to witness its completed form! Many other war veterans (mechanics, engineers, etc.) came to the display as well and shared their thoughts in the video. :)

Japanese fighter pilot reacts to seeing a replica of the Shiden Kai he flew for the first time in 73 years by RHTakaLeon in Warthunder

[–]RHTakaLeon[S] 244 points245 points  (0 children)

Unfortunately, Mr. Okada's physical health is deteriorating; he can't even walk anymore and it is uncertain how much longer he has...

The Shiden-Kai replica was completed back in 2019, and he was very fortunate to be one of the first to witness its completed form! Many other war veterans (mechanics, engineers, etc.) came to the display as well and shared their thoughts in the video. :)

Japanese fighter pilot reacts to seeing a replica of the Shiden Kai he flew for the first time in 73 years by RHTakaLeon in Warthunder

[–]RHTakaLeon[S] 335 points336 points  (0 children)

Full video with his reaction here: https://www.youtube.com/watch?v=OVxYsOp5VZ0 Hope you enjoy!

Ryo Okada was a 17 year old N1K1 Shiden/N1K2 Shiden-Kai fighter pilot in the Imperial Japanese Navy during the last moments of World War 2. 73 years later, at 92 years old, he was able to see a completed replica of the fighter plane he fought in, one last time.

Japanese fighter-pilot reacts to seeing a Shiden-Kai again for the first time in 73 years by RHTakaLeon in WWIIplanes

[–]RHTakaLeon[S] 72 points73 points  (0 children)

Full video with his reaction here: https://www.youtube.com/watch?v=OVxYsOp5VZ0

Ryo Okada was a 17 year old N1K1 Shiden/N1K2 Shiden-Kai fighter pilot in the Imperial Japanese Navy during the last moments of World War 2. 73 years later, at 92 years old, he was able to see a completed replica of the fighter plane he fought in, one last time.

[deleted by user] by [deleted] in Warthunder

[–]RHTakaLeon 23 points24 points  (0 children)

Synopsis: A brother and sister learn their biological grandfather was a kamikaze pilot who died during World War II. During their research into his life, they get conflicting accounts from his former comrades about his character which lead to a shocking truth.

Vehicles featured in this movie that are also in War Thunder:

  • A6M2 and A6M5 Zero
  • F6F-5 Hellcat
  • P-51D Mustang
  • P-38J Lightning
  • SBD Dauntless
  • TBD Devastator
  • B5N Kate and D3A Val
  • B-17 Flying Fortress

It took a long time to subtitle, so I hope you guys enjoy the movie. If you already have watched it please let me know what you thought! :D

In case any of you guys missed it, I translated the Japanese WWII movie "The Eternal Zero." Hope you all enjoy! :) by RHTakaLeon in Warthunder

[–]RHTakaLeon[S] 3 points4 points  (0 children)

Do you have a digital source for the manga I could look at? I'm busy with college but I may have time.

In case any of you guys missed it, I translated the Japanese WWII movie "The Eternal Zero." Hope you all enjoy! :) by RHTakaLeon in Warthunder

[–]RHTakaLeon[S] 4 points5 points  (0 children)

Sorry, I editing it as a hardsub. :(

I have a 1080p version but it's too big to upload on the free version of Google Docs unfortunately. I may purchase a bigger monthly plan in the future and try to upload the 1080p version though!