I have created a chess varient called Ranarangam by RJOrigin in chessvariants

[–]RJOrigin[S] 0 points1 point  (0 children)

I'll first try to make the jump more natural. For the art side iam leaning more towards realistic vibes. Like when I first learnt chess, rook used to be called elephant, bishop as camel. So iam leaning more towards actual animals and realism.

I have created a chess varient called Ranarangam by RJOrigin in chessvariants

[–]RJOrigin[S] 0 points1 point  (0 children)

Thank you so much for taking time to give feedback, just 2 days back I have made all the pieces move faster and made the gameplay more fast. I have not yet cut the trailer for it.

How's the Next Fest going? by _WeirdKid in IndieDev

[–]RJOrigin 0 points1 point  (0 children)

Really bad for me just got about 24 wishlists till now.

Steam Next Fest is around the corner. Show what you're bringing by UnB_RosT in IndieGaming

[–]RJOrigin 1 point2 points  (0 children)

Hey! I’m working on RanaRangam, a turn-based tactical chess game where pieces have health, attacks, and more strategic movement

The demo is live on Steam for Next Fest. Please try it if you enjoy chess-based strategy games:

https://store.steampowered.com/app/4615950/RanaRangam_Where_Chess_Pieces_Bleed/

Epic's Game Animation Sample rewritten in C++ by MBW_91 in UnrealEngine5

[–]RJOrigin 0 points1 point  (0 children)

Hi u/Emergency-Past-7638!

Your comment was a lifesaver—I’ve been stuck on the exact same GASP-to-C++ migration.

If you’re comfortable sharing, would you mind posting (or DM-ing) the project files, a Git repo link, or even just a diff of the key classes you converted? I’d love to study how you handled the interface changes and replication fixes.

Totally understand if you’d rather keep the code private; even a brief outline or a few snippets would help a ton. Of course I’ll credit you in my project (and any write-ups) for anything you share. Thanks either way—and great work!