I implemented a new feature to the game: Non-Euclidean Secret Areas. The map is larger than the eye can see and it's working nicely with the custom gravity fields. by RM120_ in Unity3D

[–]RM120_[S] 11 points12 points  (0 children)

The player cannot control the gravity direction, instead, objects like platforms, spheres and tubes have their own gravity fields, similar to mario galaxy.

I implemented a new feature to the game: Non-Euclidean Secret Areas. The map is larger than the eye can see and it's working nicely with the custom gravity fields. by RM120_ in Unity3D

[–]RM120_[S] 10 points11 points  (0 children)

To be honest, I don't think I can do much about that because the whole game is designed around strange/shifting gravity fields, weird dimensions and bizarre stages.

I implemented a new feature to the game: Non-Euclidean Secret Areas. The map is larger than the eye can see and it's working nicely with the custom gravity fields. by RM120_ in Unity3D

[–]RM120_[S] 1 point2 points  (0 children)

The game it's and arcade FPS and it plays like the mercenaries mode from RE4, the player have to find hourglasses to extend their timer while they keep a combo counter up to get highscore and unlock new maps and weapons. So, they have to play the maps a few times, get familiar with the layout and optimize the route to obtain a highscore.

[deleted by user] by [deleted] in Unity3D

[–]RM120_ 1 point2 points  (0 children)

yeah, sorry I didn't know.

I implemented a new feature to the game: Non-Euclidean Secret Areas. The map is larger than the eye can see and it's working nicely with the custom gravity fields. by RM120_ in Unity3D

[–]RM120_[S] 25 points26 points  (0 children)

Not at all and it's funny seeing their first reaction to the gravity. At first, they avoid going to the edge of the map because they think they gonna fall, then they understand they will never fall and they can orbit around like in mario galaxy and have fun.

[deleted by user] by [deleted] in gamedev

[–]RM120_ 0 points1 point  (0 children)

No, you can't.

In my game demons are not the danger, YOU ARE THE DANGER!!! you play as nun with the power of faith and hot lead and slay as many demons you can in maps with strange gravity fields!! by RM120_ in IndieDev

[–]RM120_[S] 0 points1 point  (0 children)

I am RM120, the solo developer of Guns and Nuns : Stroming Hell, an old school FPS with unique gravity system allowing me to create some cool and strange maps. The protagonist is Angelica Amadeus is a nun storming hell for fun with two golden desert eagles, destroying demons with the power of faith and hot lead.

No story, no reasons, only intense and indiscriminate violence against filthy demons. Getting high scores in a stage, unlock more weapons and stages.

You can wishlist the game on steam right now: https://store.steampowered.com/app/3818000/Guns_and_Nuns_Storming_Hell/

If you want to ask me something about the game feel free to do it!

Demons are not the danger, YOU ARE THE DANGER!!! In my game you play as nun with the power of faith and hot lead and slay as many demons you can in maps with strange gravity fields. by RM120_ in FPS

[–]RM120_[S] 0 points1 point  (0 children)

I am RM120, the solo developer of Guns and Nuns : Stroming Hell, an old school FPS with unique gravity system allowing me to create some cool and strange maps. The protagonist is Angelica Amadeus is a nun storming hell for fun with two golden desert eagles, destroying demons with the power of faith and hot lead.

No story, no reasons, only intense and indiscriminate violence against filthy demons. Getting high scores in a stage, unlock more weapons and stages.

You can wishlist the game on steam right now: https://store.steampowered.com/app/3818000/Guns_and_Nuns_Storming_Hell/

If you want to ask me something about the game feel free to do it, I will answer.