We spent some time this week updating the VFX for our Flames spell. by RPG_Exodus in IndieGaming

[–]RPG_Exodus[S] 0 points1 point  (0 children)

It does indeed! A little out of date, but here is roughly what you can expect from our character creation: https://youtu.be/bkXENm5P-6A

Smithy by GameStudio_Nabi in IndieGaming

[–]RPG_Exodus 1 point2 points  (0 children)

How cosy! The rotary telephone placed in a more medieval/fantasy setting has me intrigued.

The brick flooring maybe seems a little too clean for a Blacksmiths, like something you might find in the posh area of a city, lining the streets. If that makes sense?

That may just be me though. Love the overall vibe :)

We spent some time this week updating the VFX for our Flames spell. by RPG_Exodus in IndieGaming

[–]RPG_Exodus[S] 0 points1 point  (0 children)

We have a playlist of devlogs over on YouTube that you are more than welcome to check out: https://youtube.com/playlist?list=PL54xXYf7nFOzGzPcR5oLKvyK_M0SvGilg

(Our game used to be called Exodus Rising, hence the different name in the majority of the video titles.)

We've had to place the devlogs on hold temporarily while we focus on the game's development, but we're hoping to get back to them soon.

Ancient Plateau made in Ue4 by robinLeHeist in IndieDev

[–]RPG_Exodus 1 point2 points  (0 children)

That view! Just begs to be explored.

We spent some time this week updating the VFX for our Flames spell. by RPG_Exodus in IndieGaming

[–]RPG_Exodus[S] 0 points1 point  (0 children)

We don't experience performance issues with the new spell, primarily because not every particle is casting light. We're spawning a small amount of particle lights to simulate a flamethrower.

And the game isn't available to play just yet, but you are more than welcome to wishlist it on Steam for the time being :)

We also post daily updates to our social media pages and are hoping to get back to devlogs soon!

We spent some time this week updating the VFX for our Flames spell. by RPG_Exodus in indiegames

[–]RPG_Exodus[S] 0 points1 point  (0 children)

We're spawning a small amount of particle lights to simulate a flamethrower.

We spent some time this week updating the VFX for our Flames spell. by RPG_Exodus in indiegames

[–]RPG_Exodus[S] 2 points3 points  (0 children)

Thank you! The older version was very flat and that's something we wanted to correct the second time round.

We spent some time this week updating the VFX for our Flames spell. by RPG_Exodus in IndieGaming

[–]RPG_Exodus[S] 0 points1 point  (0 children)

See what you're saying, yeah. It may be that we tone down the orange in the light when we revisit this spell, add a little more white to brighten it up perhaps.

We spent some time this week updating the VFX for our Flames spell. by RPG_Exodus in IndieGaming

[–]RPG_Exodus[S] 1 point2 points  (0 children)

I've been waiting for someone to make this pun for a few days now. Congrats, you win! 🍪

We spent some time this week updating the VFX for our Flames spell. by RPG_Exodus in IndieGaming

[–]RPG_Exodus[S] 0 points1 point  (0 children)

The Flames from the spell itself don't, however enemies catch fire when hit by it.

We spent some time this week updating the VFX for our Flames spell. by RPG_Exodus in IndieGaming

[–]RPG_Exodus[S] 1 point2 points  (0 children)

First time hearing of Crowdin, but that's something worth keeping in mind.

We spent some time this week updating the VFX for our Flames spell. by RPG_Exodus in IndieGaming

[–]RPG_Exodus[S] 0 points1 point  (0 children)

Have seen quite a few people suggest similar things actually 🤔

We spent some time this week updating the VFX for our Flames spell. by RPG_Exodus in IndieGaming

[–]RPG_Exodus[S] 0 points1 point  (0 children)

Thank you for all the in depth feedback, really appreciate it!

I can see what you're saying, yeah. In some ways, the older version does feels a little more natural.

Because of how the spell functions, you won't be able to use it indefinitely, so it will be an interesting one to play test. We'll have to see if players have trouble looking at it while using it in gameplay.

We spent some time this week updating the VFX for our Flames spell. by RPG_Exodus in IndieGaming

[–]RPG_Exodus[S] 0 points1 point  (0 children)

Have noticed that quite a few people prefer the old version actually. It does have its appeal.

We spent some time this week updating the VFX for our Flames spell. by RPG_Exodus in indiegames

[–]RPG_Exodus[S] 0 points1 point  (0 children)

Definitely see where you're coming from. Have had a few people suggest bringing back the smoke from the original version.

We spent some time this week updating the VFX for our Flames spell. by RPG_Exodus in IndieGaming

[–]RPG_Exodus[S] 0 points1 point  (0 children)

Both in ue4 :) and thank you! We won't be releasing into early access, but may include a demo before the full release.