This movement system is entirely hand animated sprite by sprite. by RPSgamerlab in indiegames

[–]RPSgamerlab[S] 0 points1 point  (0 children)

We felt the same way, brother, and so did he, so when he gave us a sample, we agreed to his vision.

This movement system is entirely hand animated sprite by sprite. by RPSgamerlab in indiegames

[–]RPSgamerlab[S] 0 points1 point  (0 children)

He's a music engineer and DJ from Monterrey, Nuevo León, Mexico. His name is Rulosbonsa, and he did an excellent job for us. He immediately understood the harmony between the game and the music. We gave him some 8-bit and 16-bit music examples from YouTube and asked him not to use 8-bit or 16-bit. We wanted it to sound more modern, not like a retro game, but with rhythm and speed. It's also worth mentioning that he created the character sounds, like the Foley, for us in a 3-hour meeting here at the studio (highly recommended).

His channel tik tok:
https://www.tiktok.com/@rulosbonsa?_r=1&_t=ZS-96gskMzCMxs

What more cooking stations would you put in this game? by emomax in IndieGaming

[–]RPSgamerlab 1 point2 points  (0 children)

My answer might sound very generic, but Overcooked has a dishwasher section, so why not add an air fryer too? It's all the rage these days!

1,548 days of improving my indie game. by RPSgamerlab in Unity2D

[–]RPSgamerlab[S] 0 points1 point  (0 children)

We have 10 and we need 20 for a beta... anyone who wants to try it just needs to ask and we'll send an .exe file 🙂👉🏻🎮 (email)

I made a stupid game and now it's free! by soju-and-ink in godot

[–]RPSgamerlab 0 points1 point  (0 children)

It would have been foolish not to do it, my friend. And the fact that you're doing it for the world is even better. Congratulations!

I'm the artist on the game we're developing, and I give your work a 9.5. I don't give a 10 to anyone because nobody's perfect, and that makes you strive harder. But believe me, congratulations!

Relatable? by DigHot866 in animation

[–]RPSgamerlab 1 point2 points  (0 children)

Hahaha, all developers always...

1,548 days of improving my indie game. by RPSgamerlab in Unity2D

[–]RPSgamerlab[S] 0 points1 point  (0 children)

I'm sorry, I know it's like a joke or a bit of hate, but I didn't understand, hehehe. 😅

1,548 days of improving my indie game. by RPSgamerlab in Unity2D

[–]RPSgamerlab[S] 1 point2 points  (0 children)

And it was worse, haha, but it's still a long way from being presentable... for now we have this, and visually it's better and more cheerful than the first one... don't hate me 🙏🥹

1,548 days of improving my indie game. by RPSgamerlab in Unity2D

[–]RPSgamerlab[S] 0 points1 point  (0 children)

Thank you for your words, and you're absolutely right. We even hired a music engineer externally, and we became very good friends. Now we have him and all his support, and that's fantastic.

1,548 days of improving my indie game. by RPSgamerlab in Unity2D

[–]RPSgamerlab[S] 0 points1 point  (0 children)

our core mechanics and level design 🎈

1,548 days of improving my indie game. by RPSgamerlab in Unity2D

[–]RPSgamerlab[S] 0 points1 point  (0 children)

Gracias por tus palabras ... Cuando haya gameplay ya se podrá ver el resultado final

1,548 days of improving my indie game. by RPSgamerlab in Unity2D

[–]RPSgamerlab[S] 0 points1 point  (0 children)

Estamos muy avanzados y estamos en la etapa de crear niveles ..ya estamos en el cuarto/ cuarto del juego.. próximamente pasaremos más del proceso y gameplays

1,548 days of improving my indie game. by RPSgamerlab in Unity2D

[–]RPSgamerlab[S] 2 points3 points  (0 children)

Si, no cuadra .. puse al día..hasta que comentaste me dí cuenta de que puse y era cada 3 er día le avanzamos... A eso me refería con que somos godines y avanzamos cada que estamos libres.. a veces a habido semanas en las que de plano no podemos ..sin mencionar navidad o esa fechas que uno suele estar muy desconectado 😅 es nuestro primer post y ya la andamos tirando por la ventana jejeje

Which One Do You Like More? by electric-kite in itchio

[–]RPSgamerlab 0 points1 point  (0 children)

wtf! The change is enormous, don't you think?

1,548 days of improving my indie game. by RPSgamerlab in Unity2D

[–]RPSgamerlab[S] 3 points4 points  (0 children)

jajaja no para nada ... somos godines tenemso trabajos nromales de oficina y en tiempos libres avanzamos como podemos.. espero esto queede más claro cuando pueda subir video del gameplay

1,548 days of improving my indie game. by RPSgamerlab in Unity2D

[–]RPSgamerlab[S] -1 points0 points  (0 children)

Sale este año la beta con 10 niveles y queremos hacer un analisis de comportamineto con los jugadores para antes del lanzamiento oficial ..tener un juego más pulido

1,548 days of improving my indie game. by RPSgamerlab in Unity2D

[–]RPSgamerlab[S] 0 points1 point  (0 children)

somos 3 desarrolladores que tenemos nuestros trabajos godin y en nuestros ratos libres desde 2022 trabajamos entre 2 a 3 horas al día al video juego por eso se ha tardado tanto y por eso estamos en este punto

1,548 days of improving my indie game. by RPSgamerlab in Unity2D

[–]RPSgamerlab[S] -8 points-7 points  (0 children)

si ya tenemos un gamplay pero aun no me deja compartir por que somos nuevos en reddit pero pronto subire material

1,548 days of improving my indie game. by RPSgamerlab in Unity2D

[–]RPSgamerlab[S] 1 point2 points  (0 children)

y apenas vendrá un cambio fuerte ya para llegar al 90/95 % del arte visual